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Implemented history state for merging layers
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@ -11,8 +11,33 @@ function HistoryStateFlattenAll() {
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// undo the merge for the number of layers that have been flattened
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}
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function HistoryStateMergeLayer() {
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function HistoryStateMergeLayer(aboveIndex, aboveLayer, belowData, belowLayer) {
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this.aboveIndex = aboveIndex;
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this.belowData = belowData;
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this.aboveLayer = aboveLayer;
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this.belowLayer = belowLayer;
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// todo
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this.undo = function() {
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layerList.insertBefore(this.aboveLayer.menuEntry, this.belowLayer.menuEntry);
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canvasView.append(this.aboveLayer.canvas);
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belowLayer.context.clearRect(0, 0, this.belowLayer.canvasSize[0], this.belowLayer.canvasSize[1]);
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belowLayer.context.putImageData(this.belowData, 0, 0);
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belowLayer.updateLayerPreview();
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layers.splice(this.aboveIndex, 0, this.aboveLayer);
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redoStates.push(this);
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};
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this.redo = function() {
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aboveLayer.selectLayer();
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merge(false);
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undoStates.push(this);
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};
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saveHistoryState(this);
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}
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function HistoryStateRenameLayer(oldName, newName, layer) {
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25
js/_layer.js
25
js/_layer.js
@ -1,18 +1,13 @@
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/** TODO LIST FOR LAYERS
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GENERAL REQUIREMENTS:
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- When saving an artwork, the layers must be flattened to a temporary layer, which is then exported and deleted
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- Saving the state of an artwork to a .lospec file so that people can work on it later keeping
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the layers they created? That'd be cool, even for the app users, that could just double click on a lospec
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file for it to be opened right in the pixel editor
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HISTORY:
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- Store states for every canvas
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- Save add layer
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- Save deleted layer
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- Save merge layers
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- Save flatten layers
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- Save move layers
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OPTIONAL:
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@ -23,7 +18,6 @@
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THINGS TO TEST:
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1 - Undo / redo
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4 - File export
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*/
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/*
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@ -33,14 +27,8 @@
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- Resize sprite
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- Refactor the code so that every instance of "canvas" and "context" is replaced by currentLayer.canvas
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and currentLayer.context
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- Refactor and replace the merge layer algorithm with a general function in _pixelEditorUtility.js
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*/
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// Instead of saving the whole entry, just save their IDs and swap the elements at the end of the drop
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// TODO: add id management. IDs are assigned incrementally, when a layer is deleted its id should be
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// claimable by the new layers: add a queue to push the ids of the deleted layers to
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let layerList;
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let layerListEntry;
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@ -377,21 +365,24 @@ function flatten(onlyVisible) {
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}
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}
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function merge(event) {
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function merge(saveHistory = true) {
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// Saving the layer that should be merged
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let toMerge = currentLayer;
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let toMergeIndex = layers.indexOf(toMerge);
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// Getting layer below
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let layerBelow = getLayerByID(currentLayer.menuEntry.nextElementSibling.id);
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console.log("YEEEEUUE");
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console.log(layerBelow);
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// If I have something to merge with
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if (layerBelow != null) {
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// Selecting that layer
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layerBelow.selectLayer();
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if (saveHistory) {
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new HistoryStateMergeLayer(toMergeIndex, toMerge,
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layerBelow.context.getImageData(0, 0, layerBelow.canvasSize[0], layerBelow.canvasSize[1]),
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layerBelow);
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}
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mergeLayers(currentLayer.context, toMerge.context);
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// Deleting the above layer
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