mirror of
https://github.com/piskelapp/piskel.git
synced 2023-08-10 21:12:52 +03:00
82 lines
2.6 KiB
JavaScript
82 lines
2.6 KiB
JavaScript
(function () {
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var ns = $.namespace('pskl.utils');
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ns.FrameUtils = {
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merge : function (frames) {
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var merged = null;
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if (frames.length) {
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merged = frames[0].clone();
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var w = merged.getWidth(), h = merged.getHeight();
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for (var i = 1 ; i < frames.length ; i++) {
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pskl.utils.FrameUtils.mergeFrames_(merged, frames[i]);
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}
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}
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return merged;
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},
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mergeFrames_ : function (frameA, frameB) {
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frameB.forEachPixel(function (p, col, row) {
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if (p != Constants.TRANSPARENT_COLOR) {
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frameA.setPixel(col, row, p);
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}
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});
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},
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/**
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* Create a pskl.model.Frame from an Image object.
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* Transparent pixels will either be converted to completely opaque or completely transparent pixels.
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* @param {Image} image source image
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* @return {pskl.model.Frame} corresponding frame
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*/
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createFromImage : function (image) {
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var w = image.width,
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h = image.height;
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var canvas = pskl.CanvasUtils.createCanvas(w, h);
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var context = canvas.getContext('2d');
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context.drawImage(image, 0,0,w,h,0,0,w,h);
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var imgData = context.getImageData(0,0,w,h).data;
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// Draw the zoomed-up pixels to a different canvas context
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var frame = [];
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for (var x=0;x<image.width;++x){
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frame[x] = [];
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for (var y=0;y<image.height;++y){
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// Find the starting index in the one-dimensional image data
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var i = (y*image.width + x)*4;
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var r = imgData[i ];
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var g = imgData[i+1];
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var b = imgData[i+2];
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var a = imgData[i+3];
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if (a < 125) {
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frame[x][y] = "TRANSPARENT";
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} else {
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frame[x][y] = this.rgbToHex(r,g,b);
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}
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}
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}
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return frame;
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},
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/**
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* Convert a rgb(Number, Number, Number) color to hexadecimal representation
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* @param {Number} r red value, between 0 and 255
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* @param {Number} g green value, between 0 and 255
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* @param {Number} b blue value, between 0 and 255
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* @return {String} hex representation of the color '#ABCDEF'
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*/
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rgbToHex : function (r, g, b) {
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return "#" + this.componentToHex(r) + this.componentToHex(g) + this.componentToHex(b);
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},
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/**
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* Convert a color component (as a Number between 0 and 255) to its string hexa representation
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* @param {Number} c component value, between 0 and 255
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* @return {String} eg. '0A'
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*/
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componentToHex : function (c) {
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var hex = c.toString(16);
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return hex.length == 1 ? "0" + hex : hex;
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}
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};
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})();
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