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https://github.com/piskelapp/piskel.git
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178 lines
5.8 KiB
JavaScript
178 lines
5.8 KiB
JavaScript
/**
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* @provide pskl.tools.drawing.Stroke
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*
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* @require pskl.utils
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*/
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(function() {
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var ns = $.namespace('pskl.tools.drawing');
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ns.Stroke = function() {
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this.toolId = 'tool-stroke';
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this.helpText = 'Stroke tool';
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this.shortcut = pskl.service.keyboard.Shortcuts.TOOL.STROKE;
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this.tooltipDescriptors = [
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{key : 'shift', description : 'Hold shift to draw straight lines'}
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];
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// Stroke's first point coordinates (set in applyToolAt)
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this.startCol = null;
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this.startRow = null;
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};
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pskl.utils.inherit(ns.Stroke, ns.BaseTool);
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ns.Stroke.prototype.supportsDynamicPenSize = function() {
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return true;
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};
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/**
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* @override
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*/
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ns.Stroke.prototype.applyToolAt = function(col, row, frame, overlay, event) {
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this.startCol = col;
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this.startRow = row;
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// When drawing a stroke we don't change the model instantly, since the
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// user can move his cursor to change the stroke direction and length
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// dynamically. Instead we draw the (preview) stroke in a fake canvas that
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// overlay the drawing canvas.
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// We wait for the releaseToolAt callback to impact both the
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// frame model and canvas rendering.
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// The fake canvas where we will draw the preview of the stroke:
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// Drawing the first point of the stroke in the fake overlay canvas:
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overlay.setPixel(col, row, this.getToolColor());
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};
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ns.Stroke.prototype.moveToolAt = function(col, row, frame, overlay, event) {
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overlay.clear();
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if (event.shiftKey) {
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var coords = this.getStraightLineCoordinates_(col, row);
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col = coords.col;
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row = coords.row;
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}
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// When the user moussemove (before releasing), we dynamically compute the
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// pixel to draw the line and draw this line in the overlay canvas:
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var strokePoints = this.getLinePixels_(this.startCol, col, this.startRow, row);
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// Drawing current stroke:
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var color = this.getToolColor();
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var setPixel = function (p) {
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overlay.setPixel(p[0], p[1], color);
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}.bind(this);
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for (var i = 0; i < strokePoints.length; i++) {
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if (color == Constants.TRANSPARENT_COLOR) {
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// When mousemoving the stroke tool, we draw in the canvas overlay above the drawing canvas.
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// If the stroke color is transparent, we won't be
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// able to see it during the movement.
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// We set it to a semi-opaque white during the tool mousemove allowing to see colors below the stroke.
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// When the stroke tool will be released, It will draw a transparent stroke,
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// eg deleting the equivalent of a stroke.
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color = Constants.SELECTION_TRANSPARENT_COLOR;
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}
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var pixels = pskl.app.penSizeService.getPixelsForPenSize(strokePoints[i].col, strokePoints[i].row);
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pixels.forEach(setPixel);
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}
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};
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/**
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* @override
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*/
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ns.Stroke.prototype.releaseToolAt = function(col, row, frame, overlay, event) {
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var color = this.getToolColor();
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if (event.shiftKey) {
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var coords = this.getStraightLineCoordinates_(col, row);
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col = coords.col;
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row = coords.row;
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}
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var setPixel = function (p) {
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frame.setPixel(p[0], p[1], color);
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}.bind(this);
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// The user released the tool to draw a line. We will compute the pixel coordinate, impact
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// the model and draw them in the drawing canvas (not the fake overlay anymore)
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var strokePoints = this.getLinePixels_(this.startCol, col, this.startRow, row);
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for (var i = 0; i < strokePoints.length; i++) {
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// Change model:
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var pixels = pskl.app.penSizeService.getPixelsForPenSize(strokePoints[i].col, strokePoints[i].row);
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pixels.forEach(setPixel);
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}
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// For now, we are done with the stroke tool and don't need an overlay anymore:
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overlay.clear();
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this.raiseSaveStateEvent({
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pixels : strokePoints,
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color : color,
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penSize : pskl.app.penSizeService.getPenSize()
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});
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};
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ns.Stroke.prototype.replay = function(frame, replayData) {
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var color = replayData.color;
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var setPixel = function (p) {
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frame.setPixel(p[0], p[1], color);
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}.bind(this);
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replayData.pixels.forEach(function (pixel) {
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var pixels = pskl.app.penSizeService.getPixelsForPenSize(pixel.col, pixel.row, replayData.penSize);
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pixels.forEach(setPixel);
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});
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};
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/**
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* Convert col, row to be on the nearest straight line or 45 degrees diagonal.
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*/
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ns.Stroke.prototype.getStraightLineCoordinates_ = function(col, row) {
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// coordinates translated using startCol, startRow as origin
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var tCol = col - this.startCol;
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var tRow = this.startRow - row;
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var dist = Math.sqrt(Math.pow(tCol, 2) + Math.pow(tRow, 2));
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var axisDistance = Math.round(dist);
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var diagDistance = Math.round(Math.sqrt(Math.pow(dist, 2) / 2));
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var PI8 = Math.PI / 8;
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var angle = Math.atan2(tRow, tCol);
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if (angle < PI8 && angle >= -PI8) {
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row = this.startRow;
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col = this.startCol + axisDistance;
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} else if (angle >= PI8 && angle < 3 * PI8) {
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row = this.startRow - diagDistance;
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col = this.startCol + diagDistance;
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} else if (angle >= 3 * PI8 && angle < 5 * PI8) {
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row = this.startRow - axisDistance;
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col = this.startCol;
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} else if (angle >= 5 * PI8 && angle < 7 * PI8) {
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row = this.startRow - diagDistance;
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col = this.startCol - diagDistance;
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} else if (angle >= 7 * PI8 || angle < -7 * PI8) {
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row = this.startRow;
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col = this.startCol - axisDistance;
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} else if (angle >= -7 * PI8 && angle < -5 * PI8) {
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row = this.startRow + diagDistance;
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col = this.startCol - diagDistance;
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} else if (angle >= -5 * PI8 && angle < -3 * PI8) {
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row = this.startRow + axisDistance;
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col = this.startCol;
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} else if (angle >= -3 * PI8 && angle < -PI8) {
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row = this.startRow + diagDistance;
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col = this.startCol + diagDistance;
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}
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return {
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col : col,
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row : row
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};
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};
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})();
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