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A simple web-based tool for Spriting and Pixel art.
eb7511c721
From this change set, the HTML canvas element, which is the frame view, is encapsulated inside the FrameRenderer. You won't need to give the view handle from the controller layer anymore. It will make view alteration implementations much easier (like grid for instance) |
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README.md |
Piskel
The goal is to create an easy-to-use/in-the-cloud/web-based 2d animation editor.
Try it at : http://juliandescottes.github.com/piskel/
v0.0almostthere
30 Aug 2012 : Many new features in 2 days :
- save animations, they are persisted in the cloud, and can be retrieved via a unique URL
- color picker, no longer limited to black and white
- local storage, your work is automatically backed up locally
- color palette, listing all the colors already used in the animation
- slider for choosing the speed of the preview
UI was slightly updated :
v0.0something
28 Aug 2012 : Thanks to grosbouddha, new features added to Piskel :
- modify preview speed !
- remove frames
- transparent background
v0.0whatever (aka the thing I did last night)
24 Aug 2012 : You can :
- create small animations in black (left click) and white (right click)
- and actually animations are always in 32x32 zoomed 10 times
- you can not even save them !
- add new frames for your animation
- do small ridiculous characters
On the left, the list of frames for the animation. In the 'middle', the editable canvas. On the right, the LIVE-ANIMATED-PREVIEW (rocket science stuff going on here).