pixel-editor/js/_rectangle.js

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// RECT TOOL
// Saving the empty rect svg
var emptyRectangleSVG = document.getElementById("rectangle-empty-button-svg");
// and the full rect svg so that I can change them when the user changes rect modes
var fullRectangleSVG = document.getElementById("rectangle-full-button-svg");
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// The start mode is empty rectangle
var rectangleDrawMode = 'empty';
// I'm not drawing a rectangle at the beginning
var isDrawingRect = false;
// Rect coordinates
let startRectX;
let startRectY;
let endRectX;
let endRectY;
/** Starts drawing the rect, saves the start coordinates
*
* @param {*} mouseEvent
*/
function startRectDrawing(mouseEvent) {
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// Putting the tmp layer on top of everything
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TMPLayer.canvas.style.zIndex = parseInt(currentLayer.canvas.style.zIndex, 10) + 1;
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// Updating flag
isDrawingRect = true;
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// Saving the start coords of the rect
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let cursorPos = Input.getCursorPosition(mouseEvent);
startRectX = Math.floor(cursorPos[0] / zoom) + 0.5;
startRectY = Math.floor(cursorPos[1] / zoom) + 0.5;
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drawRectangle(startRectX, startRectY);
}
/** Updates the rectangle preview depending on the position of the mouse
*
* @param {*} mouseEvent The mouseEvent from which we'll get the mouse position
*/
function updateRectDrawing(mouseEvent) {
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let pos = Input.getCursorPosition(mouseEvent);
// Drawing the rect at the right position
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drawRectangle(Math.floor(pos[0] / zoom) + 0.5, Math.floor(pos[1] / zoom) + 0.5);
}
/** Finishes drawing the rect, decides the end coordinates and moves the preview rectangle to the
* current layer
*
* @param {*} mouseEvent event from which we'll get the mouse position
*/
function endRectDrawing(mouseEvent) {
// Getting the end position
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let currentPos = Input.getCursorPosition(mouseEvent);
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let tmpContext = TMPLayer.context;
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endRectX = Math.floor(currentPos[0] / zoom) + 0.5;
endRectY = Math.floor(currentPos[1] / zoom) + 0.5;
// Inverting end and start (start must always be the top left corner)
if (endRectX < startRectX) {
let tmp = endRectX;
endRectX = startRectX;
startRectX = tmp;
}
// Same for the y
if (endRectY < startRectY) {
let tmp = endRectY;
endRectY = startRectY;
startRectY = tmp;
}
// Resetting this
isDrawingRect = false;
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// Drawing the rect
startRectY -= 0.5;
endRectY -= 0.5;
endRectX -= 0.5;
startRectX -= 0.5;
// Setting the correct linewidth and colour
currentLayer.context.lineWidth = tool.rectangle.brushSize;
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// Drawing the rect using 4 lines
line(startRectX, startRectY, endRectX, startRectY, tool.rectangle.brushSize);
line(endRectX, startRectY, endRectX, endRectY, tool.rectangle.brushSize);
line(endRectX, endRectY, startRectX, endRectY, tool.rectangle.brushSize);
line(startRectX, endRectY, startRectX, startRectY, tool.rectangle.brushSize);
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// If I have to fill it, I do so
if (rectangleDrawMode == 'fill') {
currentLayer.context.fillRect(startRectX, startRectY, endRectX - startRectX, endRectY - startRectY);
}
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// Clearing the tmp canvas
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tmpContext.clearRect(0, 0, TMPLayer.canvas.width, TMPLayer.canvas.height);
}
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/** Draws a rectangle with end coordinates given by x and y on the tmp layer (draws
* the preview for the rectangle tool)
*
* @param {*} x The current end x of the rectangle
* @param {*} y The current end y of the rectangle
*/
function drawRectangle(x, y) {
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// Getting the tmp context
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let tmpContext = TMPLayer.context;
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// Clearing the tmp canvas
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tmpContext.clearRect(0, 0, TMPLayer.canvas.width, TMPLayer.canvas.height);
// Drawing the rect
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tmpContext.lineWidth = tool.rectangle.brushSize;
// Drawing the rect
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tmpContext.beginPath();
if ((tool.rectangle.brushSize % 2 ) == 0) {
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tmpContext.rect(startRectX - 0.5, startRectY - 0.5, x - startRectX, y - startRectY);
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}
else {
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tmpContext.rect(startRectX, startRectY, x - startRectX, y - startRectY);
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}
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tmpContext.setLineDash([]);
tmpContext.stroke();
}
/** Sets the correct tool icon depending on its mode
*
*/
function setRectToolSvg() {
if (rectangleDrawMode == 'empty') {
emptyRectangleSVG.setAttribute('display', 'visible');
fullRectangleSVG.setAttribute('display', 'none');
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}
else {
emptyRectangleSVG.setAttribute('display', 'none');
fullRectangleSVG.setAttribute('display', 'visible');
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}
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}