Piskel ====== The goal is to create an easy-to-use/in-the-cloud/web-based 2d animation editor. Try it at : http://juliandescottes.github.com/piskel/ v0.0almostthere ------------------------------------ **30 Aug 2012** : Many new features in 2 days : * __save animations__, they are persisted in the cloud, and can be retrieved via a __unique URL__ * __color picker__, no longer limited to black and white * __local storage__, your work is automatically backed up locally * __color palette__, listing all the colors already used in the animation * __slider__ for choosing the speed of the preview UI was slightly updated : ![Screenshot 2](https://dl.dropbox.com/u/17803671/screen_piskel_2.png "Screenshot 2") v0.0something ------------------------------------ **28 Aug 2012** : Thanks to grosbouddha, new features added to Piskel : * modify preview speed ! * remove frames * transparent background v0.0whatever (aka the thing I did last night) ------------------------------------ **24 Aug 2012** : You can : * create small animations in __black__ (left click) and __white__ (right click) * and actually animations are always in __32x32__ zoomed 10 times * you can __not even save them__ ! * add new frames for your animation * do small __ridiculous__ characters Looks like this : ![Alt text](https://dl.dropbox.com/u/17803671/screen_piskel.png "Optional title") **On the left**, the list of frames for the animation. **In the 'middle'**, the editable canvas. **On the right**, the LIVE-ANIMATED-PREVIEW (rocket science stuff going on here).