piskel/dev/js/tools/drawing/Stroke.js
2017-05-22 09:56:42 +02:00

135 lines
4.8 KiB
JavaScript

/**
* @provide pskl.tools.drawing.Stroke
*
* @require pskl.utils
*/
(function() {
var ns = $.namespace('pskl.tools.drawing');
ns.Stroke = function() {
this.toolId = 'tool-stroke';
this.helpText = 'Stroke tool';
this.shortcut = pskl.service.keyboard.Shortcuts.TOOL.STROKE;
this.tooltipDescriptors = [
{key : 'shift', description : 'Hold shift to draw straight lines'}
];
// Stroke's first point coordinates (set in applyToolAt)
this.startCol = null;
this.startRow = null;
};
pskl.utils.inherit(ns.Stroke, ns.BaseTool);
ns.Stroke.prototype.supportsDynamicPenSize = function() {
return true;
};
/**
* @override
*/
ns.Stroke.prototype.applyToolAt = function(col, row, frame, overlay, event) {
this.startCol = col;
this.startRow = row;
// When drawing a stroke we don't change the model instantly, since the
// user can move his cursor to change the stroke direction and length
// dynamically. Instead we draw the (preview) stroke in a fake canvas that
// overlay the drawing canvas.
// We wait for the releaseToolAt callback to impact both the
// frame model and canvas rendering.
// The fake canvas where we will draw the preview of the stroke:
// Drawing the first point of the stroke in the fake overlay canvas:
overlay.setPixel(col, row, this.getToolColor());
};
ns.Stroke.prototype.moveToolAt = function(col, row, frame, overlay, event) {
overlay.clear();
var penSize = pskl.app.penSizeService.getPenSize();
var isStraight = event.shiftKey;
var color = this.getToolColor();
if (color == Constants.TRANSPARENT_COLOR) {
// When mousemoving the stroke tool, we draw in the canvas overlay above the drawing canvas.
// If the stroke color is transparent, we won't be
// able to see it during the movement.
// We set it to a semi-opaque white during the tool mousemove allowing to see colors below the stroke.
// When the stroke tool will be released, It will draw a transparent stroke,
// eg deleting the equivalent of a stroke.
color = Constants.SELECTION_TRANSPARENT_COLOR;
}
this.draw_(col, row, color, overlay, penSize, isStraight);
};
/**
* @override
*/
ns.Stroke.prototype.releaseToolAt = function(col, row, frame, overlay, event) {
var penSize = pskl.app.penSizeService.getPenSize();
var isStraight = event.shiftKey;
var color = this.getToolColor();
// The user released the tool to draw a line. We will compute the pixel coordinate, impact
// the model and draw them in the drawing canvas (not the fake overlay anymore)
this.draw_(col, row, color, frame, penSize, isStraight);
// For now, we are done with the stroke tool and don't need an overlay anymore:
overlay.clear();
this.raiseSaveStateEvent({
col : col,
row : row,
startCol : this.startCol,
startRow : this.startRow,
color : color,
penSize : penSize,
isStraight : isStraight
});
};
ns.Stroke.prototype.draw_ = function (col, row, color, targetFrame, penSize, isStraight) {
var linePixels;
if (isStraight) {
linePixels = pskl.PixelUtils.getUniformLinePixels(this.startCol, col, this.startRow, row);
} else {
linePixels = pskl.PixelUtils.getLinePixels(col, this.startCol, row, this.startRow);
}
//draw the square ends of the line
pskl.PixelUtils.resizePixel(linePixels[0].col, linePixels[0].row, penSize)
.forEach(function (point) {targetFrame.setPixel(point[0], point[1], color);});
pskl.PixelUtils.resizePixel(linePixels[linePixels.length - 1].col, linePixels[linePixels.length - 1].row, penSize)
.forEach(function (point) {targetFrame.setPixel(point[0], point[1],color);});
//for each step along the line, draw an x centered on that pixel of size penSize
linePixels.forEach(function (point) {
for (var i = 0; i < penSize; i++) {
targetFrame.setPixel(
point.col - Math.floor(penSize / 2) + i, point.row - Math.floor(penSize / 2) + i, color
);
targetFrame.setPixel(
point.col - Math.floor(penSize / 2) + i, point.row + Math.ceil(penSize / 2) - i - 1, color
);
//draw an additional x directly next to the first to prevent unwanted dithering
if (i !== 0) {
targetFrame.setPixel(
point.col - Math.floor(penSize / 2) + i, point.row - Math.floor(penSize / 2) + i - 1, color
);
targetFrame.setPixel(
point.col - Math.floor(penSize / 2) + i, point.row + Math.ceil(penSize / 2) - i, color
);
}
}
});
};
ns.Stroke.prototype.replay = function(frame, replayData) {
this.startCol = replayData.startCol;
this.startRow = replayData.startRow;
this.draw_(replayData.col, replayData.row, replayData.color, frame, replayData.penSize, replayData.isStraight);
};
})();