(function () { var ns = $.namespace('pskl.utils'); var base64Ranks; if (Uint8Array) { base64Ranks = new Uint8Array([ 62, -1, -1, -1, 63, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, -1, -1, -1, 0, -1, -1, -1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, -1, -1, -1, -1, -1, -1, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51 ]); } ns.Base64 = { toText : function (base64) { return window.atob(base64.replace(/data\:.*?\;base64\,/, '')); }, decode : function(base64) { var outptr = 0; var last = [0, 0]; var state = 0; var save = 0; var undef; var len = base64.length; var i = 0; var buffer = new Uint8Array(len / 4 * 3 | 0); while (len--) { var code = base64.charCodeAt(i++); var rank = base64Ranks[code - 43]; if (rank !== 255 && rank !== undef) { last[1] = last[0]; last[0] = code; save = (save << 6) | rank; state++; if (state === 4) { buffer[outptr++] = save >>> 16; if (last[1] !== 61 /* padding character */) { buffer[outptr++] = save >>> 8; } if (last[0] !== 61 /* padding character */) { buffer[outptr++] = save; } state = 0; } } } // 2/3 chance there's going to be some null bytes at the end, but that // doesn't really matter with most image formats. // If it somehow matters for you, truncate the buffer up outptr. return buffer.buffer; } }; })();