mirror of
https://github.com/piskelapp/piskel.git
synced 2023-08-10 21:12:52 +03:00
667 lines
17 KiB
JavaScript
667 lines
17 KiB
JavaScript
( function( window ) { 'use strict';
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// Stream
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/**
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* @constructor
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*/
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// Make compiler happy.
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var Stream = function (data) {
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this.data = data;
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this.len = this.data.length;
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this.pos = 0;
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};
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Stream.prototype.readByte = function () {
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if (this.pos >= this.data.length) {
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throw new Error('Attempted to read past end of stream.');
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}
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return this.data.charCodeAt(this.pos++) & 0xFF;
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};
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Stream.prototype.readBytes = function (n) {
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var bytes = [];
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for (var i = 0; i < n; i++) {
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bytes.push(this.readByte());
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}
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return bytes;
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};
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Stream.prototype.read = function (n) {
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var s = '';
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for (var i = 0; i < n; i++) {
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s += String.fromCharCode(this.readByte());
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}
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return s;
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};
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Stream.prototype.readUnsigned = function () { // Little-endian.
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var a = this.readBytes(2);
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return (a[1] << 8) + a[0];
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};
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var SuperGIF = window.SuperGIF = window.SuperGIF || {};
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SuperGIF.Stream = Stream;
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})( window );
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/*
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SuperGif
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Example usage:
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<img src="example1_preview.gif" data-animated-src="example1.gif" />
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<script type="text/javascript">
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$$('img').each(function (img_tag) {
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if (/.*\.gif/.test(img_tag.src)) {
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var rub = new SuperGif({ gif: img_tag } );
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rub.load();
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}
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});
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</script>
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Image tag attributes:
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data-animated-src - If this url is specified, it's loaded into the player instead of src.
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This allows a preview frame to be shown until animated gif data is streamed into the canvas
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Constructor options args
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gif Required. The DOM element of an img tag.
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Instance methods
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// loading
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load( callback ) Loads the gif into a canvas element and then calls callback if one is passed
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For additional customization (viewport inside iframe) these params may be passed:
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c_w, c_h - width and height of canvas
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vp_t, vp_l, vp_ w, vp_h - top, left, width and height of the viewport
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A bonus: few articles to understand what is going on
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http://enthusiasms.org/post/16976438906
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http://www.matthewflickinger.com/lab/whatsinagif/bits_and_bytes.asp
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http://humpy77.deviantart.com/journal/Frame-Delay-Times-for-Animated-GIFs-214150546
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*/
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( function( window ) { 'use strict';
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// Generic functions
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var bitsToNum = function (ba) {
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return ba.reduce(function (s, n) {
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return s * 2 + n;
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}, 0);
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};
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var byteToBitArr = function (bite) {
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var a = [];
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for (var i = 7; i >= 0; i--) {
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a.push( !! (bite & (1 << i)));
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}
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return a;
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};
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// Stream
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/**
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* @constructor
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*/
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// Make compiler happy.
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var Stream = function (data) {
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this.data = data;
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this.len = this.data.length;
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this.pos = 0;
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this.readByte = function () {
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if (this.pos >= this.data.length) {
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throw new Error('Attempted to read past end of stream.');
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}
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return data.charCodeAt(this.pos++) & 0xFF;
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};
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this.readBytes = function (n) {
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var bytes = [];
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for (var i = 0; i < n; i++) {
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bytes.push(this.readByte());
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}
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return bytes;
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};
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this.read = function (n) {
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var s = '';
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for (var i = 0; i < n; i++) {
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s += String.fromCharCode(this.readByte());
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}
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return s;
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};
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this.readUnsigned = function () { // Little-endian.
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var a = this.readBytes(2);
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return (a[1] << 8) + a[0];
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};
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};
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var lzwDecode = function (minCodeSize, data) {
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// TODO: Now that the GIF parser is a bit different, maybe this should get an array of bytes instead of a String?
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var pos = 0; // Maybe this streaming thing should be merged with the Stream?
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var readCode = function (size) {
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var code = 0;
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for (var i = 0; i < size; i++) {
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if (data.charCodeAt(pos >> 3) & (1 << (pos & 7))) {
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code |= 1 << i;
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}
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pos++;
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}
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return code;
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};
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var output = [];
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var clearCode = 1 << minCodeSize;
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var eoiCode = clearCode + 1;
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var codeSize = minCodeSize + 1;
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var dict = [];
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var clear = function () {
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dict = [];
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codeSize = minCodeSize + 1;
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for (var i = 0; i < clearCode; i++) {
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dict[i] = [i];
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}
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dict[clearCode] = [];
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dict[eoiCode] = null;
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};
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var code;
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var last;
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while (true) {
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last = code;
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code = readCode(codeSize);
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if (code === clearCode) {
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clear();
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continue;
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}
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if (code === eoiCode) break;
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if (code < dict.length) {
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if (last !== clearCode) {
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dict.push(dict[last].concat(dict[code][0]));
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}
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}
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else {
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if (code !== dict.length) throw new Error('Invalid LZW code.');
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dict.push(dict[last].concat(dict[last][0]));
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}
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output.push.apply(output, dict[code]);
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if (dict.length === (1 << codeSize) && codeSize < 12) {
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// If we're at the last code and codeSize is 12, the next code will be a clearCode, and it'll be 12 bits long.
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codeSize++;
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}
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}
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// I don't know if this is technically an error, but some GIFs do it.
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//if (Math.ceil(pos / 8) !== data.length) throw new Error('Extraneous LZW bytes.');
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return output;
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};
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// The actual parsing; returns an object with properties.
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var parseGIF = function (st, handler) {
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handler || (handler = {});
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// LZW (GIF-specific)
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var parseCT = function (entries) { // Each entry is 3 bytes, for RGB.
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var ct = [];
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for (var i = 0; i < entries; i++) {
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ct.push(st.readBytes(3));
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}
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return ct;
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};
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var readSubBlocks = function () {
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var size, data;
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data = '';
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do {
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size = st.readByte();
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data += st.read(size);
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} while (size !== 0);
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return data;
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};
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var parseHeader = function () {
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var hdr = {};
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hdr.sig = st.read(3);
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hdr.ver = st.read(3);
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if (hdr.sig !== 'GIF') {
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handler.onError(); // XXX: This should probably be handled more nicely.
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throw new Error('Not a GIF file.');
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}
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hdr.width = st.readUnsigned();
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hdr.height = st.readUnsigned();
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var bits = byteToBitArr(st.readByte());
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hdr.gctFlag = bits.shift();
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hdr.colorRes = bitsToNum(bits.splice(0, 3));
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hdr.sorted = bits.shift();
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hdr.gctSize = bitsToNum(bits.splice(0, 3));
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hdr.bgColor = st.readByte();
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hdr.pixelAspectRatio = st.readByte(); // if not 0, aspectRatio = (pixelAspectRatio + 15) / 64
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if (hdr.gctFlag) {
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hdr.gct = parseCT(1 << (hdr.gctSize + 1));
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}
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handler.hdr && handler.hdr(hdr);
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};
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var parseExt = function (block) {
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var parseGCExt = function (block) {
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var blockSize = st.readByte(); // Always 4
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var bits = byteToBitArr(st.readByte());
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block.reserved = bits.splice(0, 3); // Reserved; should be 000.
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block.disposalMethod = bitsToNum(bits.splice(0, 3));
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block.userInput = bits.shift();
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block.transparencyGiven = bits.shift();
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block.delayTime = st.readUnsigned();
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block.transparencyIndex = st.readByte();
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block.terminator = st.readByte();
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handler.gce && handler.gce(block);
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};
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var parseComExt = function (block) {
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block.comment = readSubBlocks();
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handler.com && handler.com(block);
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};
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var parsePTExt = function (block) {
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// No one *ever* uses this. If you use it, deal with parsing it yourself.
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var blockSize = st.readByte(); // Always 12
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block.ptHeader = st.readBytes(12);
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block.ptData = readSubBlocks();
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handler.pte && handler.pte(block);
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};
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var parseAppExt = function (block) {
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var parseNetscapeExt = function (block) {
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var blockSize = st.readByte(); // Always 3
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block.unknown = st.readByte(); // ??? Always 1? What is this?
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block.iterations = st.readUnsigned();
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block.terminator = st.readByte();
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handler.app && handler.app.NETSCAPE && handler.app.NETSCAPE(block);
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};
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var parseUnknownAppExt = function (block) {
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block.appData = readSubBlocks();
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// FIXME: This won't work if a handler wants to match on any identifier.
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handler.app && handler.app[block.identifier] && handler.app[block.identifier](block);
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};
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var blockSize = st.readByte(); // Always 11
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block.identifier = st.read(8);
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block.authCode = st.read(3);
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switch (block.identifier) {
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case 'NETSCAPE':
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parseNetscapeExt(block);
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break;
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default:
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parseUnknownAppExt(block);
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break;
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}
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};
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var parseUnknownExt = function (block) {
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block.data = readSubBlocks();
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handler.unknown && handler.unknown(block);
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};
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block.label = st.readByte();
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switch (block.label) {
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case 0xF9:
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block.extType = 'gce';
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parseGCExt(block);
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break;
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case 0xFE:
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block.extType = 'com';
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parseComExt(block);
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break;
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case 0x01:
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block.extType = 'pte';
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parsePTExt(block);
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break;
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case 0xFF:
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block.extType = 'app';
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parseAppExt(block);
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break;
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default:
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block.extType = 'unknown';
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parseUnknownExt(block);
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break;
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}
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};
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var parseImg = function (img) {
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var deinterlace = function (pixels, width) {
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// Of course this defeats the purpose of interlacing. And it's *probably*
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// the least efficient way it's ever been implemented. But nevertheless...
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var newPixels = new Array(pixels.length);
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var rows = pixels.length / width;
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var cpRow = function (toRow, fromRow) {
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var fromPixels = pixels.slice(fromRow * width, (fromRow + 1) * width);
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newPixels.splice.apply(newPixels, [toRow * width, width].concat(fromPixels));
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};
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// See appendix E.
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var offsets = [0, 4, 2, 1];
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var steps = [8, 8, 4, 2];
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var fromRow = 0;
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for (var pass = 0; pass < 4; pass++) {
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for (var toRow = offsets[pass]; toRow < rows; toRow += steps[pass]) {
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cpRow(toRow, fromRow)
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fromRow++;
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}
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}
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return newPixels;
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};
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img.leftPos = st.readUnsigned();
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img.topPos = st.readUnsigned();
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img.width = st.readUnsigned();
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img.height = st.readUnsigned();
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var bits = byteToBitArr(st.readByte());
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img.lctFlag = bits.shift();
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img.interlaced = bits.shift();
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img.sorted = bits.shift();
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img.reserved = bits.splice(0, 2);
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img.lctSize = bitsToNum(bits.splice(0, 3));
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if (img.lctFlag) {
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img.lct = parseCT(1 << (img.lctSize + 1));
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}
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img.lzwMinCodeSize = st.readByte();
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var lzwData = readSubBlocks();
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img.pixels = lzwDecode(img.lzwMinCodeSize, lzwData);
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if (img.interlaced) { // Move
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img.pixels = deinterlace(img.pixels, img.width);
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}
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handler.img && handler.img(img);
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};
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var parseBlock = function () {
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var block = {};
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block.sentinel = st.readByte();
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switch (String.fromCharCode(block.sentinel)) { // For ease of matching
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case '!':
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block.type = 'ext';
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parseExt(block);
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break;
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case ',':
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block.type = 'img';
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parseImg(block);
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break;
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case ';':
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block.type = 'eof';
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handler.eof && handler.eof(block);
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break;
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default:
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return handler.onError(new Error('Unknown block: 0x' + block.sentinel.toString(16))); // TODO: Pad this with a 0.
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}
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if (block.type !== 'eof') {
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setTimeout(parseBlock, 0);
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}
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};
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var parse = function () {
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parseHeader();
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setTimeout(parseBlock, 0);
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};
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parse();
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};
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var SuperGif = function ( opts ) {
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var options = {
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//viewport position
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vp_l: 0,
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vp_t: 0,
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vp_w: null,
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vp_h: null,
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//canvas sizes
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c_w: null,
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c_h: null
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};
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for (var i in opts ) { options[i] = opts[i] }
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if (options.vp_w && options.vp_h) options.is_vp = true;
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var stream;
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var hdr;
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var loadError = null;
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var loading = false;
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var transparency = null;
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var delay = null;
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var disposalMethod = null;
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var disposalRestoreFromIdx = 0;
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var lastDisposalMethod = null;
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var frame = null;
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var lastImg = null;
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var frames = [];
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var gif = options.gif;
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var clear = function () {
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transparency = null;
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delay = null;
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lastDisposalMethod = disposalMethod;
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disposalMethod = null;
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frame = null;
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};
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// XXX: There's probably a better way to handle catching exceptions when
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// callbacks are involved.
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var doParse = function () {
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try {
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parseGIF(stream, handler);
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}
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catch (err) {
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doLoadError('parse');
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}
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};
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var setSizes = function(w, h) {
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tmpCanvas.width = w;
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tmpCanvas.height = h;
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tmpCanvas.getContext('2d').setTransform(1, 0, 0, 1, 0, 0);
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}
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var doLoadError = function (originOfError) {
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loadError = originOfError;
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hdr = {
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width: gif.width,
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height: gif.height
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}; // Fake header.
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frames = [];
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};
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var doHdr = function (_hdr) {
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hdr = _hdr;
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setSizes(hdr.width, hdr.height)
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};
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var doGCE = function (gce) {
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pushFrame();
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clear();
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transparency = gce.transparencyGiven ? gce.transparencyIndex : null;
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delay = gce.delayTime;
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disposalMethod = gce.disposalMethod;
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// We don't have much to do with the rest of GCE.
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};
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var pushFrame = function () {
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if (!frame) return;
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frames.push({
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data: frame.getImageData(0, 0, hdr.width, hdr.height),
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delay: delay
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});
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};
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// flag for drawing initial frame
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var isInitFrameDrawn = false;
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var doImg = function (img) {
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if (!frame) frame = tmpCanvas.getContext('2d');
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var currIdx = frames.length;
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//ct = color table, gct = global color table
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var ct = img.lctFlag ? img.lct : hdr.gct; // TODO: What if neither exists?
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/*
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Disposal method indicates the way in which the graphic is to
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be treated after being displayed.
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Values : 0 - No disposal specified. The decoder is
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not required to take any action.
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1 - Do not dispose. The graphic is to be left
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in place.
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2 - Restore to background color. The area used by the
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graphic must be restored to the background color.
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3 - Restore to previous. The decoder is required to
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restore the area overwritten by the graphic with
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what was there prior to rendering the graphic.
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Importantly, "previous" means the frame state
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after the last disposal of method 0, 1, or 2.
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*/
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if (currIdx > 0) {
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if (lastDisposalMethod === 3) {
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// Restore to previous
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frame.putImageData(frames[disposalRestoreFromIdx].data, 0, 0);
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} else {
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disposalRestoreFromIdx = currIdx - 1;
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}
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if (lastDisposalMethod === 2) {
|
|
// Restore to background color
|
|
// Browser implementations historically restore to transparent; we do the same.
|
|
// http://www.wizards-toolkit.org/discourse-server/viewtopic.php?f=1&t=21172#p86079
|
|
frame.clearRect(lastImg.leftPos, lastImg.topPos, lastImg.width, lastImg.height);
|
|
}
|
|
}
|
|
// else, Undefined/Do not dispose.
|
|
// frame contains final pixel data from the last frame; do nothing
|
|
|
|
//Get existing pixels for img region after applying disposal method
|
|
var imgData = frame.getImageData(img.leftPos, img.topPos, img.width, img.height);
|
|
//apply color table colors
|
|
var cdd = imgData.data;
|
|
img.pixels.forEach(function (pixel, i) {
|
|
// imgData.data === [R,G,B,A,R,G,B,A,...]
|
|
if (pixel !== transparency) {
|
|
cdd[i * 4 + 0] = ct[pixel][0];
|
|
cdd[i * 4 + 1] = ct[pixel][1];
|
|
cdd[i * 4 + 2] = ct[pixel][2];
|
|
cdd[i * 4 + 3] = 255; // Opaque.
|
|
}
|
|
});
|
|
|
|
frame.putImageData(imgData, img.leftPos, img.topPos);
|
|
|
|
lastImg = img;
|
|
};
|
|
|
|
var doNothing = function () {};
|
|
/**
|
|
* @param{boolean=} draw Whether to draw progress bar or not; this is not idempotent because of translucency.
|
|
* Note that this means that the text will be unsynchronized with the progress bar on non-frames;
|
|
* but those are typically so small (GCE etc.) that it doesn't really matter. TODO: Do this properly.
|
|
*/
|
|
var handler = {
|
|
hdr: doHdr,
|
|
gce: doGCE,
|
|
// I guess that's all for now.
|
|
// app: {
|
|
// // TODO: Is there much point in actually supporting iterations?
|
|
// NETSCAPE: withProgress(doNothing)
|
|
// },
|
|
img: doImg,
|
|
eof: function (block) {
|
|
pushFrame();
|
|
loading = false;
|
|
if (load_callback) {
|
|
load_callback();
|
|
}
|
|
},
|
|
|
|
onError : function (error) {
|
|
if (error_callback) {
|
|
error_callback();
|
|
}
|
|
}
|
|
};
|
|
|
|
var load_callback = false;
|
|
var step_callback = false;
|
|
var error_callback = false;
|
|
var tmpCanvas = document.createElement('canvas');
|
|
|
|
return {
|
|
|
|
load: function (callback) {
|
|
|
|
load_callback = callback.success;
|
|
step_callback = callback.step;
|
|
error_callback = callback.error;
|
|
|
|
loading = true;
|
|
|
|
if (gif.src.indexOf('data:') !== -1) {
|
|
var data = gif.src.substring(gif.src.indexOf(',')+1);
|
|
stream = new Stream(window.atob(data));
|
|
doParse();
|
|
} else {
|
|
var h = new XMLHttpRequest();
|
|
h.overrideMimeType('text/plain; charset=x-user-defined');
|
|
h.onload = function(e) {
|
|
stream = new Stream(h.responseText);
|
|
setTimeout(doParse, 0);
|
|
};
|
|
h.onerror = function() { doLoadError('xhr'); };
|
|
h.open('GET', gif.getAttribute('data-animated-src') || gif.src, true);
|
|
h.send();
|
|
}
|
|
},
|
|
|
|
getFrames : function () {
|
|
return frames;
|
|
}
|
|
};
|
|
};
|
|
|
|
|
|
window.SuperGif = SuperGif;
|
|
|
|
})( window ); |