Events = { TOOL_SELECTED : "TOOL_SELECTED", TOOL_RELEASED : "TOOL_RELEASED", PRIMARY_COLOR_SELECTED: "PRIMARY_COLOR_SELECTED", PRIMARY_COLOR_UPDATED: "PRIMARY_COLOR_UPDATED", SECONDARY_COLOR_SELECTED: "SECONDARY_COLOR_SELECTED", SECONDARY_COLOR_UPDATED: "SECONDARY_COLOR_UPDATED", /** * When this event is emitted, a request is sent to the localstorage * Service to save the current framesheet. The storage service * may not immediately store data (internal throttling of requests). */ LOCALSTORAGE_REQUEST: "LOCALSTORAGE_REQUEST", CANVAS_RIGHT_CLICKED: "CANVAS_RIGHT_CLICKED", /** * Event to request a refresh of the display. * A bit overkill but, it's just workaround in our current drawing system. * TODO: Remove or rework when redraw system is refactored. */ REFRESH: "REFRESH", /** * Temporary event to bind the redraw of right preview film to the canvas. * This redraw should be driven by model updates. * TODO(vincz): Remove. */ REDRAW_PREVIEWFILM: "REDRAW_PREVIEWFILM", GRID_DISPLAY_STATE_CHANGED: "GRID_DISPLAY_STATE_CHANGED", /** * The framesheet was reseted and is now probably drastically different. * Number of frames, content of frames, color used for the palette may have changed. */ FRAMESHEET_RESET: "FRAMESHEET_RESET", FRAME_SIZE_CHANGED : "FRAME_SIZE_CHANGED", CURRENT_FRAME_SET: "CURRENT_FRAME_SET", SELECTION_CREATED: "SELECTION_CREATED", SELECTION_MOVE_REQUEST: "SELECTION_MOVE_REQUEST", SELECTION_DISMISSED: "SELECTION_DISMISSED", SHOW_NOTIFICATION: "SHOW_NOTIFICATION", HIDE_NOTIFICATION: "HIDE_NOTIFICATION", UNDO: "UNDO", REDO: "REDO", CUT: "CUT", COPY: "COPY", PASTE: "PASTE" };