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https://github.com/lospec/pixel-editor.git
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Started selection dragging
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parent
de2479b007
commit
06f534e38e
@ -68,16 +68,15 @@ class MoveSelectionTool extends DrawingTool {
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onDrag(mousePos) {
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super.onDrag(mousePos);
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this.currSelection = this.selectionTool.moveAnts(mousePos[0]/currFile.zoom,
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mousePos[1]/currFile.zoom, this.currSelection.width, this.currSelection.height);
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// TODO: add (or subtract?) vector (boundingBoxCenter - canvasCenter);
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this.selectionTool.moveOffset = [Math.floor(mousePos[0] / currFile.zoom - currFile.canvasSize[0] / 2),
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Math.floor(mousePos[1] / currFile.zoom - currFile.canvasSize[1] / 2)];
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// clear the entire tmp layer
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currFile.TMPLayer.context.clearRect(0, 0, currFile.TMPLayer.canvas.width, currFile.TMPLayer.canvas.height);
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currFile.TMPLayer.context.clearRect(0, 0, currFile.TMPLayer.canvas.width, currFile.TMPLayer.canvas.height);
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// put the image data on the tmp layer with offset
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currFile.TMPLayer.context.putImageData(
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this.currSelection.data,
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Math.floor(mousePos[0] / currFile.zoom - this.currSelection.width / 2),
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Math.floor(mousePos[1] / currFile.zoom - this.currSelection.height / 2));
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currFile.TMPLayer.context.putImageData(this.currSelection,
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this.selectionTool.moveOffset[0], this.selectionTool.moveOffset[1]);
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this.selectionTool.drawSelectedArea();
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}
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onEnd(mousePos) {
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@ -1,5 +1,4 @@
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class RectangularSelectionTool extends SelectionTool {
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currSelection = {};
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constructor (name, options, switchFunc, moveTool) {
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super(name, options, switchFunc, moveTool);
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@ -46,6 +45,7 @@ class RectangularSelectionTool extends SelectionTool {
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onEnd(mousePos) {
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super.onEnd(mousePos);
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new HistoryState().EditCanvas();
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// Getting the end position
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@ -69,40 +69,10 @@ class RectangularSelectionTool extends SelectionTool {
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this.boundingBox.minY = this.startMousePos[1] - 1;
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this.boundingBox.maxY = this.endMousePos[1] + 1;
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// Switch to the move tool so that the user can move the selection
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this.switchFunc(this.moveTool);
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// Obtain the selected pixels
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this.getSelection();
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// Switch to the move tool so that the user can move the selection
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this.switchFunc(this.moveTool);
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this.moveTool.setSelectionData(null, this);
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/*
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// Switch to the move tool so that the user can move the selection
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this.switchFunc(this.moveTool);
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// Preparing data for the move tool
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let dataWidth = this.endMousePos[0] - this.startMousePos[0];
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let dataHeight = this.endMousePos[1] - this.startMousePos[1];
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this.currSelection = {
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left: this.startMousePos[0], right: this.endMousePos[0],
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top: this.startMousePos[1], bottom: this.endMousePos[1],
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width: dataWidth,
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height: dataHeight,
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data: currFile.currentLayer.context.getImageData(
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this.startMousePos[0], this.startMousePos[1],
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dataWidth + 1, dataHeight + 1)
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};
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// Moving the selection to the TMP layer. It will be moved back to the original
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// layer if the user will cancel or end the selection
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currFile.currentLayer.context.clearRect(this.startMousePos[0], this.startMousePos[1],
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dataWidth + 1, dataHeight + 1);
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// Moving those pixels from the current layer to the tmp layer
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currFile.TMPLayer.context.putImageData(this.currSelection.data, this.startMousePos[0], this.startMousePos[1]);
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this.moveTool.setSelectionData(this.currSelection, this);*/
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this.moveTool.setSelectionData(this.getSelection(), this);
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}
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copySelection() {
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@ -13,9 +13,12 @@ class SelectionTool extends Tool {
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boundingBox = {minX: 9999999, maxX: -1, minY: 9999999, maxY: -1};
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currSelection = {};
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outlineData = undefined;
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previewData = undefined;
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selectedPixel = undefined;
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moveOffset = [0, 0];
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constructor(name, options, switchFunc, moveTool) {
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super(name, options);
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@ -31,6 +34,7 @@ class SelectionTool extends Tool {
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this.boundingBox = {minX: 9999999, maxX: -1, minY: 9999999, maxY: -1};
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this.currSelection = {};
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this.moveOffset = [0, 0];
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this.updateBoundingBox(mouseX, mouseY);
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}
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@ -49,7 +53,8 @@ class SelectionTool extends Tool {
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copySelection(){}
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cursorInSelectedArea(mousePos) {
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let floored = [Math.floor(mousePos[0] / currFile.zoom), Math.floor(mousePos[1] / currFile.zoom)];
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let floored = [Math.floor(mousePos[0] / currFile.zoom) + this.moveOffset[0],
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Math.floor(mousePos[1] / currFile.zoom) + this.moveOffset[1]];
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if (this.currSelection[floored] != undefined)
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return true;
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@ -114,15 +119,11 @@ class SelectionTool extends Tool {
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let selected = [];
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let visited = {};
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let data = currFile.VFXLayer.context.getImageData(0, 0, currFile.canvasSize[0], currFile.canvasSize[1]).data;
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/*
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currFile.VFXLayer.context.fillStyle = "red";
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currFile.VFXLayer.context.fillRect(this.boundingBox.minX, this.boundingBox.minY, 1, 1);
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currFile.VFXLayer.context.fillRect(this.boundingBox.maxX, this.boundingBox.minY, 1, 1);
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currFile.VFXLayer.context.fillRect(this.boundingBox.minX, this.boundingBox.maxY, 1, 1);
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currFile.VFXLayer.context.fillRect(this.boundingBox.maxX, this.boundingBox.maxY, 1, 1);
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*/
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let currLayerData = currFile.currentLayer.context.getImageData(0, 0, currFile.canvasSize[0], currFile.canvasSize[1]).data;
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// BFS: a pixel that causes the algorithm to visit a pixel of the bounding box is outside the
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// selection. Otherwise, since the algorithm stops visiting when it reaches the outline,
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// the pixel is inside the selection (and so are all the ones that have been visited)
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for (let x=this.boundingBox.minX-1; x<=this.boundingBox.maxX+1; x++) {
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for (let y=this.boundingBox.minY-1; y<=this.boundingBox.maxY+1; y++) {
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if (visited[[x, y]] == undefined) {
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@ -136,9 +137,39 @@ class SelectionTool extends Tool {
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}
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}
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// Save the selection outline
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this.outlineData = currFile.VFXLayer.context.getImageData(this.boundingBox.minX,
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this.boundingBox.minY, this.boundingBox.maxX - this.boundingBox.minX,
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this.boundingBox.maxY - this.boundingBox.minY);
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// Create the image data containing the selected pixels
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this.previewData = new ImageData(currFile.canvasSize[0], currFile.canvasSize[1]);
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// Save the selected pixels so that they can be moved and pasted back in the right place
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for (const key in this.currSelection) {
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currFile.VFXLayer.context.fillStyle = "blue";
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currFile.VFXLayer.context.fillRect(parseInt(key.split(",")[0]), parseInt(key.split(",")[1]), 1, 1);
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let x = parseInt(key.split(",")[0]);
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let y = parseInt(key.split(",")[1]);
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let index = (y * currFile.canvasSize[1] + x) * 4;
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for (let i=0; i<4; i++) {
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// Save the pixel
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this.previewData.data[index + i] = currLayerData[index + i];
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// Delete the data below
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currLayerData[index + i] = 0;
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}
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}
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this.drawSelectedArea();
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return this.previewData;
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}
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drawSelectedArea() {
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for (const key in this.currSelection) {
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let x = parseInt(key.split(",")[0]);
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let y = parseInt(key.split(",")[1]);
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currFile.TMPLayer.context.fillStyle = "rgba(10, 0, 40, 0.3)";
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currFile.TMPLayer.context.fillRect(x + this.moveOffset[0], y + this.moveOffset[1], 1, 1);
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}
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}
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