mirror of
https://github.com/piskelapp/piskel.git
synced 2023-08-10 21:12:52 +03:00
102 lines
2.6 KiB
JavaScript
102 lines
2.6 KiB
JavaScript
(function () {
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var ns = $.namespace("pskl.model");
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ns.Frame = function (pixels) {
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this.pixels = pixels;
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this.previousStates = [this.getPixels()];
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this.stateIndex = 0;
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};
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ns.Frame.createEmpty = function (width, height) {
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var pixels = []; //new Array(width);
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for (var columnIndex=0; columnIndex < width; columnIndex++) {
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var columnArray = [];
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for(var heightIndex = 0; heightIndex < height; heightIndex++) {
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columnArray.push(Constants.TRANSPARENT_COLOR);
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}
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pixels[columnIndex] = columnArray;
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}
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return new ns.Frame(pixels);
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};
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ns.Frame.createEmptyFromFrame = function (frame) {
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return ns.Frame.createEmpty(frame.getWidth(), frame.getHeight());
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};
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ns.Frame.prototype.clone = function () {
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return new ns.Frame(this._clonePixels());
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};
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/**
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* Returns a copy of the pixels used by the frame
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*/
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ns.Frame.prototype.getPixels = function () {
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return this.clonePixels_(this.pixels)
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};
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/**
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* Copies the passed pixels into the frame.
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*/
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ns.Frame.prototype.setPixels = function (pixels) {
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this.pixels = this.clonePixels_(pixels);
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};
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/**
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* Clone a set of pixels. Should be static utility method
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* @private
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*/
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ns.Frame.prototype.clonePixels_ = function (pixels) {
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var clonedPixels = [];
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for (var col = 0 ; col < pixels.length ; col++) {
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clonedPixels[col] = pixels[col].slice(0 , this.getHeight());
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}
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return clonedPixels;
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};
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ns.Frame.prototype.serialize = function () {
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return JSON.stringify(this.pixels);
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};
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ns.Frame.prototype.setPixel = function (col, row, color) {
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this.pixels[col][row] = color;
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};
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ns.Frame.prototype.getPixel = function (col, row) {
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return this.pixels[col][row];
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};
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ns.Frame.prototype.getWidth = function () {
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return this.pixels.length;
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};
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ns.Frame.prototype.getHeight = function () {
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return this.pixels[0].length;
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};
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ns.Frame.prototype.containsPixel = function (col, row) {
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return col >= 0 && row >= 0 && col < this.pixels.length && row < this.pixels[0].length;
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};
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ns.Frame.prototype.saveState = function () {
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// remove all states past current state
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this.previousStates.length = this.stateIndex + 1;
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// push new state
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this.previousStates.push(this.getPixels());
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// set the stateIndex to latest saved state
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this.stateIndex = this.previousStates.length - 1;
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};
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ns.Frame.prototype.loadPreviousState = function () {
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if (this.stateIndex > 0) {
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this.stateIndex--;
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this.setPixels(this.previousStates[this.stateIndex]);
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}
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};
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ns.Frame.prototype.loadNextState = function () {
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if (this.stateIndex < this.previousStates.length - 1) {
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this.stateIndex++;
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this.setPixels(this.previousStates[this.stateIndex]);
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}
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};
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})(); |