piskel/js/controller/DrawingController.js
jdescottes 472906957a feature : zoom :
- Extracted layers rendering logic from DrawingController to dedicated
  class
- Turned RendererManager into Composite renderer (extends
  AbstractRenderer)
- AbstractRenderer no longer contains a render(frame) method, implementing
  the render differs too much between my current renderers to impose a
  single signature, but I should improve this later if too much time on ma
  hands
2013-11-01 17:12:59 +01:00

314 lines
9.9 KiB
JavaScript

(function () {
var ns = $.namespace("pskl.controller");
ns.DrawingController = function (piskelController, container) {
/**
* @public
*/
this.piskelController = piskelController;
/**
* @public
*/
this.overlayFrame = pskl.model.Frame.createEmptyFromFrame(piskelController.getCurrentFrame());
/**
* @private
*/
this.container = container;
// TODO(vincz): Store user prefs in a localstorage string ?
var renderingOptions = {
"zoom": this.calculateZoom_(),
"supportGridRendering" : true,
"height" : this.getContainerHeight_(),
"width" : this.getContainerWidth_(),
"xOffset" : 0,
"yOffset" : 0
};
this.overlayRenderer = new pskl.rendering.frame.CachedFrameRenderer(this.container, renderingOptions, ["canvas-overlay"]);
this.renderer = new pskl.rendering.frame.CachedFrameRenderer(this.container, renderingOptions, ["drawing-canvas"]);
this.layersRenderer = new pskl.rendering.layer.LayersRenderer(this.container, renderingOptions, piskelController);
this.compositeRenderer = new pskl.rendering.CompositeRenderer();
this.compositeRenderer
.add(this.overlayRenderer)
.add(this.renderer)
.add(this.layersRenderer);
// State of drawing controller:
this.isClicked = false;
this.isRightClicked = false;
this.previousMousemoveTime = 0;
this.currentToolBehavior = null;
this.primaryColor = Constants.DEFAULT_PEN_COLOR;
this.secondaryColor = Constants.TRANSPARENT_COLOR;
};
ns.DrawingController.prototype.init = function () {
this.initMouseBehavior();
$.subscribe(Events.TOOL_SELECTED, $.proxy(function(evt, toolBehavior) {
console.log("Tool selected: ", toolBehavior);
this.currentToolBehavior = toolBehavior;
this.overlayFrame.clear();
}, this));
/**
* TODO(grosbouddha): Primary/secondary color state are kept in this general controller.
* Find a better place to store that. Perhaps PaletteController?
*/
$.subscribe(Events.PRIMARY_COLOR_SELECTED, $.proxy(function(evt, color) {
console.log("Primary color selected: ", color);
this.primaryColor = color;
$.publish(Events.PRIMARY_COLOR_UPDATED, [color]);
}, this));
$.subscribe(Events.SECONDARY_COLOR_SELECTED, $.proxy(function(evt, color) {
console.log("Secondary color selected: ", color);
this.secondaryColor = color;
$.publish(Events.SECONDARY_COLOR_UPDATED, [color]);
}, this));
$(window).resize($.proxy(this.startResizeTimer_, this));
$.subscribe(Events.USER_SETTINGS_CHANGED, $.proxy(this.onUserSettingsChange_, this));
$.subscribe(Events.FRAME_SIZE_CHANGED, $.proxy(this.onFrameSizeChanged_, this));
this.centerColumnWrapperHorizontally_();
};
ns.DrawingController.prototype.initMouseBehavior = function() {
var body = $('body');
this.container.mousedown($.proxy(this.onMousedown_, this));
this.container.mousemove($.proxy(this.onMousemove_, this));
this.container.on('mousewheel', $.proxy(this.onMousewheel_, this));
body.mouseup($.proxy(this.onMouseup_, this));
// Deactivate right click:
body.contextmenu(this.onCanvasContextMenu_);
};
ns.DrawingController.prototype.startResizeTimer_ = function () {
if (this.resizeTimer) {
window.clearInterval(this.resizeTimer);
}
this.resizeTimer = window.setTimeout($.proxy(this.afterWindowResize_, this), 200);
},
ns.DrawingController.prototype.afterWindowResize_ = function () {
this.compositeRenderer.setDisplaySize(this.getContainerWidth_(), this.getContainerHeight_());
},
/**
* @private
*/
ns.DrawingController.prototype.onUserSettingsChange_ = function (evt, settingsName, settingsValue) {
if(settingsName == pskl.UserSettings.SHOW_GRID) {
console.warn('DrawingController:onUserSettingsChange_ not implemented !');
}
},
/**
* @private
*/
ns.DrawingController.prototype.onMousedown_ = function (event) {
this.isClicked = true;
if(event.button == 2) { // right click
this.isRightClicked = true;
$.publish(Events.CANVAS_RIGHT_CLICKED);
}
var coords = this.renderer.getCoordinates(event.clientX, event.clientY);
this.currentToolBehavior.applyToolAt(
coords.x,
coords.y,
this.getCurrentColor_(),
this.piskelController.getCurrentFrame(),
this.overlayFrame,
this.wrapEvtInfo_(event)
);
$.publish(Events.LOCALSTORAGE_REQUEST);
};
/**
* @private
*/
ns.DrawingController.prototype.onMousemove_ = function (event) {
var currentTime = new Date().getTime();
// Throttling of the mousemove event:
if ((currentTime - this.previousMousemoveTime) > Constants.MOUSEMOVE_THROTTLING ) {
var coords = this.renderer.getCoordinates(event.clientX, event.clientY);
if (this.isClicked) {
this.currentToolBehavior.moveToolAt(
coords.x,
coords.y,
this.getCurrentColor_(),
this.piskelController.getCurrentFrame(),
this.overlayFrame,
this.wrapEvtInfo_(event)
);
// TODO(vincz): Find a way to move that to the model instead of being at the interaction level.
// Eg when drawing, it may make sense to have it here. However for a non drawing tool,
// you don't need to draw anything when mousemoving and you request useless localStorage.
$.publish(Events.LOCALSTORAGE_REQUEST);
} else {
this.currentToolBehavior.moveUnactiveToolAt(
coords.x,
coords.y,
this.getCurrentColor_(),
this.piskelController.getCurrentFrame(),
this.overlayFrame,
this.wrapEvtInfo_(event)
);
}
this.previousMousemoveTime = currentTime;
}
};
ns.DrawingController.prototype.onMousewheel_ = function (jQueryEvent) {
var event = jQueryEvent.originalEvent;
var delta = event.wheelDeltaY;
var currentZoom = this.renderer.getZoom();
if (delta > 0) {
this.compositeRenderer.setZoom(currentZoom + 1);
} else if (delta < 0) {
this.compositeRenderer.setZoom(currentZoom - 1);
}
};
/**
* @private
*/
ns.DrawingController.prototype.onMouseup_ = function (event) {
if(this.isClicked || this.isRightClicked) {
// A mouse button was clicked on the drawing canvas before this mouseup event,
// the user was probably drawing on the canvas.
// Note: The mousemove movement (and the mouseup) may end up outside
// of the drawing canvas.
this.isClicked = false;
this.isRightClicked = false;
var coords = this.renderer.getCoordinates(event.clientX, event.clientY);
//console.log("mousemove: col: " + spriteCoordinate.col + " - row: " + spriteCoordinate.row);
this.currentToolBehavior.releaseToolAt(
coords.x,
coords.y,
this.getCurrentColor_(),
this.piskelController.getCurrentFrame(),
this.overlayFrame,
this.wrapEvtInfo_(event)
);
$.publish(Events.TOOL_RELEASED);
}
};
/**
* @private
*/
ns.DrawingController.prototype.wrapEvtInfo_ = function (event) {
var evtInfo = {};
if (event.button === 0) {
evtInfo.button = Constants.LEFT_BUTTON;
} else if (event.button == 2) {
evtInfo.button = Constants.RIGHT_BUTTON;
}
return evtInfo;
};
/**
* @private
*/
ns.DrawingController.prototype.getSpriteCoordinates = function(event) {
return this.renderer.getCoordinates(event.clientX, event.clientY);
};
/**
* @private
*/
ns.DrawingController.prototype.getCurrentColor_ = function () {
if(this.isRightClicked) {
return this.secondaryColor;
} else {
return this.primaryColor;
}
};
/**
* @private
*/
ns.DrawingController.prototype.onCanvasContextMenu_ = function (event) {
if ($(event.target).closest('#drawing-canvas-container').length) {
// Deactivate right click on drawing canvas only.
event.preventDefault();
event.stopPropagation();
event.cancelBubble = true;
return false;
}
};
ns.DrawingController.prototype.render = function () {
var currentFrame = this.piskelController.getCurrentFrame();
if (!currentFrame.isSameSize(this.overlayFrame)) {
this.overlayFrame = pskl.model.Frame.createEmptyFromFrame(currentFrame);
}
this.layersRenderer.render();
this.renderer.render(currentFrame);
this.overlayRenderer.render(this.overlayFrame);
};
/**
* @private
*/
ns.DrawingController.prototype.calculateZoom_ = function() {
var frameHeight = this.piskelController.getCurrentFrame().getHeight(),
frameWidth = this.piskelController.getCurrentFrame().getWidth();
return Math.min(this.getAvailableWidth_()/frameWidth, this.getAvailableHeight_()/frameHeight);
};
ns.DrawingController.prototype.getAvailableHeight_ = function () {
return $('#main-wrapper').height();
};
ns.DrawingController.prototype.getAvailableWidth_ = function () {
var leftSectionWidth = $('.left-column').outerWidth(true),
rightSectionWidth = $('.right-column').outerWidth(true),
availableWidth = $('#main-wrapper').width() - leftSectionWidth - rightSectionWidth;
return availableWidth;
};
ns.DrawingController.prototype.getContainerHeight_ = function () {
return this.calculateZoom_() * this.piskelController.getCurrentFrame().getHeight();
};
ns.DrawingController.prototype.getContainerWidth_ = function () {
return this.calculateZoom_() * this.piskelController.getCurrentFrame().getWidth();
};
/**
* @private
*/
ns.DrawingController.prototype.centerColumnWrapperHorizontally_ = function() {
var containerHeight = this.getContainerHeight_();
var verticalGapInPixel = Math.floor(($('#main-wrapper').height() - containerHeight) / 2);
$('#column-wrapper').css({
'top': verticalGapInPixel + 'px'
});
};
ns.DrawingController.prototype.moveOffset = function (xOffset, yOffset) {
this.compositeRenderer.moveOffset(xOffset, yOffset);
};
})();