piskel/dev/js/tools/drawing/Circle.js
2017-05-22 09:56:42 +02:00

89 lines
2.6 KiB
JavaScript

/**
* @provide pskl.tools.drawing.Circle
*
* @require pskl.utils
*/
(function() {
var ns = $.namespace('pskl.tools.drawing');
ns.Circle = function() {
ns.ShapeTool.call(this);
this.toolId = 'tool-circle';
this.helpText = 'Circle tool';
this.shortcut = pskl.service.keyboard.Shortcuts.TOOL.CIRCLE;
};
pskl.utils.inherit(ns.Circle, ns.ShapeTool);
/**
* @override
*/
ns.Circle.prototype.draw = function (col, row, color, targetFrame, penSize) {
this.getCirclePixels_(this.startCol, this.startRow, col, row, penSize).forEach(function (point) {
targetFrame.setPixel(point[0], point[1], color);
});
};
ns.Circle.prototype.getCirclePixels_ = function (x0, y0, x1, y1, penSize) {
var coords = pskl.PixelUtils.getOrderedRectangleCoordinates(x0, y0, x1, y1);
var pixels = [];
var xC = Math.round((coords.x0 + coords.x1) / 2);
var yC = Math.round((coords.y0 + coords.y1) / 2);
var evenX = (coords.x0 + coords.x1) % 2;
var evenY = (coords.y0 + coords.y1) % 2;
var rX = coords.x1 - xC;
var rY = coords.y1 - yC;
var x, y, angle, r;
if (penSize == 1) {
for (x = coords.x0 ; x <= xC ; x++) {
angle = Math.acos((x - xC) / rX);
y = Math.round(rY * Math.sin(angle) + yC);
pixels.push([x - evenX, y]);
pixels.push([x - evenX, 2 * yC - y - evenY]);
pixels.push([2 * xC - x, y]);
pixels.push([2 * xC - x, 2 * yC - y - evenY]);
}
for (y = coords.y0 ; y <= yC ; y++) {
angle = Math.asin((y - yC) / rY);
x = Math.round(rX * Math.cos(angle) + xC);
pixels.push([x, y - evenY]);
pixels.push([2 * xC - x - evenX, y - evenY]);
pixels.push([x, 2 * yC - y]);
pixels.push([2 * xC - x - evenX, 2 * yC - y]);
}
return pixels;
}
var iX = rX - penSize;
var iY = rY - penSize;
if (iX < 0) {
iX = 0;
}
if (iY < 0) {
iY = 0;
}
for (x = 0 ; x <= rX ; x++) {
for (y = 0 ; y <= rY ; y++) {
angle = Math.atan(y / x);
r = Math.sqrt(x * x + y * y);
if ((rX <= penSize || rY <= penSize ||
r > iX * iY / Math.sqrt(iY * iY * Math.pow(Math.cos(angle), 2) + iX * iX * Math.pow(Math.sin(angle), 2)) +
0.5) &&
r < rX * rY / Math.sqrt(rY * rY * Math.pow(Math.cos(angle), 2) + rX * rX * Math.pow(Math.sin(angle), 2)) +
0.5) {
pixels.push([xC + x, yC + y]);
pixels.push([xC - x - evenX, yC + y]);
pixels.push([xC + x, yC - y - evenY]);
pixels.push([xC - x - evenX, yC - y - evenY]);
}
}
}
return pixels;
};
})();