mirror of
https://github.com/piskelapp/piskel.git
synced 2023-08-10 21:12:52 +03:00
244 lines
7.1 KiB
JavaScript
244 lines
7.1 KiB
JavaScript
(function () {
|
|
var ns = $.namespace("pskl.controller");
|
|
ns.DrawingController = function (frame, container, dpi) {
|
|
this.dpi = dpi;
|
|
|
|
// TODO(vincz): Store user prefs in a localstorage string ?
|
|
var renderingOptions = {
|
|
"dpi": dpi,
|
|
"hasGrid" : true
|
|
};
|
|
|
|
/**
|
|
* @public
|
|
*/
|
|
this.frame = frame;
|
|
|
|
/**
|
|
* @public
|
|
*/
|
|
this.overlayFrame = pskl.model.Frame.createEmptyFromFrame(frame);
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
this.container = container;
|
|
|
|
this.renderer = new pskl.rendering.FrameRenderer(
|
|
this.container,
|
|
renderingOptions,
|
|
"drawing-canvas");
|
|
|
|
this.overlayRenderer = new pskl.rendering.FrameRenderer(
|
|
this.container,
|
|
renderingOptions,
|
|
"canvas-overlay");
|
|
|
|
this.renderer.init(this.frame);
|
|
this.overlayRenderer.init(this.overlayFrame);
|
|
|
|
// State of drawing controller:
|
|
this.isClicked = false;
|
|
this.isRightClicked = false;
|
|
this.previousMousemoveTime = 0;
|
|
this.currentToolBehavior = null;
|
|
this.primaryColor = Constants.DEFAULT_PEN_COLOR;
|
|
this.secondaryColor = Constants.TRANSPARENT_COLOR;
|
|
|
|
this.initMouseBehavior();
|
|
|
|
$.subscribe(Events.TOOL_SELECTED, $.proxy(function(evt, toolBehavior) {
|
|
|
|
console.log("Tool selected: ", toolBehavior);
|
|
this.currentToolBehavior = toolBehavior;
|
|
}, this));
|
|
|
|
$.subscribe(Events.COLOR_SELECTED, $.proxy(function(evt, color, isPrimary) {
|
|
console.log("Color selected: ", color);
|
|
if (isPrimary) {
|
|
this.primaryColor = color;
|
|
} else {
|
|
this.secondaryColor = color;
|
|
}
|
|
}, this));
|
|
};
|
|
|
|
ns.DrawingController.prototype.initMouseBehavior = function() {
|
|
var body = $('body');
|
|
this.container.mousedown($.proxy(this.onMousedown_, this));
|
|
this.container.mousemove($.proxy(this.onMousemove_, this));
|
|
body.mouseup($.proxy(this.onMouseup_, this));
|
|
|
|
// Deactivate right click:
|
|
this.container.contextmenu(this.onCanvasContextMenu_);
|
|
};
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
ns.DrawingController.prototype.onMousedown_ = function (event) {
|
|
this.isClicked = true;
|
|
|
|
if(event.button == 2) { // right click
|
|
this.isRightClicked = true;
|
|
$.publish(Events.CANVAS_RIGHT_CLICKED);
|
|
}
|
|
|
|
var spriteCoordinate = this.getSpriteCoordinate(event);
|
|
//console.log("mousedown: col: " + spriteCoordinate.col + " - row: " + spriteCoordinate.row);
|
|
|
|
this.currentToolBehavior.applyToolAt(
|
|
spriteCoordinate.col,
|
|
spriteCoordinate.row,
|
|
this.getCurrentColor_(),
|
|
this
|
|
);
|
|
|
|
$.publish(Events.LOCALSTORAGE_REQUEST);
|
|
};
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
ns.DrawingController.prototype.onMousemove_ = function (event) {
|
|
var currentTime = new Date().getTime();
|
|
// Throttling of the mousemove event:
|
|
if ((currentTime - this.previousMousemoveTime) > 40 ) {
|
|
var spriteCoordinate = this.getSpriteCoordinate(event);
|
|
if (this.isClicked) {
|
|
|
|
this.currentToolBehavior.moveToolAt(
|
|
spriteCoordinate.col,
|
|
spriteCoordinate.row,
|
|
this.getCurrentColor_(),
|
|
this
|
|
);
|
|
|
|
//console.log("mousemove: col: " + spriteCoordinate.col + " - row: " + spriteCoordinate.row);
|
|
|
|
// TODO(vincz): Find a way to move that to the model instead of being at the interaction level.
|
|
// Eg when drawing, it may make sense to have it here. However for a non drawing tool,
|
|
// you don't need to draw anything when mousemoving and you request useless localStorage.
|
|
$.publish(Events.LOCALSTORAGE_REQUEST);
|
|
} else {
|
|
// debug mode to see the selected pixel
|
|
// this.clearOverlay();
|
|
// this.overlayFrame.setPixel( spriteCoordinate.col,spriteCoordinate.row, "#ff0000");
|
|
// this.renderOverlay();
|
|
}
|
|
this.previousMousemoveTime = currentTime;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
ns.DrawingController.prototype.onMouseup_ = function (event) {
|
|
if(this.isClicked || this.isRightClicked) {
|
|
// A mouse button was clicked on the drawing canvas before this mouseup event,
|
|
// the user was probably drawing on the canvas.
|
|
// Note: The mousemove movement (and the mouseup) may end up outside
|
|
// of the drawing canvas.
|
|
if(this.isRightClicked) {
|
|
$.publish(Events.CANVAS_RIGHT_CLICK_RELEASED);
|
|
}
|
|
|
|
|
|
this.isClicked = false;
|
|
this.isRightClicked = false;
|
|
var spriteCoordinate = this.getSpriteCoordinate(event);
|
|
//console.log("mousemove: col: " + spriteCoordinate.col + " - row: " + spriteCoordinate.row);
|
|
this.currentToolBehavior.releaseToolAt(
|
|
spriteCoordinate.col,
|
|
spriteCoordinate.row,
|
|
this.getCurrentColor_(),
|
|
this
|
|
);
|
|
|
|
$.publish(Events.TOOL_RELEASED);
|
|
|
|
// TODO: Remove that when we have the centralized redraw loop
|
|
$.publish(Events.REDRAW_PREVIEWFILM);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
ns.DrawingController.prototype.getRelativeCoordinates = function (clientX, clientY) {
|
|
var canvasPageOffset = this.container.offset();
|
|
return {
|
|
x : clientX - canvasPageOffset.left,
|
|
y : clientY - canvasPageOffset.top
|
|
};
|
|
};
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
ns.DrawingController.prototype.getSpriteCoordinate = function(event) {
|
|
var coords = this.getRelativeCoordinates(event.clientX, event.clientY);
|
|
return this.renderer.convertPixelCoordinatesIntoSpriteCoordinate(coords);
|
|
};
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
ns.DrawingController.prototype.getCurrentColor_ = function () {
|
|
if(this.isRightClicked) {
|
|
return this.secondaryColor;
|
|
} else {
|
|
return this.primaryColor;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
ns.DrawingController.prototype.onCanvasContextMenu_ = function (event) {
|
|
event.preventDefault();
|
|
event.stopPropagation();
|
|
event.cancelBubble = true;
|
|
return false;
|
|
};
|
|
|
|
ns.DrawingController.prototype.updateDPI = function (newDPI) {
|
|
this.renderer.updateDPI(newDPI);
|
|
this.overlayRenderer.updateDPI(newDPI);
|
|
|
|
this.render();
|
|
};
|
|
|
|
ns.DrawingController.prototype.render = function () {
|
|
try {
|
|
this.renderFrame();
|
|
this.renderOverlay();
|
|
} catch (e) {
|
|
// TODO : temporary t/c for integration
|
|
}
|
|
};
|
|
|
|
ns.DrawingController.prototype.renderFrame = function () {
|
|
var serializedFrame = this.frame.serialize();
|
|
if (this.serializedFrame != serializedFrame) {
|
|
this.serializedFrame = serializedFrame
|
|
this.renderer.render(this.frame);
|
|
}
|
|
};
|
|
|
|
ns.DrawingController.prototype.renderFramePixel = function (col, row) {
|
|
this.renderer.drawPixel(col, row, this.frame);
|
|
};
|
|
|
|
ns.DrawingController.prototype.renderOverlay = function () {
|
|
var serializedOverlay = this.overlayFrame.serialize();
|
|
if (this.serializedOverlay != serializedOverlay) {
|
|
this.serializedOverlay = serializedOverlay
|
|
this.overlayRenderer.render(this.overlayFrame);
|
|
}
|
|
};
|
|
|
|
ns.DrawingController.prototype.clearOverlay = function () {
|
|
this.overlayFrame = pskl.model.Frame.createEmptyFromFrame(this.frame);
|
|
};
|
|
})(); |