/* * @provide pskl.drawingtools.Rectangle * * @require pskl.utils */ (function() { var ns = $.namespace("pskl.drawingtools"); ns.Rectangle = function() { this.toolId = "tool-rectangle" // Rectangle's first point coordinates (set in applyToolAt) this.startCol = null; this.startRow = null; }; pskl.utils.inherit(ns.Rectangle, ns.BaseTool); /** * @override */ ns.Rectangle.prototype.applyToolAt = function(col, row, color, drawer) { this.startCol = col; this.startRow = row; // Drawing the first point of the rectangle in the fake overlay canvas: drawer.overlayFrame.setPixel(col, row, color); drawer.renderOverlay(); }; ns.Rectangle.prototype.moveToolAt = function(col, row, color, drawer) { // Clean overlay canvas: drawer.clearOverlay(); // When the user moussemove (before releasing), we dynamically compute the // pixel to draw the line and draw this line in the overlay : var strokePoints = this.getRectanglePixels_(this.startCol, col, this.startRow, row); // Drawing current stroke: for(var i = 0; i< strokePoints.length; i++) { if(color == Constants.TRANSPARENT_COLOR) { color = Constants.SELECTION_TRANSPARENT_COLOR; } drawer.overlayFrame.setPixel(strokePoints[i].col, strokePoints[i].row, color); } drawer.renderOverlay(); }; /** * @override */ ns.Rectangle.prototype.releaseToolAt = function(col, row, color, drawer) { // If the stroke tool is released outside of the canvas, we cancel the stroke: if(drawer.frame.containsPixel(col, row)) { var strokePoints = this.getRectanglePixels_(this.startCol, col, this.startRow, row); for(var i = 0; i< strokePoints.length; i++) { // Change model: drawer.frame.setPixel(strokePoints[i].col, strokePoints[i].row, color); } // The user released the tool to draw a line. We will compute the pixel coordinate, impact // the model and draw them in the drawing canvas (not the fake overlay anymore) // Draw in canvas: // TODO: Remove that when we have the centralized redraw loop drawer.renderFrame(); } drawer.clearOverlay(); }; /** * Get an array of pixels representing the rectangle. * * @private */ ns.Rectangle.prototype.getRectanglePixels_ = function(x0, x1, y0, y1) { var pixels = []; var swap; if(x0 > x1) { swap = x0; x0 = x1; x1 = swap; } if(y0 > y1) { swap = y0; y0 = y1; y1 = swap; } // Creating horizontal sides of the rectangle: for(var x = x0; x <= x1; x++) { pixels.push({"col": x, "row": y0}); pixels.push({"col": x, "row": y1}); } // Creating vertical sides of the rectangle: for(var y = y0; y <= y1; y++) { pixels.push({"col": x0, "row": y}); pixels.push({"col": x1, "row": y}); } return pixels; }; })();