piskel/src/js/utils/Base64.js
2015-04-14 18:02:33 +02:00

57 lines
1.7 KiB
JavaScript

(function () {
var ns = $.namespace('pskl.utils');
var base64Ranks;
if (Uint8Array) {
base64Ranks = new Uint8Array([
62, -1, -1, -1, 63, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, -1,
-1, -1, 0, -1, -1, -1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
-1, -1, -1, -1, -1, -1, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35,
36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51
]);
}
ns.Base64 = {
toText : function (base64) {
return window.atob(base64.replace(/data\:.*?\;base64\,/, ''));
},
decode : function(base64) {
var outptr = 0;
var last = [0, 0];
var state = 0;
var save = 0;
var undef;
var len = base64.length;
var i = 0;
var buffer = new Uint8Array(len / 4 * 3 | 0);
while (len--) {
var code = base64.charCodeAt(i++);
var rank = base64Ranks[code - 43];
if (rank !== 255 && rank !== undef) {
last[1] = last[0];
last[0] = code;
save = (save << 6) | rank;
state++;
if (state === 4) {
buffer[outptr++] = save >>> 16;
if (last[1] !== 61 /* padding character */) {
buffer[outptr++] = save >>> 8;
}
if (last[0] !== 61 /* padding character */) {
buffer[outptr++] = save;
}
state = 0;
}
}
}
// 2/3 chance there's going to be some null bytes at the end, but that
// doesn't really matter with most image formats.
// If it somehow matters for you, truncate the buffer up outptr.
return buffer.buffer;
}
};
})();