A simple web-based tool for Spriting and Pixel art.
Go to file
2013-08-04 21:37:07 +02:00
build Trying to get the travis build to pass 2013-08-04 21:37:07 +02:00
css Reintegrating css changes from master 2013-07-14 23:18:03 +02:00
img Add preferences action 2013-06-15 18:20:25 +02:00
js added Function.prototype.bind polyfill for PhantomJS. Make Casper happy. 2013-08-04 21:20:25 +02:00
resources Add icons resource 2013-06-15 18:20:36 +02:00
tests/integration/casperjs Trying to get the travis build to pass 2013-08-04 21:37:07 +02:00
.gitignore Trying to get the travis build to pass 2013-08-04 21:37:07 +02:00
.travis.yml Node0.8 + test root filepath 1 2013-05-27 00:11:30 +02:00
Gruntfile.js added Function.prototype.bind polyfill for PhantomJS. Make Casper happy. 2013-08-04 21:20:25 +02:00
index.html added Function.prototype.bind polyfill for PhantomJS. Make Casper happy. 2013-08-04 21:20:25 +02:00
mongoose-3.7.exe Clean integration test 2013-05-27 01:44:23 +02:00
package.json Added concat and uglify tasks to grunt. Piskel on master will only be able to work in debug mode, by passing ?debug in URL. The minified version is built in /build, which has been added to .gitignore 2013-08-04 18:27:32 +02:00
README.md Update README.md 2013-05-30 00:11:26 +03:00
script-load-list.js Added concat and uglify tasks to grunt. Piskel on master will only be able to work in debug mode, by passing ?debug in URL. The minified version is built in /build, which has been added to .gitignore 2013-08-04 18:27:32 +02:00

Piskel

The goal is to create an easy-to-use/in-the-cloud/web-based 2d animation editor.

Try it at : http://juliandescottes.github.com/piskel/

29 May 2013

Trying to wake up after a big 8 months nap.

nap

Also, new features :

  • color picker : color picker
  • create an animated GIF from your piskel (uses jsgif, results may vary ...)

16 Sep 2012

Just a quick update to post a new screenshot. @grosbouddha is delivering features so fast, it's hard to keep up !

Screenshot 4

15 Sep 2012

2 weeks already since the last README.md update, and so many changes ! There has been a continuous stream of features added to piskel by @grosboudda, @captainbrosset (thanks guys) and myself. I can't list everything here but quickly

  • Tools : in addition to the regular Pen, you can now draw Rectangles, Circles. You can move stuff, copy, paste !
  • Undo/redo : you can now cancel your actions using ctrl-z/ctrl-y
  • Drag and drop : move frames around in your framesheet, using drag and drop

And a screenshot, for the record :

Screenshot 3

30 Aug 2012

Many new features in 2 days :

  • save animations, they are persisted in the cloud, and can be retrieved via a unique URL
  • color picker, no longer limited to black and white
  • local storage, your work is automatically backed up locally
  • color palette, listing all the colors already used in the animation
  • slider for choosing the speed of the preview

UI was slightly updated :

Screenshot 2

28 Aug 2012

Thanks to grosbouddha, new features added to Piskel :

  • modify preview speed !
  • remove frames
  • transparent background

24 Aug 2012 (aka the thing I did last night)

  • create small animations in black (left click) and white (right click)
  • and actually animations are always in 32x32 zoomed 10 times
  • you can not even save them !
  • add new frames for your animation
  • do small ridiculous characters

Looks like this : Alt text

On the left, the list of frames for the animation. In the 'middle', the editable canvas. On the right, the LIVE-ANIMATED-PREVIEW (rocket science stuff going on here).