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https://github.com/piskelapp/piskel.git
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135 lines
4.8 KiB
JavaScript
135 lines
4.8 KiB
JavaScript
/**
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* @provide pskl.tools.drawing.Stroke
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*
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* @require pskl.utils
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*/
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(function() {
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var ns = $.namespace('pskl.tools.drawing');
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ns.Stroke = function() {
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this.toolId = 'tool-stroke';
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this.helpText = 'Stroke tool';
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this.shortcut = pskl.service.keyboard.Shortcuts.TOOL.STROKE;
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this.tooltipDescriptors = [
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{key : 'shift', description : 'Hold shift to draw straight lines'}
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];
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// Stroke's first point coordinates (set in applyToolAt)
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this.startCol = null;
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this.startRow = null;
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};
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pskl.utils.inherit(ns.Stroke, ns.BaseTool);
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ns.Stroke.prototype.supportsDynamicPenSize = function() {
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return true;
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};
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/**
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* @override
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*/
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ns.Stroke.prototype.applyToolAt = function(col, row, frame, overlay, event) {
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this.startCol = col;
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this.startRow = row;
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// When drawing a stroke we don't change the model instantly, since the
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// user can move his cursor to change the stroke direction and length
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// dynamically. Instead we draw the (preview) stroke in a fake canvas that
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// overlay the drawing canvas.
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// We wait for the releaseToolAt callback to impact both the
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// frame model and canvas rendering.
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// The fake canvas where we will draw the preview of the stroke:
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// Drawing the first point of the stroke in the fake overlay canvas:
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overlay.setPixel(col, row, this.getToolColor());
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};
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ns.Stroke.prototype.moveToolAt = function(col, row, frame, overlay, event) {
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overlay.clear();
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var penSize = pskl.app.penSizeService.getPenSize();
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var isStraight = event.shiftKey;
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var color = this.getToolColor();
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if (color == Constants.TRANSPARENT_COLOR) {
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// When mousemoving the stroke tool, we draw in the canvas overlay above the drawing canvas.
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// If the stroke color is transparent, we won't be
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// able to see it during the movement.
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// We set it to a semi-opaque white during the tool mousemove allowing to see colors below the stroke.
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// When the stroke tool will be released, It will draw a transparent stroke,
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// eg deleting the equivalent of a stroke.
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color = Constants.SELECTION_TRANSPARENT_COLOR;
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}
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this.draw_(col, row, color, overlay, penSize, isStraight);
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};
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/**
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* @override
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*/
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ns.Stroke.prototype.releaseToolAt = function(col, row, frame, overlay, event) {
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var penSize = pskl.app.penSizeService.getPenSize();
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var isStraight = event.shiftKey;
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var color = this.getToolColor();
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// The user released the tool to draw a line. We will compute the pixel coordinate, impact
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// the model and draw them in the drawing canvas (not the fake overlay anymore)
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this.draw_(col, row, color, frame, penSize, isStraight);
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// For now, we are done with the stroke tool and don't need an overlay anymore:
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overlay.clear();
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this.raiseSaveStateEvent({
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col : col,
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row : row,
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startCol : this.startCol,
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startRow : this.startRow,
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color : color,
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penSize : penSize,
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isStraight : isStraight
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});
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};
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ns.Stroke.prototype.draw_ = function (col, row, color, targetFrame, penSize, isStraight) {
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var linePixels;
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if (isStraight) {
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linePixels = pskl.PixelUtils.getUniformLinePixels(this.startCol, col, this.startRow, row);
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} else {
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linePixels = pskl.PixelUtils.getLinePixels(col, this.startCol, row, this.startRow);
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}
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//draw the square ends of the line
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pskl.PixelUtils.resizePixel(linePixels[0].col, linePixels[0].row, penSize)
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.forEach(function (point) {targetFrame.setPixel(point[0], point[1], color);});
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pskl.PixelUtils.resizePixel(linePixels[linePixels.length - 1].col, linePixels[linePixels.length - 1].row, penSize)
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.forEach(function (point) {targetFrame.setPixel(point[0], point[1],color);});
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//for each step along the line, draw an x centered on that pixel of size penSize
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linePixels.forEach(function (point) {
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for (var i = 0; i < penSize; i++) {
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targetFrame.setPixel(
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point.col - Math.floor(penSize / 2) + i, point.row - Math.floor(penSize / 2) + i, color
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);
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targetFrame.setPixel(
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point.col - Math.floor(penSize / 2) + i, point.row + Math.ceil(penSize / 2) - i - 1, color
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);
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//draw an additional x directly next to the first to prevent unwanted dithering
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if (i !== 0) {
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targetFrame.setPixel(
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point.col - Math.floor(penSize / 2) + i, point.row - Math.floor(penSize / 2) + i - 1, color
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);
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targetFrame.setPixel(
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point.col - Math.floor(penSize / 2) + i, point.row + Math.ceil(penSize / 2) - i, color
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);
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}
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}
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});
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};
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ns.Stroke.prototype.replay = function(frame, replayData) {
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this.startCol = replayData.startCol;
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this.startRow = replayData.startRow;
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this.draw_(replayData.col, replayData.row, replayData.color, frame, replayData.penSize, replayData.isStraight);
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};
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})();
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