piskel/dev/js/rendering/PiskelRenderer.js
2017-05-22 09:56:42 +02:00

40 lines
1.4 KiB
JavaScript

(function () {
var ns = $.namespace('pskl.rendering');
ns.PiskelRenderer = function (piskelController) {
var frames = [];
for (var i = 0 ; i < piskelController.getFrameCount() ; i++) {
frames.push(piskelController.renderFrameAt(i, true));
}
this.piskelController = piskelController;
this.frames = frames;
};
ns.PiskelRenderer.prototype.renderAsCanvas = function (columns) {
columns = columns || this.frames.length;
var rows = Math.ceil(this.frames.length / columns);
var canvas = this.createCanvas_(columns, rows);
for (var i = 0 ; i < this.frames.length ; i++) {
var frame = this.frames[i];
var posX = (i % columns) * this.piskelController.getWidth();
var posY = Math.floor(i / columns) * this.piskelController.getHeight();
this.drawFrameInCanvas_(frame, canvas, posX, posY);
}
return canvas;
};
ns.PiskelRenderer.prototype.drawFrameInCanvas_ = function (frame, canvas, offsetWidth, offsetHeight) {
var context = canvas.getContext('2d');
context.drawImage(frame, offsetWidth, offsetHeight, frame.width, frame.height);
};
ns.PiskelRenderer.prototype.createCanvas_ = function (columns, rows) {
var width = columns * this.piskelController.getWidth();
var height = rows * this.piskelController.getHeight();
return pskl.utils.CanvasUtils.createCanvas(width, height);
};
})();