pixel-editor/js/_rectangle.js

146 lines
4.2 KiB
JavaScript
Raw Normal View History

// Saving the empty rect svg
var emptySVG = document.getElementById("empty-button-svg");
// and the full rect svg so that I can change them when the user changes rect modes
var fullSVG = document.getElementById("full-button-svg");
2020-03-07 18:49:01 +03:00
// The start mode is empty rectangle
var drawMode = 'empty';
// I'm not drawing a rectangle at the beginning
var isDrawingRect = false;
// Rect coordinates
let startRectX;
let startRectY;
let endRectX;
let endRectY;
/** Starts drawing the rect, saves the start coordinates
*
* @param {*} mouseEvent
*/
function startRectDrawing(mouseEvent) {
2020-04-04 10:41:56 +03:00
// Putting the vfx layer on top of everything
VFXCanvas.style.zIndex = MAX_Z_INDEX;
// Updating flag
isDrawingRect = true;
2020-04-04 10:41:56 +03:00
// Saving the start coords of the rect
let cursorPos = getCursorPosition(mouseEvent);
startRectX = Math.floor(cursorPos[0] / zoom) + 0.5;
startRectY = Math.floor(cursorPos[1] / zoom) + 0.5;
2020-04-04 10:41:56 +03:00
drawRectangle(startRectX, startRectY);
}
/** Updates the rectangle preview depending on the position of the mouse
*
* @param {*} mouseEvent The mouseEvent from which we'll get the mouse position
*/
function updateRectDrawing(mouseEvent) {
let pos = getCursorPosition(mouseEvent);
// Drawing the rect at the right position
drawRectangle(Math.round(pos[0] / zoom) + 0.5, Math.round(pos[1] / zoom) + 0.5);
}
/** Finishes drawing the rect, decides the end coordinates and moves the preview rectangle to the
* current layer
*
* @param {*} mouseEvent event from which we'll get the mouse position
*/
function endRectDrawing(mouseEvent) {
// Getting the end position
let currentPos = getCursorPosition(mouseEvent);
let vfxContext = VFXCanvas.getContext("2d");
endRectX = Math.round(currentPos[0] / zoom) + 0.5;
endRectY = Math.round(currentPos[1] / zoom) + 0.5;
// Inverting end and start (start must always be the top left corner)
if (endRectX < startRectX) {
let tmp = endRectX;
endRectX = startRectX;
startRectX = tmp;
}
// Same for the y
if (endRectY < startRectY) {
let tmp = endRectY;
endRectY = startRectY;
startRectY = tmp;
}
// Resetting this
isDrawingRect = false;
2020-03-07 18:49:01 +03:00
// Drawing the rect
startRectY -= 0.5;
endRectY -= 0.5;
endRectX -= 0.5;
startRectX -= 0.5;
// Setting the correct linewidth and colour
currentLayer.context.lineWidth = tool.rectangle.brushSize;
2020-03-07 18:49:01 +03:00
currentLayer.context.fillStyle = currentGlobalColor;
// Drawing the rect using 4 lines
line(startRectX, startRectY, endRectX, startRectY, tool.rectangle.brushSize);
line(endRectX, startRectY, endRectX, endRectY, tool.rectangle.brushSize);
line(endRectX, endRectY, startRectX, endRectY, tool.rectangle.brushSize);
line(startRectX, endRectY, startRectX, startRectY, tool.rectangle.brushSize);
2020-03-07 18:49:01 +03:00
// If I have to fill it, I do so
if (drawMode == 'fill') {
currentLayer.context.fillRect(startRectX, startRectY, endRectX - startRectX, endRectY - startRectY);
}
// Clearing the vfx canvas
vfxContext.clearRect(0, 0, VFXCanvas.width, VFXCanvas.height);
}
/** Draws a rectangle with end coordinates given by x and y on the VFX layer (draws
* the preview for the rectangle tool)
*
* @param {*} x The current end x of the rectangle
* @param {*} y The current end y of the rectangle
*/
function drawRectangle(x, y) {
// Getting the vfx context
let vfxContext = VFXCanvas.getContext("2d");
// Clearing the vfx canvas
vfxContext.clearRect(0, 0, VFXCanvas.width, VFXCanvas.height);
// Drawing the rect
vfxContext.lineWidth = tool.rectangle.brushSize;
vfxContext.strokeStyle = currentGlobalColor;
// Drawing the rect
vfxContext.beginPath();
if ((tool.rectangle.brushSize % 2 ) == 0) {
2020-03-15 18:32:48 +03:00
vfxContext.rect(startRectX - 0.5, startRectY - 0.5, x - startRectX, y - startRectY);
}
else {
vfxContext.rect(startRectX, startRectY, x - startRectX, y - startRectY);
}
vfxContext.setLineDash([]);
2020-04-04 10:41:56 +03:00
vfxContext.stroke();
}
/** Sets the correct tool icon depending on its mode
*
*/
function setRectToolSvg() {
2020-04-04 10:41:56 +03:00
if (drawMode == 'empty') {
emptySVG.setAttribute('display', 'visible');
fullSVG.setAttribute('display', 'none');
}
else {
emptySVG.setAttribute('display', 'none');
fullSVG.setAttribute('display', 'visible');
}
}
function applyChanges() {
2020-04-04 10:41:56 +03:00
VFXCanvas.style.zIndex = MIN_Z_INDEX;
}