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https://github.com/piskelapp/piskel.git
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![jdescottes](/assets/img/avatar_default.png)
- simplified Renderer(s) architecture (removed decorator, CachedFrameRenderer simply inherits from FrameRenderer now) - keeping AbstractRenderer to act as interface - fixed issue with layers : forgot to clone the first frame while merging and therefore was modifying the original frame when I just wanted to create a tmp frame (FrameUtils.js) - extracted the mousemove throttling delay used in DrawingController to Constants.js and reduced it from 40ms to 10ms
53 lines
1.1 KiB
JavaScript
53 lines
1.1 KiB
JavaScript
// TODO(grosbouddha): put under pskl namespace.
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var Constants = {
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DEFAULT : {
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HEIGHT : 32,
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WIDTH : 32,
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FPS : 12
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},
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MODEL_VERSION : 1,
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MAX_HEIGHT : 1024,
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MAX_WIDTH : 1024,
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PREVIEW_FILM_SIZE : 120,
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DEFAULT_PEN_COLOR : '#000000',
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TRANSPARENT_COLOR : 'TRANSPARENT',
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/*
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* Fake semi-transparent color used to highlight transparent
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* strokes and rectangles:
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*/
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SELECTION_TRANSPARENT_COLOR: 'rgba(255, 255, 255, 0.6)',
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/*
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* When a tool is hovering the drawing canvas, we highlight the eventual
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* pixel target with this color:
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*/
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TOOL_TARGET_HIGHLIGHT_COLOR: 'rgba(255, 255, 255, 0.2)',
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/*
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* Default entry point for piskel web service:
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*/
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STATIC : {
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URL : {
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SAVE : 'http://3.piskel-app.appspot.com/store',
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GET : 'http://3.piskel-app.appspot.com/get'
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}
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},
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APPENGINE : {
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URL : {
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SAVE : 'save'
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}
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},
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IMAGE_SERVICE_UPLOAD_URL : 'http://screenletstore.appspot.com/__/upload',
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IMAGE_SERVICE_GET_URL : 'http://screenletstore.appspot.com/img/',
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GRID_STROKE_WIDTH: 1,
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LEFT_BUTTON : 'left_button_1',
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RIGHT_BUTTON : 'right_button_2',
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MOUSEMOVE_THROTTLING : 10
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}; |