pixel-editor/js/_rectangle.js

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JavaScript
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// Saving the empty rect svg
var emptySVG = document.getElementById("empty-button-svg");
// and the full rect svg so that I can change them when the user changes rect modes
var fullSVG = document.getElementById("full-button-svg");
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// The start mode is empty rectangle
var drawMode = 'empty';
// I'm not drawing a rectangle at the beginning
var isDrawingRect = false;
// Rect coordinates
let startRectX;
let startRectY;
let endRectX;
let endRectY;
/** Starts drawing the rect, saves the start coordinates
*
* @param {*} mouseEvent
*/
function startRectDrawing(mouseEvent) {
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// Putting the vfx layer on top of everything
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VFXCanvas.style.zIndex = parseInt(currentLayer.canvas.style.zIndex, 10) + 1;;
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// Updating flag
isDrawingRect = true;
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// Saving the start coords of the rect
let cursorPos = getCursorPosition(mouseEvent);
startRectX = Math.floor(cursorPos[0] / zoom) + 0.5;
startRectY = Math.floor(cursorPos[1] / zoom) + 0.5;
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drawRectangle(startRectX, startRectY);
}
/** Updates the rectangle preview depending on the position of the mouse
*
* @param {*} mouseEvent The mouseEvent from which we'll get the mouse position
*/
function updateRectDrawing(mouseEvent) {
let pos = getCursorPosition(mouseEvent);
// Drawing the rect at the right position
drawRectangle(Math.round(pos[0] / zoom) + 0.5, Math.round(pos[1] / zoom) + 0.5);
}
/** Finishes drawing the rect, decides the end coordinates and moves the preview rectangle to the
* current layer
*
* @param {*} mouseEvent event from which we'll get the mouse position
*/
function endRectDrawing(mouseEvent) {
// Getting the end position
let currentPos = getCursorPosition(mouseEvent);
let vfxContext = VFXCanvas.getContext("2d");
endRectX = Math.round(currentPos[0] / zoom) + 0.5;
endRectY = Math.round(currentPos[1] / zoom) + 0.5;
// Inverting end and start (start must always be the top left corner)
if (endRectX < startRectX) {
let tmp = endRectX;
endRectX = startRectX;
startRectX = tmp;
}
// Same for the y
if (endRectY < startRectY) {
let tmp = endRectY;
endRectY = startRectY;
startRectY = tmp;
}
// Resetting this
isDrawingRect = false;
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// Drawing the rect
startRectY -= 0.5;
endRectY -= 0.5;
endRectX -= 0.5;
startRectX -= 0.5;
// Setting the correct linewidth and colour
currentLayer.context.lineWidth = tool.rectangle.brushSize;
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currentLayer.context.fillStyle = currentGlobalColor;
// Drawing the rect using 4 lines
line(startRectX, startRectY, endRectX, startRectY, tool.rectangle.brushSize);
line(endRectX, startRectY, endRectX, endRectY, tool.rectangle.brushSize);
line(endRectX, endRectY, startRectX, endRectY, tool.rectangle.brushSize);
line(startRectX, endRectY, startRectX, startRectY, tool.rectangle.brushSize);
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// If I have to fill it, I do so
if (drawMode == 'fill') {
currentLayer.context.fillRect(startRectX, startRectY, endRectX - startRectX, endRectY - startRectY);
}
// Clearing the vfx canvas
vfxContext.clearRect(0, 0, VFXCanvas.width, VFXCanvas.height);
}
/** Draws a rectangle with end coordinates given by x and y on the VFX layer (draws
* the preview for the rectangle tool)
*
* @param {*} x The current end x of the rectangle
* @param {*} y The current end y of the rectangle
*/
function drawRectangle(x, y) {
// Getting the vfx context
let vfxContext = VFXCanvas.getContext("2d");
// Clearing the vfx canvas
vfxContext.clearRect(0, 0, VFXCanvas.width, VFXCanvas.height);
// Drawing the rect
vfxContext.lineWidth = tool.rectangle.brushSize;
vfxContext.strokeStyle = currentGlobalColor;
// Drawing the rect
vfxContext.beginPath();
if ((tool.rectangle.brushSize % 2 ) == 0) {
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vfxContext.rect(startRectX - 0.5, startRectY - 0.5, x - startRectX, y - startRectY);
}
else {
vfxContext.rect(startRectX, startRectY, x - startRectX, y - startRectY);
}
vfxContext.setLineDash([]);
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vfxContext.stroke();
}
/** Sets the correct tool icon depending on its mode
*
*/
function setRectToolSvg() {
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if (drawMode == 'empty') {
emptySVG.setAttribute('display', 'visible');
fullSVG.setAttribute('display', 'none');
}
else {
emptySVG.setAttribute('display', 'none');
fullSVG.setAttribute('display', 'visible');
}
}
function applyChanges() {
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//VFXCanvas.style.zIndex = MIN_Z_INDEX;
}