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![Vince](/assets/img/avatar_default.png)
- Adding some small fixes to pass compile step (mostly /** instead of /*). - Adding some closure externs
64 lines
1.9 KiB
JavaScript
64 lines
1.9 KiB
JavaScript
// TODO(grosbouddha): put under pskl namespace.
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var Events = {
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TOOL_SELECTED : "TOOL_SELECTED",
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TOOL_RELEASED : "TOOL_RELEASED",
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PRIMARY_COLOR_SELECTED: "PRIMARY_COLOR_SELECTED",
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PRIMARY_COLOR_UPDATED: "PRIMARY_COLOR_UPDATED",
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SECONDARY_COLOR_SELECTED: "SECONDARY_COLOR_SELECTED",
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SECONDARY_COLOR_UPDATED: "SECONDARY_COLOR_UPDATED",
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/**
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* When this event is emitted, a request is sent to the localstorage
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* Service to save the current framesheet. The storage service
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* may not immediately store data (internal throttling of requests).
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*/
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LOCALSTORAGE_REQUEST: "LOCALSTORAGE_REQUEST",
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CANVAS_RIGHT_CLICKED: "CANVAS_RIGHT_CLICKED",
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/**
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* Event to request a refresh of the display.
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* A bit overkill but, it's just workaround in our current drawing system.
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* TODO: Remove or rework when redraw system is refactored.
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*/
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REFRESH: "REFRESH",
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/**
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* Temporary event to bind the redraw of right preview film to the canvas.
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* This redraw should be driven by model updates.
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* TODO(vincz): Remove.
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*/
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REDRAW_PREVIEWFILM: "REDRAW_PREVIEWFILM",
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/**
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* Fired each time a user setting change.
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* The payload will be:
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* 1st argument: Name of the settings
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* 2nd argument: New value
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*/
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USER_SETTINGS_CHANGED: "USER_SETTINGS_CHANGED",
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/**
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* The framesheet was reseted and is now probably drastically different.
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* Number of frames, content of frames, color used for the palette may have changed.
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*/
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FRAMESHEET_RESET: "FRAMESHEET_RESET",
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FRAME_SIZE_CHANGED : "FRAME_SIZE_CHANGED",
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CURRENT_FRAME_SET: "CURRENT_FRAME_SET",
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SELECTION_CREATED: "SELECTION_CREATED",
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SELECTION_MOVE_REQUEST: "SELECTION_MOVE_REQUEST",
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SELECTION_DISMISSED: "SELECTION_DISMISSED",
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SHOW_NOTIFICATION: "SHOW_NOTIFICATION",
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HIDE_NOTIFICATION: "HIDE_NOTIFICATION",
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UNDO: "UNDO",
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REDO: "REDO",
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CUT: "CUT",
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COPY: "COPY",
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PASTE: "PASTE"
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}; |