mirror of
https://github.com/piskelapp/piskel.git
synced 2023-08-10 21:12:52 +03:00
87 lines
2.8 KiB
JavaScript
87 lines
2.8 KiB
JavaScript
(function () {
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var ns = $.namespace('pskl.utils');
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ns.CanvasUtils = {
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createCanvas : function (width, height, classList) {
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var canvas = document.createElement('canvas');
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canvas.setAttribute('width', width);
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canvas.setAttribute('height', height);
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if (typeof classList == 'string') {
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classList = [classList];
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}
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if (Array.isArray(classList)) {
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for (var i = 0 ; i < classList.length ; i++) {
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canvas.classList.add(classList[i]);
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}
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}
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return canvas;
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},
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createFromImageData : function (imageData) {
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var canvas = pskl.utils.CanvasUtils.createCanvas(imageData.width, imageData.height);
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var context = canvas.getContext('2d');
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context.putImageData(imageData, 0, 0);
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return canvas;
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},
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createFromImage : function (image) {
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var canvas = pskl.utils.CanvasUtils.createCanvas(image.width, image.height);
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var context = canvas.getContext('2d');
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context.drawImage(image, 0, 0);
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return canvas;
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},
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/**
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* By default, all scaling operations on a Canvas 2D Context are performed using antialiasing.
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* Resizing a 32x32 image to 320x320 will lead to a blurry output.
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* On Chrome, FF and IE>=11, this can be disabled by setting a property on the Canvas 2D Context.
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* In this case the browser will use a nearest-neighbor scaling.
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* @param {Canvas} canvas
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*/
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disableImageSmoothing : function (canvas) {
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pskl.utils.CanvasUtils.setImageSmoothing(canvas, false);
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},
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enableImageSmoothing : function (canvas) {
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pskl.utils.CanvasUtils.setImageSmoothing(canvas, true);
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},
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setImageSmoothing : function (canvas, smoothing) {
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var context = canvas.getContext('2d');
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context.imageSmoothingEnabled = smoothing;
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context.mozImageSmoothingEnabled = smoothing;
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context.oImageSmoothingEnabled = smoothing;
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context.webkitImageSmoothingEnabled = smoothing;
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context.msImageSmoothingEnabled = smoothing;
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},
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clear : function (canvas) {
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if (canvas) {
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canvas.getContext('2d').clearRect(0, 0, canvas.width, canvas.height);
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}
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},
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clone : function (canvas) {
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var clone = pskl.utils.CanvasUtils.createCanvas(canvas.width, canvas.height);
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//apply the old canvas to the new one
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clone.getContext('2d').drawImage(canvas, 0, 0);
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//return the new canvas
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return clone;
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},
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getImageDataFromCanvas : function (canvas) {
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var sourceContext = canvas.getContext('2d');
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return sourceContext.getImageData(0, 0, canvas.width, canvas.height).data;
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},
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getBase64FromCanvas : function (canvas, format) {
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format = format || 'png';
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var data = canvas.toDataURL('image/' + format);
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return data.substr(data.indexOf(',')+1);
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}
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};
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})(); |