2021-12-06 19:37:43 +03:00
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class File {
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// Canvas, canvas state
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canvasSize = [];
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zoom = 7;
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canvasView = document.getElementById("canvas-view");
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// Layers
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layers = [];
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currentLayer = undefined;
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VFXLayer = undefined;
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TMPLayer = undefined;
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pixelGrid = undefined;
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checkerBoard = undefined
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// Canvas resize attributes
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// Resize canvas pop up window
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resizeCanvasContainer = document.getElementById("resize-canvas");
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// Start pivot
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rcPivot = "middle";
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// Selected pivot button
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currentPivotObject = undefined;
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// Border offsets
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rcBorders = {left: 0, right: 0, top: 0, bottom: 0};
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// Sprite scaling attributes
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openResizeCanvasWindow() {
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// Initializes the inputs
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this.initResizeCanvasInputs();
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Dialogue.showDialogue('resize-canvas');
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}
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initResizeCanvasInputs() {
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// Getting the pivot buttons
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let buttons = document.getElementsByClassName("pivot-button");
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// Adding the event handlers for them
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for (let i=0; i<buttons.length; i++) {
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Events.on("click", buttons[i], this.changePivot.bind(this));
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if (buttons[i].getAttribute("value").includes("middle")) {
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this.currentPivotObject = buttons[i];
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}
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}
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document.getElementById("rc-width").value = currFile.canvasSize[0];
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document.getElementById("rc-height").value = currFile.canvasSize[1];
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Events.on("change", "rc-border-left", this.rcChangedBorder.bind(this));
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Events.on("change", "rc-border-right", this.rcChangedBorder.bind(this));
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Events.on("change", "rc-border-top", this.rcChangedBorder.bind(this));
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Events.on("change", "rc-border-bottom", this.rcChangedBorder.bind(this));
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Events.on("change", "rc-width", this.rcChangedSize.bind(this));
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Events.on("change", "rc-height", this.rcChangedSize.bind(this));
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Events.on("click", "resize-canvas-confirm", this.resizeCanvas.bind(this));
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}
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/** Fired when a border offset is changed: it updates the width and height
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*/
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rcChangedBorder() {
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this.rcUpdateBorders();
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document.getElementById("rc-width").value = parseInt(currFile.canvasSize[0]) +
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this.rcBorders.left + this.rcBorders.right;
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document.getElementById("rc-height").value = parseInt(currFile.canvasSize[1]) +
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this.rcBorders.top + this.rcBorders.bottom;
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}
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/** Fired when width or height are changed: updates the border offsets
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*/
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rcChangedSize() {
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let widthOffset = Math.abs(document.getElementById("rc-width").value) - currFile.canvasSize[0];
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let heightOffset = Math.abs(document.getElementById("rc-height").value) - currFile.canvasSize[1];
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let left = Math.round(widthOffset / 2);
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let right = widthOffset - left;
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let top = Math.round(heightOffset / 2);
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let bottom = heightOffset - top;
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document.getElementById("rc-border-left").value = left;
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document.getElementById("rc-border-right").value = right;
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document.getElementById("rc-border-top").value = top;
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document.getElementById("rc-border-bottom").value = bottom;
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this.rcBorders.left = left;
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this.rcBorders.right = right;
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this.rcBorders.top = top;
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this.rcBorders.bottom = bottom;
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}
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/** Resizes the canvas
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*
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* @param {*} event The event that triggered the canvas resizing
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* @param {*} size The new size of the picture
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* @param {*} customData Used when ctrl+z ing
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* @param {*} saveHistory Should I save the history? You shouldn't if you're undoing
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*/
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resizeCanvas(event, size, customData, saveHistory = true) {
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console.log("resizing");
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let imageDatas = [];
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let leftOffset = 0;
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let topOffset = 0;
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let copiedDataIndex = 0;
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// If I'm undoing and I'm not trimming, I manually put the values in the window
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if (size != null && customData == null) {
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document.getElementById("rc-width").value = size.x;
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document.getElementById("rc-height").value = size.y;
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this.rcChangedSize();
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}
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this.rcUpdateBorders();
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// Save all imageDatas
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for (let i=0; i<currFile.layers.length; i++) {
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if (currFile.layers[i].hasCanvas()) {
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imageDatas.push(currFile.layers[i].context.getImageData(
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0, 0, currFile.canvasSize[0], currFile.canvasSize[1])
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);
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}
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}
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// Saving the history only if I'm not already undoing or redoing
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if (saveHistory && event != null) {
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// Saving history
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new HistoryState().ResizeCanvas(
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{x: parseInt(currFile.canvasSize[0]) + this.rcBorders.left + this.rcBorders.right,
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y: parseInt(currFile.canvasSize[1]) + this.rcBorders.top + this.rcBorders.bottom},
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{x: currFile.canvasSize[0],
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y: currFile.canvasSize[1]},
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imageDatas.slice(), customData != null && saveHistory
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);
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}
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currFile.canvasSize[0] = parseInt(currFile.canvasSize[0]) +
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this.rcBorders.left + this.rcBorders.right;
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currFile.canvasSize[1] = parseInt(currFile.canvasSize[1]) +
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this.rcBorders.top + this.rcBorders.bottom;
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// Resize the canvases
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for (let i=0; i<currFile.layers.length; i++) {
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currFile.layers[i].canvas.width = currFile.canvasSize[0];
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currFile.layers[i].canvas.height = currFile.canvasSize[1];
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currFile.layers[i].resize();
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}
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// Regenerate the checkerboard
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currFile.checkerBoard.fillCheckerboard();
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currFile.pixelGrid.fillPixelGrid();
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// Put the imageDatas in the right position
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switch (this.rcPivot)
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{
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case 'topleft':
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leftOffset = 0;
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topOffset = 0;
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break;
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case 'top':
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leftOffset = (this.rcBorders.left + this.rcBorders.right) / 2;
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topOffset = 0;
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break;
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case 'topright':
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leftOffset = this.rcBorders.left + this.rcBorders.right;
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topOffset = 0;
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break;
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case 'left':
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leftOffset = 0;
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topOffset = (this.rcBorders.top + this.rcBorders.bottom) / 2;
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break;
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case 'middle':
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leftOffset = (this.rcBorders.left + this.rcBorders.right) / 2;
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topOffset = (this.rcBorders.top + this.rcBorders.bottom) / 2;
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break;
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case 'right':
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leftOffset = this.rcBorders.left + this.rcBorders.right;
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topOffset = (this.rcBorders.top + this.rcBorders.bottom) / 2;
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break;
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case 'bottomleft':
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leftOffset = 0;
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topOffset = this.rcBorders.top + this.rcBorders.bottom;
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break;
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case 'bottom':
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leftOffset = (this.rcBorders.left + this.rcBorders.right) / 2;
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topOffset = this.rcBorders.top + this.rcBorders.bottom;
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break;
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case 'bottomright':
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leftOffset = this.rcBorders.left + this.rcBorders.right;
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topOffset = this.rcBorders.top + this.rcBorders.bottom;
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break;
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default:
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break;
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}
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// Putting all the data for each layer with the right offsets (decided by the pivot)
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for (let i=0; i<currFile.layers.length; i++) {
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if (currFile.layers[i].hasCanvas()) {
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if (customData == undefined) {
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currFile.layers[i].context.putImageData(imageDatas[copiedDataIndex], leftOffset, topOffset);
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}
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else {
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currFile.layers[i].context.putImageData(customData[copiedDataIndex], 0, 0);
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}
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currFile.layers[i].updateLayerPreview();
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copiedDataIndex++;
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}
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}
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Dialogue.closeDialogue();
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}
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/** Trims the canvas so tat the sprite is perfectly contained in it
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*
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* @param {*} event
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* @param {*} saveHistory Should I save the history? You shouldn't if you're undoing
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*/
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trimCanvas(event, saveHistory) {
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let minY = Infinity;
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let minX = Infinity;
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let maxX = -Infinity;
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let maxY = -Infinity;
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let tmp;
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let imageDatas = [];
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let historySave = saveHistory == null;
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let prevPivot = rcPivot;
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this.rcPivot = "topleft";
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// Computing the min and max coordinates in which there's a non empty pixel
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for (let i=1; i<currFile.layers.length - nAppLayers; i++) {
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let imageData = currFile.layers[i].context.getImageData(0, 0, currFile.canvasSize[0], currFile.canvasSize[1]);
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let pixelPosition;
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for (let i=imageData.data.length - 1; i>= 0; i-=4) {
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if (!Util.isPixelEmpty(
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[imageData.data[i - 3], imageData.data[i - 2],
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-imageData.data[i - 1], imageData.data[i]])) {
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pixelPosition = getPixelPosition(i);
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// max x
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if (pixelPosition[0] > maxX) {
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maxX = pixelPosition[0];
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}
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// min x
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if (pixelPosition[0] < minX) {
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minX = pixelPosition[0];
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}
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// max y
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if (pixelPosition[1] > maxY) {
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maxY = pixelPosition[1];
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}
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// min y
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if (pixelPosition[1] < minY) {
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minY = pixelPosition[1];
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}
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}
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}
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}
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tmp = minY;
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minY = maxY;
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maxY = tmp;
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minY = currFile.canvasSize[1] - minY;
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maxY = currFile.canvasSize[1] - maxY;
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// Setting the borders coherently with the values I've just computed
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this.rcBorders.right = (maxX - currFile.canvasSize[0]) + 1;
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this.rcBorders.left = -minX;
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this.rcBorders.top = maxY - currFile.canvasSize[1] + 1;
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this.rcBorders.bottom = -minY;
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// Saving the data
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for (let i=0; i<currFile.layers.length; i++) {
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if (currFile.layers[i].hasCanvas()) {
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imageDatas.push(currFile.layers[i].context.getImageData(minX - 1, currFile.layers[i].canvasSize[1] - maxY, maxX-minX + 1, maxY-minY + 1));
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}
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}
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//console.log("sx: " + borders.left + "dx: " + borders.right + "top: " + borders.top + "btm: " + borders.bottom);
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document.getElementById("rc-border-left").value = this.rcBorders.left;
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document.getElementById("rc-border-right").value = this.rcBorders.right;
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document.getElementById("rc-border-top").value = this.rcBorders.top;
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document.getElementById("rc-border-bottom").value = this.rcBorders.bottom;
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// Resizing the canvas with the decided border offsets
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this.resizeCanvas(null, null, imageDatas.slice(), historySave);
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// Resetting the previous pivot
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this.rcPivot = prevPivot;
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}
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rcUpdateBorders() {
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// Getting input
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this.rcBorders.left = document.getElementById("rc-border-left").value;
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this.rcBorders.right = document.getElementById("rc-border-right").value;
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this.rcBorders.top = document.getElementById("rc-border-top").value;
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this.rcBorders.bottom = document.getElementById("rc-border-bottom").value;
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// Validating input
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this.rcBorders.left == "" ? this.rcBorders.left = 0 : this.rcBorders.left = Math.round(parseInt(this.rcBorders.left));
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this.rcBorders.right == "" ? this.rcBorders.right = 0 : this.rcBorders.right = Math.round(parseInt(this.rcBorders.right));
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this.rcBorders.top == "" ? this.rcBorders.top = 0 : this.rcBorders.top = Math.round(parseInt(this.rcBorders.top));
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this.rcBorders.bottom == "" ? this.rcBorders.bottom = 0 : this.rcBorders.bottom = Math.round(parseInt(this.rcBorders.bottom));
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}
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changePivot(event) {
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this.rcPivot = event.target.getAttribute("value");
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// Setting the selected class
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this.currentPivotObject.classList.remove("rc-selected-pivot");
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this.currentPivotObject = event.target;
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this.currentPivotObject.classList.add("rc-selected-pivot");
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}
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}
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let currFile = new File();
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