Piskel ====== [![Travis Status](https://api.travis-ci.org/juliandescottes/piskel.png?branch=master)](https://travis-ci.org/juliandescottes/piskel) [![Built with Grunt](https://cdn.gruntjs.com/builtwith.png)](http://gruntjs.com/) A simple web-based tool for Spriting and Pixel art. ![Piskel editor screenshot](https://screenletstore.appspot.com/img/8f03e768-ac59-11e3-b2a1-7f5a1b97c420.jpeg "Piskel editor screenshot") You can try the standalone editor at **http://juliandescottes.github.io/piskel** or see it integrated in **http://piskelapp.com**. Piskel is mainly developped by : * **[@juliandescottes](https://github.com/juliandescottes)** * **[@grosbouddha](https://github.com/grosbouddha)** ## What's the point ? You can use Piskel to do two things : * **spriting** : create retro-style sprites for games ![Megaman spritesheet](http://piskel-imgstore-a.appspot.com/img/c8081287-ac58-11e3-bd8c-b3c4036c0eee.png "Megaman spritesheet") * **pixelart** : create crazy/pretty pixelart animations for fun ! ![Rabbit jumping](http://piskel-imgstore-a.appspot.com/img/947f2dab-ac58-11e3-949a-b3c4036c0eee.gif "Rabit jumping") Integrated in **[piskelapp.com](http://piskelapp.com)**, you can share everything you work on with others as easily as you share a link. ## Requirements Piskel supports the following browsers : * **Chrome** (latest) * **Firefox** (latest) * **Internet Explorer** 11+ ... and a fairly recent computer. We don't plan/want/could be forced into supporting older IEs. For Opera and Safari, we've never tested them but the gap shouldn't be huge. ## Offline version Offline builds are available. More details in the [dedicated wiki page](https://github.com/juliandescottes/piskel/wiki/Desktop-applications). ## Built with The Piskel editor is purely built in **JavaScript, HTML and CSS**. It uses Canvas extensively for displaying all them pretty sprites. We also use the following **libraries** : * [spectrum](https://github.com/bgrins/spectrum) : awesome standalone colorpicker * [gifjs](http://jnordberg.github.io/gif.js/) : generate animated GIFs in javascript, using webworkers * [supergif](https://github.com/buzzfeed/libgif-js) : modified version of SuperGif to parse and import GIFs * [jszip](https://github.com/Stuk/jszip) : create, read and edit .zip files with Javascript * [canvas-toBlob](https://github.com/eligrey/canvas-toBlob.js/) : shim for canvas toBlob * [jquery](http://jquery.com/) : used sporadically in the application * [bootstrap-tooltip](http://getbootstrap.com/javascript/#tooltips) : nice tooltips As well as some **icons** from the [Noun Project](http://thenounproject.com/) : * Folder by Simple Icons from The Noun Project * (and probably one or two others) ## Contributing ? Help is always welcome ! * **Issues** : Found a problem when using the application, want to request a feature, [open an issue](https://github.com/juliandescottes/piskel/issues). * **Participate** : Have a look at the [wiki](https://github.com/juliandescottes/piskel/wiki) to set up the development environment ## License Copyright 2016 Julian Descottes Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ## Mobile/Tablets There is no support for mobile for now.