mirror of
https://github.com/piskelapp/piskel.git
synced 2023-08-10 21:12:52 +03:00
321 lines
9.7 KiB
JavaScript
321 lines
9.7 KiB
JavaScript
(function () {
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var ns = $.namespace('pskl.rendering.frame');
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/**
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* FrameRenderer will display a given frame inside a canvas element.
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* @param {HtmlElement} container HtmlElement to use as parentNode of the Frame
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* @param {Object} renderingOptions
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* @param {Array} classList array of strings to use for css classList
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*/
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ns.FrameRenderer = function (container, renderingOptions, classList) {
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this.defaultRenderingOptions = {
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'supportGridRendering' : false,
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'zoom' : 1
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};
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renderingOptions = $.extend(true, {}, this.defaultRenderingOptions, renderingOptions);
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if (container === undefined) {
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throw 'Bad FrameRenderer initialization. <container> undefined.';
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}
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if (isNaN(renderingOptions.zoom)) {
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throw 'Bad FrameRenderer initialization. <zoom> not well defined.';
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}
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this.container = container;
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this.zoom = renderingOptions.zoom;
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this.offset = {
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x : 0,
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y : 0
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};
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this.margin = {
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x : 0,
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y : 0
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};
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this.supportGridRendering = renderingOptions.supportGridRendering;
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this.classList = classList || [];
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this.classList.push('canvas');
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/**
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* Off dom canvas, will be used to draw the frame at 1:1 ratio
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* @type {HTMLElement}
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*/
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this.canvas = null;
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/**
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* Displayed canvas, scaled-up from the offdom canvas
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* @type {HTMLElement}
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*/
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this.displayCanvas = null;
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this.setDisplaySize(renderingOptions.width, renderingOptions.height);
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this.setGridWidth(pskl.UserSettings.get(pskl.UserSettings.GRID_WIDTH));
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$.subscribe(Events.USER_SETTINGS_CHANGED, this.onUserSettingsChange_.bind(this));
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};
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pskl.utils.inherit(pskl.rendering.frame.FrameRenderer, pskl.rendering.AbstractRenderer);
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ns.FrameRenderer.prototype.render = function (frame) {
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if (frame) {
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this.clear();
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this.renderFrame_(frame);
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}
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};
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ns.FrameRenderer.prototype.clear = function () {
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pskl.utils.CanvasUtils.clear(this.canvas);
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pskl.utils.CanvasUtils.clear(this.displayCanvas);
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};
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ns.FrameRenderer.prototype.setZoom = function (zoom) {
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// Minimum zoom is one to ensure one sprite pixel occupies at least one pixel on screen.
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var minimumZoom = 1;
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// Maximum zoom is relative to the display dimensions to ensure at least 10 pixels can
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// be drawn on screen.
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var maximumZoom = Math.min(this.displayWidth, this.displayHeight) / 10;
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zoom = pskl.utils.Math.minmax(zoom, minimumZoom, maximumZoom);
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if (zoom == this.zoom) {
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return;
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}
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// back up center coordinates
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var centerX = this.offset.x + (this.displayWidth / (2 * this.zoom));
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var centerY = this.offset.y + (this.displayHeight / (2 * this.zoom));
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this.zoom = zoom;
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// recenter
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this.setOffset(
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centerX - (this.displayWidth / (2 * this.zoom)),
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centerY - (this.displayHeight / (2 * this.zoom))
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);
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};
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ns.FrameRenderer.prototype.getZoom = function () {
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return this.zoom;
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};
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ns.FrameRenderer.prototype.setDisplaySize = function (width, height) {
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this.displayWidth = width;
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this.displayHeight = height;
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if (this.displayCanvas) {
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$(this.displayCanvas).remove();
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this.displayCanvas = null;
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}
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this.createDisplayCanvas_();
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};
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ns.FrameRenderer.prototype.getDisplaySize = function () {
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return {
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height : this.displayHeight,
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width : this.displayWidth
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};
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};
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ns.FrameRenderer.prototype.getOffset = function () {
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return {
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x : this.offset.x,
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y : this.offset.y
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};
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};
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ns.FrameRenderer.prototype.setOffset = function (x, y) {
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var width = pskl.app.piskelController.getWidth();
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var height = pskl.app.piskelController.getHeight();
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var maxX = width - (this.displayWidth / this.zoom);
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x = pskl.utils.Math.minmax(x, 0, maxX);
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var maxY = height - (this.displayHeight / this.zoom);
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y = pskl.utils.Math.minmax(y, 0, maxY);
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this.offset.x = x;
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this.offset.y = y;
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};
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ns.FrameRenderer.prototype.setGridWidth = function (value) {
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this.gridWidth_ = value;
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};
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ns.FrameRenderer.prototype.getGridWidth = function () {
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if (!this.supportGridRendering) {
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return 0;
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}
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return this.gridWidth_;
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};
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/**
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* Compute a grid width value best suited to the current display context,
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* particularly for the current zoom level
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*/
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ns.FrameRenderer.prototype.computeGridWidthForDisplay_ = function () {
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var gridWidth = this.getGridWidth();
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while (this.zoom < 6 * gridWidth) {
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gridWidth--;
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}
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return gridWidth;
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};
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ns.FrameRenderer.prototype.updateMargins_ = function (frame) {
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var deltaX = this.displayWidth - (this.zoom * frame.getWidth());
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this.margin.x = Math.max(0, deltaX) / 2;
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var deltaY = this.displayHeight - (this.zoom * frame.getHeight());
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this.margin.y = Math.max(0, deltaY) / 2;
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};
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ns.FrameRenderer.prototype.createDisplayCanvas_ = function () {
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var height = this.displayHeight;
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var width = this.displayWidth;
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this.displayCanvas = pskl.utils.CanvasUtils.createCanvas(width, height, this.classList);
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pskl.utils.CanvasUtils.disableImageSmoothing(this.displayCanvas);
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this.container.append(this.displayCanvas);
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};
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ns.FrameRenderer.prototype.onUserSettingsChange_ = function (evt, settingName, settingValue) {
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if (settingName == pskl.UserSettings.GRID_WIDTH) {
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this.setGridWidth(settingValue);
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}
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};
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/**
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* Transform a screen pixel-based coordinate (relative to the top-left corner of the rendered
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* frame) into a sprite coordinate in column and row.
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* @public
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*/
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ns.FrameRenderer.prototype.getCoordinates = function(x, y) {
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var containerOffset = this.container.offset();
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x = x - containerOffset.left;
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y = y - containerOffset.top;
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// apply margins
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x = x - this.margin.x;
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y = y - this.margin.y;
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var cellSize = this.zoom;
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// apply frame offset
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x = x + this.offset.x * cellSize;
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y = y + this.offset.y * cellSize;
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return {
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x : Math.floor(x / cellSize),
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y : Math.floor(y / cellSize)
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};
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};
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ns.FrameRenderer.prototype.reverseCoordinates = function(x, y) {
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var cellSize = this.zoom;
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x = x * cellSize;
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y = y * cellSize;
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x = x - this.offset.x * cellSize;
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y = y - this.offset.y * cellSize;
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x = x + this.margin.x;
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y = y + this.margin.y;
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var containerOffset = this.container.offset();
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x = x + containerOffset.left;
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y = y + containerOffset.top;
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return {
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x : x + (cellSize / 2),
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y : y + (cellSize / 2)
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};
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};
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/**
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* @private
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*/
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ns.FrameRenderer.prototype.renderFrame_ = function (frame) {
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if (!this.canvas || frame.getWidth() != this.canvas.width || frame.getHeight() != this.canvas.height) {
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this.canvas = pskl.utils.CanvasUtils.createCanvas(frame.getWidth(), frame.getHeight());
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}
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var w = this.canvas.width;
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var h = this.canvas.height;
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var z = this.zoom;
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// Draw in canvas
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pskl.utils.FrameUtils.drawToCanvas(frame, this.canvas);
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this.updateMargins_(frame);
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var displayContext = this.displayCanvas.getContext('2d');
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displayContext.save();
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var translateX = this.margin.x - this.offset.x * z;
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var translateY = this.margin.y - this.offset.y * z;
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var isZoomedOut = translateX > 0 || translateY > 0;
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// Draw the background / zoomed-out color only if needed. Otherwise the clearRect
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// happening after that will clear "out of bounds" and seems to be doing nothing
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// on some chromebooks (cf https://github.com/piskelapp/piskel/issues/651)
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if (isZoomedOut) {
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// Draw background
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displayContext.fillStyle = Constants.ZOOMED_OUT_BACKGROUND_COLOR;
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// The -1 on the width and height here is a workaround for a Chrome-only bug
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// that was potentially fixed, but is very hardware dependant. Seems to be
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// triggered when doing clear rect or fill rect using the full width & height
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// of a canvas. (https://bugs.chromium.org/p/chromium/issues/detail?id=469906)
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displayContext.fillRect(0, 0, this.displayCanvas.width - 1, this.displayCanvas.height - 1);
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}
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displayContext.translate(translateX, translateY);
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// Scale up to draw the canvas content
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displayContext.scale(z, z);
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if (pskl.UserSettings.get('SEAMLESS_MODE')) {
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displayContext.clearRect(-1 * w, -1 * h, 3 * w, 3 * h);
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} else {
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displayContext.clearRect(0, 0, w, h);
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}
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if (pskl.UserSettings.get('SEAMLESS_MODE')) {
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this.drawTiledFrames_(displayContext, this.canvas, w, h, 1);
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}
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displayContext.drawImage(this.canvas, 0, 0);
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// Draw grid.
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var gridWidth = this.computeGridWidthForDisplay_();
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if (gridWidth > 0) {
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// Scale out before drawing the grid.
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displayContext.scale(1 / z, 1 / z);
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// Clear vertical lines.
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for (var i = 1 ; i < frame.getWidth() ; i++) {
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displayContext.clearRect((i * z) - (gridWidth / 2), 0, gridWidth, h * z);
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}
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// Clear horizontal lines.
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for (var j = 1 ; j < frame.getHeight() ; j++) {
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displayContext.clearRect(0, (j * z) - (gridWidth / 2), w * z, gridWidth);
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}
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}
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displayContext.restore();
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};
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/**
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* Draw repeatedly the provided image around the main drawing area. Used for seamless
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* drawing mode, to easily create seamless textures. A colored overlay is applied to
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* differentiate those additional frames from the main frame.
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*/
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ns.FrameRenderer.prototype.drawTiledFrames_ = function (context, image, w, h, z) {
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var opacity = pskl.UserSettings.get('SEAMLESS_OPACITY');
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opacity = pskl.utils.Math.minmax(opacity, 0, 1);
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context.fillStyle = 'rgba(255, 255, 255, ' + opacity + ')';
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[[0, -1], [0, 1], [-1, -1], [-1, 0], [-1, 1], [1, -1], [1, 0], [1, 1]].forEach(function (d) {
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context.drawImage(image, d[0] * w * z, d[1] * h * z);
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context.fillRect(d[0] * w * z, d[1] * h * z, w * z, h * z);
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});
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};
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})();
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