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https://github.com/lospec/pixel-editor.git
synced 2023-08-10 21:12:51 +03:00
Fixed rectangle tool bug
Switching tool from the rectangle caused the editor to freeze.
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03ba3fe245
@ -1,6 +1,5 @@
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//draw a line between two points on canvas
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function line(x0,y0,x1,y1, brushSize) {
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var dx = Math.abs(x1-x0);
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var dy = Math.abs(y1-y0);
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var sx = (x0 < x1 ? 1 : -1);
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@ -21,35 +20,17 @@ function line(x0,y0,x1,y1, brushSize) {
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//if we've reached the end goal, exit the loop
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if ((x0==x1) && (y0==y1)) break;
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var e2 = 2*err;
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if (e2 >-dy) {err -=dy; x0+=sx;}
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if (e2 < dx) {err +=dx; y0+=sy;}
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}
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if (e2 >-dy) {
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err -=dy;
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x0+=sx;
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}
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//draw a line between two points on canvas
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function lineOnLayer(x0,y0,x1,y1, brushSize, context) {
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var dx = Math.abs(x1-x0);
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var dy = Math.abs(y1-y0);
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var sx = (x0 < x1 ? 1 : -1);
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var sy = (y0 < y1 ? 1 : -1);
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var err = dx-dy;
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while (true) {
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//set pixel
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// If the current tool is the brush
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if (currentTool.name == 'pencil' || currentTool.name == 'rectangle') {
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// I fill the rect
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context.fillRect(x0-Math.floor(brushSize/2), y0-Math.floor(brushSize/2), brushSize, brushSize);
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} else if (currentTool.name == 'eraser') {
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// In case I'm using the eraser I must clear the rect
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context.clearRect(x0-Math.floor(tool.eraser.brushSize/2), y0-Math.floor(tool.eraser.brushSize/2), tool.eraser.brushSize, tool.eraser.brushSize);
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if (e2 < dx) {
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err +=dx;
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y0+=sy;
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}
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//if we've reached the end goal, exit the loop
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if ((x0==x1) && (y0==y1)) break;
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var e2 = 2*err;
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if (e2 >-dy) {err -=dy; x0+=sx;}
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if (e2 < dx) {err +=dx; y0+=sy;}
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console.log(x0 + ", " + x1);
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}
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}
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@ -143,7 +143,7 @@ window.addEventListener("mouseup", function (mouseEvent) {
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else if (currentTool.name == 'rectselect' && isRectSelecting) {
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endRectSelection(mouseEvent);
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}
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else if (currentTool.name == 'rectangle') {
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else if (currentTool.name == 'rectangle' && isDrawingRect) {
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endRectDrawing(mouseEvent);
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currentLayer.updateLayerPreview();
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}
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@ -16,6 +16,7 @@ on('click',"pencil-smaller-button", function(){
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//eraser
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on('click',"eraser-button", function(){
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console.log("selecting eraser");
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tool.eraser.switchTo();
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}, false);
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@ -31,7 +32,7 @@ on('click',"eraser-smaller-button", function(e){
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}, false);
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// rectangle
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on('click','rectangle-button', function(){
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on('click','rectangle-button', function(e){
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// If the user clicks twice on the button, they change the draw mode
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if (currentTool.name == 'rectangle') {
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if (drawMode == 'empty') {
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@ -40,9 +40,6 @@ class Tool {
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//switch to this tool (replaced global changeTool())
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switchTo () {
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console.log('changing tool to',this.name)
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// Ending any selection in progress
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if (currentTool.name.includes("select") && !this.name.includes("select") && !selectionCanceled) {
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endSelection();
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@ -111,8 +111,8 @@
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<li class="expanded">
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<button title="Rectangle Tool (U)" id="rectangle-button">{{svg "rectangle.svg" width="32" height="32" id = "empty-button-svg"}}
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{{svg "fullrect.svg" width="32" height="32" id = "full-button-svg" display = "none"}}</button>
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<button title="Increase Brush Size" id="rectangle-bigger-button" class="tools-menu-sub-button">{{svg "plus.svg" width="12" height="12"}}</button>
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<button title="Decrease Brush Size" id="rectangle-smaller-button" class="tools-menu-sub-button">{{svg "minus.svg" width="12" height="12"}}</button>
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<button title="Increase Rectangle Size" id="rectangle-bigger-button" class="tools-menu-sub-button">{{svg "plus.svg" width="12" height="12"}}</button>
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<button title="Decrease Rectangle Size" id="rectangle-smaller-button" class="tools-menu-sub-button">{{svg "minus.svg" width="12" height="12"}}</button>
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</li>
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<li><button title="Fill Tool (F)" id="fill-button">{{svg "fill.svg" width="32" height="32"}}</button></li>
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