piskel/dev/js/rendering/frame/FrameRenderer.js
2017-05-22 09:56:42 +02:00

321 lines
9.7 KiB
JavaScript

(function () {
var ns = $.namespace('pskl.rendering.frame');
/**
* FrameRenderer will display a given frame inside a canvas element.
* @param {HtmlElement} container HtmlElement to use as parentNode of the Frame
* @param {Object} renderingOptions
* @param {Array} classList array of strings to use for css classList
*/
ns.FrameRenderer = function (container, renderingOptions, classList) {
this.defaultRenderingOptions = {
'supportGridRendering' : false,
'zoom' : 1
};
renderingOptions = $.extend(true, {}, this.defaultRenderingOptions, renderingOptions);
if (container === undefined) {
throw 'Bad FrameRenderer initialization. <container> undefined.';
}
if (isNaN(renderingOptions.zoom)) {
throw 'Bad FrameRenderer initialization. <zoom> not well defined.';
}
this.container = container;
this.zoom = renderingOptions.zoom;
this.offset = {
x : 0,
y : 0
};
this.margin = {
x : 0,
y : 0
};
this.supportGridRendering = renderingOptions.supportGridRendering;
this.classList = classList || [];
this.classList.push('canvas');
/**
* Off dom canvas, will be used to draw the frame at 1:1 ratio
* @type {HTMLElement}
*/
this.canvas = null;
/**
* Displayed canvas, scaled-up from the offdom canvas
* @type {HTMLElement}
*/
this.displayCanvas = null;
this.setDisplaySize(renderingOptions.width, renderingOptions.height);
this.setGridWidth(pskl.UserSettings.get(pskl.UserSettings.GRID_WIDTH));
$.subscribe(Events.USER_SETTINGS_CHANGED, this.onUserSettingsChange_.bind(this));
};
pskl.utils.inherit(pskl.rendering.frame.FrameRenderer, pskl.rendering.AbstractRenderer);
ns.FrameRenderer.prototype.render = function (frame) {
if (frame) {
this.clear();
this.renderFrame_(frame);
}
};
ns.FrameRenderer.prototype.clear = function () {
pskl.utils.CanvasUtils.clear(this.canvas);
pskl.utils.CanvasUtils.clear(this.displayCanvas);
};
ns.FrameRenderer.prototype.setZoom = function (zoom) {
// Minimum zoom is one to ensure one sprite pixel occupies at least one pixel on screen.
var minimumZoom = 1;
// Maximum zoom is relative to the display dimensions to ensure at least 10 pixels can
// be drawn on screen.
var maximumZoom = Math.min(this.displayWidth, this.displayHeight) / 10;
zoom = pskl.utils.Math.minmax(zoom, minimumZoom, maximumZoom);
if (zoom == this.zoom) {
return;
}
// back up center coordinates
var centerX = this.offset.x + (this.displayWidth / (2 * this.zoom));
var centerY = this.offset.y + (this.displayHeight / (2 * this.zoom));
this.zoom = zoom;
// recenter
this.setOffset(
centerX - (this.displayWidth / (2 * this.zoom)),
centerY - (this.displayHeight / (2 * this.zoom))
);
};
ns.FrameRenderer.prototype.getZoom = function () {
return this.zoom;
};
ns.FrameRenderer.prototype.setDisplaySize = function (width, height) {
this.displayWidth = width;
this.displayHeight = height;
if (this.displayCanvas) {
$(this.displayCanvas).remove();
this.displayCanvas = null;
}
this.createDisplayCanvas_();
};
ns.FrameRenderer.prototype.getDisplaySize = function () {
return {
height : this.displayHeight,
width : this.displayWidth
};
};
ns.FrameRenderer.prototype.getOffset = function () {
return {
x : this.offset.x,
y : this.offset.y
};
};
ns.FrameRenderer.prototype.setOffset = function (x, y) {
var width = pskl.app.piskelController.getWidth();
var height = pskl.app.piskelController.getHeight();
var maxX = width - (this.displayWidth / this.zoom);
x = pskl.utils.Math.minmax(x, 0, maxX);
var maxY = height - (this.displayHeight / this.zoom);
y = pskl.utils.Math.minmax(y, 0, maxY);
this.offset.x = x;
this.offset.y = y;
};
ns.FrameRenderer.prototype.setGridWidth = function (value) {
this.gridWidth_ = value;
};
ns.FrameRenderer.prototype.getGridWidth = function () {
if (!this.supportGridRendering) {
return 0;
}
return this.gridWidth_;
};
/**
* Compute a grid width value best suited to the current display context,
* particularly for the current zoom level
*/
ns.FrameRenderer.prototype.computeGridWidthForDisplay_ = function () {
var gridWidth = this.getGridWidth();
while (this.zoom < 6 * gridWidth) {
gridWidth--;
}
return gridWidth;
};
ns.FrameRenderer.prototype.updateMargins_ = function (frame) {
var deltaX = this.displayWidth - (this.zoom * frame.getWidth());
this.margin.x = Math.max(0, deltaX) / 2;
var deltaY = this.displayHeight - (this.zoom * frame.getHeight());
this.margin.y = Math.max(0, deltaY) / 2;
};
ns.FrameRenderer.prototype.createDisplayCanvas_ = function () {
var height = this.displayHeight;
var width = this.displayWidth;
this.displayCanvas = pskl.utils.CanvasUtils.createCanvas(width, height, this.classList);
pskl.utils.CanvasUtils.disableImageSmoothing(this.displayCanvas);
this.container.append(this.displayCanvas);
};
ns.FrameRenderer.prototype.onUserSettingsChange_ = function (evt, settingName, settingValue) {
if (settingName == pskl.UserSettings.GRID_WIDTH) {
this.setGridWidth(settingValue);
}
};
/**
* Transform a screen pixel-based coordinate (relative to the top-left corner of the rendered
* frame) into a sprite coordinate in column and row.
* @public
*/
ns.FrameRenderer.prototype.getCoordinates = function(x, y) {
var containerOffset = this.container.offset();
x = x - containerOffset.left;
y = y - containerOffset.top;
// apply margins
x = x - this.margin.x;
y = y - this.margin.y;
var cellSize = this.zoom;
// apply frame offset
x = x + this.offset.x * cellSize;
y = y + this.offset.y * cellSize;
return {
x : Math.floor(x / cellSize),
y : Math.floor(y / cellSize)
};
};
ns.FrameRenderer.prototype.reverseCoordinates = function(x, y) {
var cellSize = this.zoom;
x = x * cellSize;
y = y * cellSize;
x = x - this.offset.x * cellSize;
y = y - this.offset.y * cellSize;
x = x + this.margin.x;
y = y + this.margin.y;
var containerOffset = this.container.offset();
x = x + containerOffset.left;
y = y + containerOffset.top;
return {
x : x + (cellSize / 2),
y : y + (cellSize / 2)
};
};
/**
* @private
*/
ns.FrameRenderer.prototype.renderFrame_ = function (frame) {
if (!this.canvas || frame.getWidth() != this.canvas.width || frame.getHeight() != this.canvas.height) {
this.canvas = pskl.utils.CanvasUtils.createCanvas(frame.getWidth(), frame.getHeight());
}
var w = this.canvas.width;
var h = this.canvas.height;
var z = this.zoom;
// Draw in canvas
pskl.utils.FrameUtils.drawToCanvas(frame, this.canvas);
this.updateMargins_(frame);
var displayContext = this.displayCanvas.getContext('2d');
displayContext.save();
var translateX = this.margin.x - this.offset.x * z;
var translateY = this.margin.y - this.offset.y * z;
var isZoomedOut = translateX > 0 || translateY > 0;
// Draw the background / zoomed-out color only if needed. Otherwise the clearRect
// happening after that will clear "out of bounds" and seems to be doing nothing
// on some chromebooks (cf https://github.com/piskelapp/piskel/issues/651)
if (isZoomedOut) {
// Draw background
displayContext.fillStyle = Constants.ZOOMED_OUT_BACKGROUND_COLOR;
// The -1 on the width and height here is a workaround for a Chrome-only bug
// that was potentially fixed, but is very hardware dependant. Seems to be
// triggered when doing clear rect or fill rect using the full width & height
// of a canvas. (https://bugs.chromium.org/p/chromium/issues/detail?id=469906)
displayContext.fillRect(0, 0, this.displayCanvas.width - 1, this.displayCanvas.height - 1);
}
displayContext.translate(translateX, translateY);
// Scale up to draw the canvas content
displayContext.scale(z, z);
if (pskl.UserSettings.get('SEAMLESS_MODE')) {
displayContext.clearRect(-1 * w, -1 * h, 3 * w, 3 * h);
} else {
displayContext.clearRect(0, 0, w, h);
}
if (pskl.UserSettings.get('SEAMLESS_MODE')) {
this.drawTiledFrames_(displayContext, this.canvas, w, h, 1);
}
displayContext.drawImage(this.canvas, 0, 0);
// Draw grid.
var gridWidth = this.computeGridWidthForDisplay_();
if (gridWidth > 0) {
// Scale out before drawing the grid.
displayContext.scale(1 / z, 1 / z);
// Clear vertical lines.
for (var i = 1 ; i < frame.getWidth() ; i++) {
displayContext.clearRect((i * z) - (gridWidth / 2), 0, gridWidth, h * z);
}
// Clear horizontal lines.
for (var j = 1 ; j < frame.getHeight() ; j++) {
displayContext.clearRect(0, (j * z) - (gridWidth / 2), w * z, gridWidth);
}
}
displayContext.restore();
};
/**
* Draw repeatedly the provided image around the main drawing area. Used for seamless
* drawing mode, to easily create seamless textures. A colored overlay is applied to
* differentiate those additional frames from the main frame.
*/
ns.FrameRenderer.prototype.drawTiledFrames_ = function (context, image, w, h, z) {
var opacity = pskl.UserSettings.get('SEAMLESS_OPACITY');
opacity = pskl.utils.Math.minmax(opacity, 0, 1);
context.fillStyle = 'rgba(255, 255, 255, ' + opacity + ')';
[[0, -1], [0, 1], [-1, -1], [-1, 0], [-1, 1], [1, -1], [1, 0], [1, 1]].forEach(function (d) {
context.drawImage(image, d[0] * w * z, d[1] * h * z);
context.fillRect(d[0] * w * z, d[1] * h * z, w * z, h * z);
});
};
})();