piskel/dev/js/service/performance/PerformanceReport.js
2017-05-22 09:56:42 +02:00

46 lines
1.5 KiB
JavaScript

(function () {
var ns = $.namespace('pskl.service.performance');
/**
* We consider that piskel should behave correctly for a sprite with the following specs:
* - 256*256
* - 30 frames
* - 5 layers
* - 30 colors
* Based on these assumptions, as well as a few arbitrary hard limits we try to check
* if the provided sprite might present a performance issue.
*
* @param {Piskel} piskel the sprite to analyze
* @param {Number} colorsCount number of colors for the current sprite
* (not part of the piskel model so has to be provided separately).
*/
ns.PerformanceReport = function (piskel, colorsCount) {
var pixels = piskel.getWidth() * piskel.getHeight();
this.resolution = pixels > (500 * 500);
var layersCount = piskel.getLayers().length;
this.layers = layersCount > 25;
var framesCount = piskel.getLayerAt(0).size();
this.frames = framesCount > 100;
this.colors = colorsCount > 100;
var overallScore = (pixels / 2500) + (layersCount * 4) + framesCount + colorsCount;
this.overall = overallScore > 100;
};
ns.PerformanceReport.prototype.equals = function (report) {
return (report instanceof ns.PerformanceReport &&
this.resolution == report.resolution &&
this.layers == report.layers &&
this.frames == report.frames &&
this.colors == report.colors &&
this.overall == report.overall);
};
ns.PerformanceReport.prototype.hasProblem = function () {
return this.resolution || this.layers || this.frames || this.colors || this.overall;
};
})();