/* * @provide pskl.drawingtools.BaseTool * * @require pskl.utils */ (function() { var ns = $.namespace("pskl.drawingtools"); ns.BaseTool = function() {}; ns.BaseTool.prototype.applyToolAt = function(col, row, color, frame, overlay) {}; ns.BaseTool.prototype.moveToolAt = function(col, row, color, frame, overlay) {}; ns.BaseTool.prototype.releaseToolAt = function(col, row, color, frame, overlay) {}; /** * Bresenham line algorihtm: Get an array of pixels from * start and end coordinates. * * http://en.wikipedia.org/wiki/Bresenham's_line_algorithm * http://stackoverflow.com/questions/4672279/bresenham-algorithm-in-javascript * * @private */ ns.BaseTool.prototype.getLinePixels_ = function(x0, x1, y0, y1) { var pixels = []; var dx = Math.abs(x1-x0); var dy = Math.abs(y1-y0); var sx = (x0 < x1) ? 1 : -1; var sy = (y0 < y1) ? 1 : -1; var err = dx-dy; while(true){ // Do what you need to for this pixels.push({"col": x0, "row": y0}); if ((x0==x1) && (y0==y1)) break; var e2 = 2*err; if (e2>-dy){ err -= dy; x0 += sx; } if (e2 < dx) { err += dx; y0 += sy; } } return pixels; }; })();