/* * @provide pskl.drawingtools.Circle * * @require pskl.utils */ (function() { var ns = $.namespace("pskl.drawingtools"); ns.Circle = function() { this.toolId = "tool-circle"; this.helpText = "Circle tool"; // Circle's first point coordinates (set in applyToolAt) this.startCol = null; this.startRow = null; }; pskl.utils.inherit(ns.Circle, ns.BaseTool); /** * @override */ ns.Circle.prototype.applyToolAt = function(col, row, color, frame, overlay) { this.startCol = col; this.startRow = row; // Drawing the first point of the rectangle in the fake overlay canvas: overlay.setPixel(col, row, color); }; ns.Circle.prototype.moveToolAt = function(col, row, color, frame, overlay) { overlay.clear(); if(color == Constants.TRANSPARENT_COLOR) { color = Constants.SELECTION_TRANSPARENT_COLOR; } // draw in overlay this.drawCircle_(col, row, color, overlay); }; /** * @override */ ns.Circle.prototype.releaseToolAt = function(col, row, color, frame, overlay) { overlay.clear(); if(frame.containsPixel(col, row)) { // cancel if outside of canvas // draw in frame to finalize this.drawCircle_(col, row, color, frame); } }; ns.Circle.prototype.drawCircle_ = function (col, row, color, targetFrame) { var circlePoints = this.getCirclePixels_(this.startCol, this.startRow, col, row); for(var i = 0; i< circlePoints.length; i++) { // Change model: targetFrame.setPixel(circlePoints[i].col, circlePoints[i].row, color); } }; ns.Circle.prototype.getCirclePixels_ = function (x0, y0, x1, y1) { var coords = pskl.PixelUtils.getOrderedRectangleCoordinates(x0, y0, x1, y1); var xC = (coords.x0 + coords.x1)/2; var yC = (coords.y0 + coords.y1)/2; var rX = coords.x1 - xC; var rY = coords.y1 - yC; var pixels = []; var x, y, angle; for (x = coords.x0 ; x < coords.x1 ; x++) { angle = Math.acos((x - xC)/rX); y = Math.round(rY * Math.sin(angle) + yC); pixels.push({"col": x, "row": y}); pixels.push({"col": 2*xC - x, "row": 2*yC - y}); } for (y = coords.y0 ; y < coords.y1 ; y++) { angle = Math.asin((y - yC)/rY); x = Math.round(rX * Math.cos(angle) + xC); pixels.push({"col": x, "row": y}); pixels.push({"col": 2*xC - x, "row": 2*yC - y}); } return pixels; }; })();