mirror of
https://github.com/lospec/pixel-editor.git
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Started symmetry refactoring
This commit is contained in:
parent
8ee0214fad
commit
2b08f2b1b1
@ -106,6 +106,12 @@ const Startup = (() => {
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console.log("CREATED GRID");
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console.log("CREATED GRID");
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currFile.pixelGrid = new PixelGrid(width, height, "pixel-grid");
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currFile.pixelGrid = new PixelGrid(width, height, "pixel-grid");
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// Horizontal symmetric layer
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let hSymmetricLayer = new Layer(width, height, SymmetryModule.hSymmetricCanvas);
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// Vertical symmetric layer
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let vSymmetricLayer = new Layer(width, height, SymmetryModule.vSymmetricCanvas);
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SymmetryModule.initSymmetricCanvas();
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// Creating the vfx layer on top of everything
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// Creating the vfx layer on top of everything
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currFile.VFXLayer = new Layer(width, height, 'vfx-canvas');
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currFile.VFXLayer = new Layer(width, height, 'vfx-canvas');
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// Tmp layer to draw previews on
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// Tmp layer to draw previews on
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@ -118,6 +124,8 @@ const Startup = (() => {
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currFile.layers.push(currFile.TMPLayer);
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currFile.layers.push(currFile.TMPLayer);
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currFile.layers.push(currFile.pixelGrid);
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currFile.layers.push(currFile.pixelGrid);
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currFile.layers.push(currFile.VFXLayer);
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currFile.layers.push(currFile.VFXLayer);
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currFile.layers.push(hSymmetricLayer);
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currFile.layers.push(vSymmetricLayer);
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}
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}
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}
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}
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701
js/layers/SymmetryModule.js
Normal file
701
js/layers/SymmetryModule.js
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@ -0,0 +1,701 @@
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/**
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* SymmetryModule holds the functions used to implement symmetry options.
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*/
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const SymmetryModule = (() => {
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// Saving the canvas containing the horizontal symmetric line
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const hSymmetricCanvas = document.getElementById("horizontal-symmetric");
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// Saving the canvas containing the vertical symmetric line
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const vSymmetricCanvas = document.getElementById("vertical-symmetric");
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// Binding events to callbacks
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document.getElementById('toggle-horizontal-simmetry-button').addEventListener('click', toggleHorizontalSymmetry, false);
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document.getElementById('toggle-vertical-simmetry-button').addEventListener('click', toggleVerticalSymmetry, false);
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// Symmetric axes properties
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// The horizontal simmetry is not visible by default
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let horizontalSimmetryVisible = false;
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// The vertical simmetry is not visible by default
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let verticalSimmetryVisible = false;
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const hAxisColor = "#FF0000";
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const vAxisColor = "#00FF00";
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// dragging vars
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var axisOriginX; // for the vertical axis
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var axisOriginY; // for the horizontal axis
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function initSymmetricCanvas() {
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hSymmetricCanvas.style.display = "none";
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vSymmetricCanvas.style.display = "none";
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}
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const ShapeType = {
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RECT: "rect",
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ELLIPSE: "ellipse",
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}
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// getters for internal state
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function getHorizontalSymmetryVisible() {
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return horizontalSimmetryVisible;
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}
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function getVerticalSymmetryVisible() {
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return verticalSimmetryVisible;
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}
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// !
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// * Some important notes about the symmetric axes
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// * h/vDrawAxis function takes levelY/X in input, because you can choose
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// * the origin y/x of the axis. In order to do that the level is multiplied
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// * by the lineDistance. That's a good thing because the symmetric axis
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// * dynamically changes when the lineDistance declared in _pixelGrid.js changes
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// !
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/**
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* It draws the horizontal symmetric axis
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* @param {*} levelY indicates at which y the line will be positionated
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* @param {String} axisColor axis stroke color as string (i.e: 'red')
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* @param {*} axisLineWidth axis stroke width
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*/
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function hDrawAxis(levelY, axisColor, axisLineWidth) {
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axisOriginY = levelY;
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console.log(axisOriginY);
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// pre-conditions
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// if it is not possible to retrieve the context, return
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if (!hSymmetricCanvas.getContext) { return; }
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const hCtx = hSymmetricCanvas.getContext("2d");
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let originalSize = currFile.layers[5].canvas;
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if (levelY > originalSize.height) { return; }
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// ? The hSymmetricCanvas is lineDistance times bigger so that the lines don't take 1 canvas pixel
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// ? but they take 1/lineDistance canvas pixels
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hSymmetricCanvas.width = originalSize.width * lineDistance;
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hSymmetricCanvas.height = originalSize.height * lineDistance;
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// set the stroke line
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hCtx.strokeStyle = axisColor;
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hCtx.lineWidth = axisLineWidth;
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hCtx.beginPath();
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hCtx.rect(0, levelY * lineDistance, originalSize.width * lineDistance, 0);
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hCtx.stroke();
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hCtx.closePath();
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}
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/**
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* It draws the vertical symmetric axis
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* @param {*} levelX indicates at which x the line will be positionated
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* @param {String} axisColor axis stroke color as string (i.e: 'red')
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* @param {*} axisLineWidth axis stroke width
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*/
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function vDrawAxis(levelX, axisColor, axisLineWidth) {
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axisOriginX = levelX;
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// if it is not possible to retrieve the context, return
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if (!vSymmetricCanvas.getContext) {
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return;
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}
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const vCtx = vSymmetricCanvas.getContext("2d");
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let originalSize = currFile.layers[0].canvasSize;
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// ? The vSymmetricCanvas is lineDistance times bigger so that the lines don't take 1 canvas pixel
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// ? but they take 1/lineDistance canvas pixels
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vSymmetricCanvas.width = originalSize[0] * lineDistance;
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vSymmetricCanvas.height = originalSize[1] * lineDistance;
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// set the stroke line
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vCtx.strokeStyle = axisColor;
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vCtx.lineWidth = axisLineWidth;
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vCtx.beginPath();
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vCtx.rect(levelX * lineDistance, 0, 0, originalSize[1] * lineDistance);
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vCtx.stroke();
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vCtx.closePath();
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}
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// ? For the moment both horizontal and vertical symmetry are centered only
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/**
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* It toggles the horizontal symmetry in the editor
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*/
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function toggleHorizontalSymmetry() {
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console.log("toggling");
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// Getting the button to change its text
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let button = document.getElementById("toggle-horizontal-simmetry-button");
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let originalSize = currFile.layers[0].canvas;
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horizontalSimmetryVisible = !horizontalSimmetryVisible
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if (!horizontalSimmetryVisible) {
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// alert("Horizontal Simmetry OFF");
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button.innerHTML = "Horizontal Simmetry (Off)";
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hSymmetricCanvas.style.display = "none";
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return;
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}
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// alert("Horizontal Simmetry ON");
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button.innerHTML = "Horizontal Simmetry (On)";
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hSymmetricCanvas.style.display = "inline-block";
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// DONE: Show an horizontal line on the canvas
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hDrawAxis(originalSize.height / 4, 'blue', 1);
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}
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/**
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* It toggles the vertical symmetry in the editor
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*/
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function toggleVerticalSymmetry() {
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// Getting the button to change its text
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let button = document.getElementById("toggle-vertical-simmetry-button");
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let originalSize = currFile.layers[0].canvasSize;
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verticalSimmetryVisible = !verticalSimmetryVisible
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if (!verticalSimmetryVisible) {
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button.innerHTML = "Vertical Simmetry (Off)";
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vSymmetricCanvas.style.display = "none";
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return;
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}
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// alert("Horizontal Simmetry ON");
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button.innerHTML = "Vertical Simmetry (On)";
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vSymmetricCanvas.style.display = "inline-block";
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// DONE: Show an horizontal line on the canvas
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vDrawAxis(originalSize[0] / 1.5, 'red', 1);
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}
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// !
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// * Important notes on specular drawing
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// * Suppose that we want to draw specular based on vertical axis:
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// * the x of vertical line is by default layers[0].canvasSize[0]/2
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// * (I'm going to call it as "axisOriginX").
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// * If we draw a pixel at (pixelX: 3, pixelY: 2) it specular pixel will be at
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// * (x: axisOriginX +- abs(axisOriginX - pixelX), y: pixelY)
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// !
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// ! At the moment the axis origin X/Y is layers[0].canvasSize[0/1]/2
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// TODO: Mirroring the line
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function drawLineSpecular(cursorPosition, toolBrushSize) {
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let originalSize = currFile.layers[0].canvasSize;
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var originPixelX = Math.floor(lastMouseClickPos[0] / zoom);
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var originPixelY = Math.floor(lastMouseClickPos[1] / zoom);
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var destinationPixelX = Math.floor(cursorPosition[0] / zoom);
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var destinationPixelY = Math.floor(cursorPosition[1] / zoom);
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var mirrorOriginY;
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var mirrorDestinationY;
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var mirrorOriginX;
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var mirrorDestinationX;
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if (horizontalSimmetryVisible) {
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// DONE: implement horizontal specular drawing
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var isUnderHorizontalAxis = (originPixelY >= (originalSize[1] / 2));
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if (!isUnderHorizontalAxis) {
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if (toolBrushSize % 2 == 0) {
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mirrorOriginY = Math.floor(axisOriginY + Math.abs(axisOriginY - originPixelY));
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mirrorDestinationY = Math.floor(axisOriginY + Math.abs(axisOriginY - destinationPixelY));
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} else {
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// ? otherwise we have to substract a pixel, in order that the mirror pixel is adjacent to the line
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mirrorOriginY = Math.floor(axisOriginY + Math.abs(axisOriginY - originPixelY) - 1);
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mirrorDestinationY = Math.floor(axisOriginY + Math.abs(axisOriginY - destinationPixelY) - 1);
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}
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} else {
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if (toolBrushSize % 2 == 0) {
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mirrorOriginY = Math.floor(axisOriginY - Math.abs(axisOriginY - originPixelY));
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mirrorDestinationY = Math.floor(axisOriginY - Math.abs(axisOriginY - destinationPixelY));
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} else {
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mirrorOriginY = Math.floor(axisOriginY - Math.abs(axisOriginY - originPixelY) - 1);
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mirrorDestinationY = Math.floor(axisOriginY - Math.abs(axisOriginY - destinationPixelY) - 1);
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}
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}
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// User draw
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diagLine(
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originPixelX,
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originPixelY,
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destinationPixelX,
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destinationPixelY
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);
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diagLine(
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originPixelX,
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mirrorOriginY,
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destinationPixelX,
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mirrorDestinationY
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);
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}
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if (verticalSimmetryVisible) {
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// DONE: implement vertical specular drawing
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var isOverVerticalAxis = (originPixelX >= (originalSize[0] / 2));
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if (!isOverVerticalAxis) {
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if (tool.pencil.brushSize % 2 == 0) {
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mirrorOriginX = Math.floor(axisOriginX + Math.abs(axisOriginX - originPixelX));
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mirrorDestinationX = Math.floor(axisOriginX + Math.abs(axisOriginX - destinationPixelX));
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} else {
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// ? otherwise we have to substract a pixel, in order that the mirror pixel is adjacent to the line
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mirrorOriginX = Math.floor(axisOriginX + Math.abs(axisOriginX - originPixelX) - 1);
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mirrorDestinationX = Math.floor(axisOriginX + Math.abs(axisOriginX - destinationPixelX) - 1);
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}
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} else {
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if (tool.pencil.brushSize % 2 == 0) {
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mirrorOriginX = Math.floor(axisOriginX - Math.abs(axisOriginX - originPixelX));
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mirrorDestinationX = Math.floor(axisOriginX - Math.abs(axisOriginX - destinationPixelX));
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} else {
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mirrorOriginX = Math.floor(axisOriginX - Math.abs(axisOriginX - originPixelX) - 1);
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mirrorDestinationX = Math.floor(axisOriginX - Math.abs(axisOriginX - destinationPixelX) - 1);
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}
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}
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// User draw
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diagLine(
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originPixelX,
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originPixelY,
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destinationPixelX,
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destinationPixelY
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);
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// Mirror draw
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diagLine(
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mirrorOriginX,
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originPixelY,
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mirrorDestinationX,
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destinationPixelY
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);
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if (horizontalSimmetryVisible) {
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// * I do not need to re-compute the mirror coordinates
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// * It is basically a combination of vertical and horizontal projection
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// Mirror draw
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diagLine(
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mirrorOriginX,
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mirrorOriginY,
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mirrorDestinationX,
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mirrorDestinationY
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);
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}
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}
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}
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/**
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* It draws the same content that the user draws, but in the opposite side
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* based on where the symmetric axes are positionated in the editor. Like a mirror
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* @param {*} cursorPosition current cursor position
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*/
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function drawBrushSpecular(cursorPosition, toolBrushSize) {
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let originalSize = currFile.layers[0].canvasSize;
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var originPixelX = Math.floor(lastMouseClickPos[0] / zoom);
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var originPixelY = Math.floor(lastMouseClickPos[1] / zoom);
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var destinationPixelX = Math.floor(cursorPosition[0] / zoom);
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var destinationPixelY = Math.floor(cursorPosition[1] / zoom);
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var mirrorOriginY;
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var mirrorDestinationY;
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var mirrorOriginX;
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var mirrorDestinationX;
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if (horizontalSimmetryVisible) {
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// DONE: implement horizontal specular drawing
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var isUnderHorizontalAxis = (originPixelY >= axisOriginY);
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if (!isUnderHorizontalAxis) {
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if (toolBrushSize % 2 == 0) {
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mirrorOriginY = Math.floor(axisOriginY + Math.abs(axisOriginY - originPixelY));
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mirrorDestinationY = Math.floor(axisOriginY + Math.abs(axisOriginY - destinationPixelY));
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} else {
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// ? otherwise we have to substract a pixel, in order that the mirror pixel is adjacent to the line
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mirrorOriginY = Math.floor(axisOriginY + Math.abs(axisOriginY - originPixelY) - 1);
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mirrorDestinationY = Math.floor(axisOriginY + Math.abs(axisOriginY - destinationPixelY) - 1);
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}
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} else {
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if (toolBrushSize % 2 == 0) {
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mirrorOriginY = Math.floor(axisOriginY - Math.abs(axisOriginY - originPixelY));
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mirrorDestinationY = Math.floor(axisOriginY - Math.abs(axisOriginY - destinationPixelY));
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} else {
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mirrorOriginY = Math.floor(axisOriginY - Math.abs(axisOriginY - originPixelY) - 1);
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mirrorDestinationY = Math.floor(axisOriginY - Math.abs(axisOriginY - destinationPixelY) - 1);
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}
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}
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||||||
|
|
||||||
|
// User draw
|
||||||
|
line(
|
||||||
|
originPixelX,
|
||||||
|
originPixelY,
|
||||||
|
destinationPixelX,
|
||||||
|
destinationPixelY,
|
||||||
|
toolBrushSize
|
||||||
|
// tool.pencil.brushSize
|
||||||
|
);
|
||||||
|
|
||||||
|
// Mirror draw
|
||||||
|
line(
|
||||||
|
originPixelX,
|
||||||
|
mirrorOriginY,
|
||||||
|
destinationPixelX,
|
||||||
|
mirrorDestinationY,
|
||||||
|
toolBrushSize
|
||||||
|
// tool.pencil.brushSize
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (verticalSimmetryVisible) {
|
||||||
|
// DONE: implement vertical specular drawing
|
||||||
|
|
||||||
|
var isOverVerticalAxis = (originPixelX >= (axisOriginX));
|
||||||
|
|
||||||
|
if (!isOverVerticalAxis) {
|
||||||
|
|
||||||
|
if (tool.pencil.brushSize % 2 == 0) {
|
||||||
|
mirrorOriginX = Math.floor(axisOriginX + Math.abs(axisOriginX - originPixelX));
|
||||||
|
mirrorDestinationX = Math.floor(axisOriginX + Math.abs(axisOriginX - destinationPixelX));
|
||||||
|
} else {
|
||||||
|
// ? otherwise we have to substract a pixel, in order that the mirror pixel is adjacent to the line
|
||||||
|
mirrorOriginX = Math.floor(axisOriginX + Math.abs(axisOriginX - originPixelX) - 1);
|
||||||
|
mirrorDestinationX = Math.floor(axisOriginX + Math.abs(axisOriginX - destinationPixelX) - 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
} else {
|
||||||
|
|
||||||
|
if (tool.pencil.brushSize % 2 == 0) {
|
||||||
|
mirrorOriginX = Math.floor(axisOriginX - Math.abs(axisOriginX - originPixelX));
|
||||||
|
mirrorDestinationX = Math.floor(axisOriginX - Math.abs(axisOriginX - destinationPixelX));
|
||||||
|
} else {
|
||||||
|
mirrorOriginX = Math.floor(axisOriginX - Math.abs(axisOriginX - originPixelX) - 1);
|
||||||
|
mirrorDestinationX = Math.floor(axisOriginX - Math.abs(axisOriginX - destinationPixelX) - 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// User draw
|
||||||
|
line(
|
||||||
|
originPixelX,
|
||||||
|
originPixelY,
|
||||||
|
destinationPixelX,
|
||||||
|
destinationPixelY,
|
||||||
|
tool.pencil.brushSize
|
||||||
|
);
|
||||||
|
|
||||||
|
// Mirror draw
|
||||||
|
line(
|
||||||
|
mirrorOriginX,
|
||||||
|
originPixelY,
|
||||||
|
mirrorDestinationX,
|
||||||
|
destinationPixelY,
|
||||||
|
tool.pencil.brushSize
|
||||||
|
);
|
||||||
|
|
||||||
|
if (horizontalSimmetryVisible) {
|
||||||
|
// * I do not need to re-compute the mirror coordinates
|
||||||
|
// * It is basically a combination of vertical and horizontal projection
|
||||||
|
|
||||||
|
// Mirror draw
|
||||||
|
line(
|
||||||
|
mirrorOriginX,
|
||||||
|
mirrorOriginY,
|
||||||
|
mirrorDestinationX,
|
||||||
|
mirrorDestinationY,
|
||||||
|
tool.pencil.brushSize
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: Implement vertical symmetry
|
||||||
|
|
||||||
|
// * Shape Mirroring
|
||||||
|
function startShapeDrawingSpecular(startX, startY, shapeType) {
|
||||||
|
|
||||||
|
console.clear();
|
||||||
|
console.log("START\n");
|
||||||
|
|
||||||
|
// normal drawing
|
||||||
|
console.log("normal start rect");
|
||||||
|
startRectDrawing(startX, startY, 0);
|
||||||
|
|
||||||
|
let originalSize = currFile.layers[0].canvasSize;
|
||||||
|
|
||||||
|
if (horizontalSimmetryVisible) {
|
||||||
|
var isUnderHorizontalAxis = (startY >= axisOriginY);
|
||||||
|
|
||||||
|
// startMirrorRectX is the same as startX, only startMirrorRectY changes
|
||||||
|
startMirrorRectX = startX;
|
||||||
|
|
||||||
|
if (!isUnderHorizontalAxis) {
|
||||||
|
|
||||||
|
// case when the user draws onto the top of the horizontal axis
|
||||||
|
// console.log("starting point on the top");
|
||||||
|
|
||||||
|
if (tool.rectangle.brushSize % 2 == 0) {
|
||||||
|
startMirrorRectY = Math.floor(axisOriginY + Math.abs(axisOriginY - startY) + 1) + 0.5;
|
||||||
|
} else {
|
||||||
|
startMirrorRectY = Math.floor(axisOriginY + Math.abs(axisOriginY - startY)) + 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
} else {
|
||||||
|
|
||||||
|
// case when the user draws onto the bottom of the horizontal axis
|
||||||
|
// console.log("starting point on the bottom");
|
||||||
|
|
||||||
|
if (tool.rectangle.brushSize % 2 == 0) {
|
||||||
|
startMirrorRectY = Math.floor(axisOriginY - Math.abs(axisOriginY - startY) + 1) + 0.5;
|
||||||
|
} else {
|
||||||
|
startMirrorRectY = Math.floor(axisOriginY - Math.abs(axisOriginY - startY)) + 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/* console.log("drawing rect in terms of cells at (" + startX + ", " + startY + ")");
|
||||||
|
console.log("drawing mirror in terms of cells at (" + startMirrorRectX + ", " + startMirrorRectY + ")"); */
|
||||||
|
|
||||||
|
switch (shapeType) {
|
||||||
|
case ShapeType.RECT:
|
||||||
|
|
||||||
|
// mirror drawing
|
||||||
|
console.log("horizontal start rect");
|
||||||
|
startRectDrawing(startMirrorRectX, startMirrorRectY, 1);
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (verticalSimmetryVisible) {
|
||||||
|
var isOverVerticalAxis = (startX >= axisOriginX);
|
||||||
|
|
||||||
|
// startMirrorRectY is the same as startY, only startMirrorRectX changes
|
||||||
|
_startMirrorRectY = startY;
|
||||||
|
|
||||||
|
if (!isOverVerticalAxis) {
|
||||||
|
|
||||||
|
// case when the user draws onto the left of the vertical axis
|
||||||
|
if (tool.rectangle.brushSize % 2 == 0) {
|
||||||
|
_startMirrorRectX = Math.floor(axisOriginX + Math.abs(axisOriginX - startX) + 1) + 0.5;
|
||||||
|
} else {
|
||||||
|
_startMirrorRectX = Math.floor(axisOriginX + Math.abs(axisOriginX - startX)) + 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
} else {
|
||||||
|
|
||||||
|
// case when the user draws onto the right of the vertical axis
|
||||||
|
if (tool.rectangle.brushSize % 2 == 0) {
|
||||||
|
_startMirrorRectX = Math.floor(axisOriginX - Math.abs(axisOriginX - startX) + 1) + 0.5;
|
||||||
|
} else {
|
||||||
|
_startMirrorRectX = Math.floor(axisOriginX - Math.abs(axisOriginX - startX)) + 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (shapeType) {
|
||||||
|
case ShapeType.RECT:
|
||||||
|
|
||||||
|
// mirror drawing
|
||||||
|
console.log("vertical start rect");
|
||||||
|
startRectDrawing(_startMirrorRectX, _startMirrorRectY, 2);
|
||||||
|
|
||||||
|
if (horizontalSimmetryVisible) {
|
||||||
|
// I have to draw the shape into the fourth quadrant
|
||||||
|
__startMirrorRectX = _startMirrorRectX;
|
||||||
|
__startMirrorRectY = startMirrorRectY;
|
||||||
|
startRectDrawing(_startMirrorRectX, startMirrorRectY, 3);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// * Metrics are right
|
||||||
|
// TODO: Fix the mirror preview
|
||||||
|
function updateShapeDrawingSpecular(x, y, shapeType) {
|
||||||
|
|
||||||
|
switch (shapeType) {
|
||||||
|
case ShapeType.RECT:
|
||||||
|
// normal drawing
|
||||||
|
updateRectDrawing(x, y, 0);
|
||||||
|
|
||||||
|
// mirror drawing
|
||||||
|
// updateRectDrawing(x, mirrorY, true);
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
function endShapeDrawingSpecular(x, y, shapeType) {
|
||||||
|
|
||||||
|
//console.clear();
|
||||||
|
console.log("END\n");
|
||||||
|
|
||||||
|
let originalSize = currFile.layers[0].canvasSize;
|
||||||
|
|
||||||
|
// in terms of px
|
||||||
|
let mirrorY;
|
||||||
|
let mirrorX;
|
||||||
|
|
||||||
|
// in terms of cells
|
||||||
|
let originPixelX = Math.floor(x / zoom);
|
||||||
|
let originPixelY = Math.floor(y / zoom);
|
||||||
|
|
||||||
|
// normal drawing
|
||||||
|
endRectDrawing(x, y, 0);
|
||||||
|
|
||||||
|
if (horizontalSimmetryVisible) {
|
||||||
|
|
||||||
|
var isUnderHorizontalAxis = (originPixelY >= axisOriginY);
|
||||||
|
|
||||||
|
if (!isUnderHorizontalAxis) {
|
||||||
|
|
||||||
|
if (tool.rectangle.brushSize % 2 == 0) {
|
||||||
|
mirrorY = Math.floor(axisOriginY + Math.abs(axisOriginY - originPixelY));
|
||||||
|
} else {
|
||||||
|
mirrorY = Math.floor(axisOriginY + Math.abs(axisOriginY - originPixelY) - 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
} else {
|
||||||
|
/* console.log("axis origin Y = " + axisOriginY);
|
||||||
|
console.log("originPixelY = " + originPixelY); */
|
||||||
|
if (tool.rectangle.brushSize % 2 == 0) {
|
||||||
|
mirrorY = Math.floor(axisOriginY - Math.abs(axisOriginY - originPixelY));
|
||||||
|
} else {
|
||||||
|
mirrorY = Math.floor(axisOriginY - Math.abs(axisOriginY - originPixelY)) - 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
endMirrorRectX = originPixelX;
|
||||||
|
endMirrorRectY = mirrorY;
|
||||||
|
|
||||||
|
console.log("end rect in terms of cells at (" + originPixelX + ", " + originPixelY + ")");
|
||||||
|
console.log("end mirror in terms of cells at (" + originPixelX + ", " + mirrorY + ")");
|
||||||
|
|
||||||
|
switch (shapeType) {
|
||||||
|
case ShapeType.RECT:
|
||||||
|
|
||||||
|
// mirror drawing
|
||||||
|
console.log("horizontal end rect");
|
||||||
|
endRectDrawing(x, mirrorY, 1);
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
if (verticalSimmetryVisible) {
|
||||||
|
var isOverVerticalAxis = (originPixelX >= axisOriginX);
|
||||||
|
|
||||||
|
if (!isOverVerticalAxis) {
|
||||||
|
|
||||||
|
if (tool.rectangle.brushSize % 2 == 0) {
|
||||||
|
mirrorX = Math.floor(axisOriginX + Math.abs(axisOriginX - originPixelX));
|
||||||
|
} else {
|
||||||
|
mirrorX = Math.floor(axisOriginX + Math.abs(axisOriginX - originPixelX) - 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
} else {
|
||||||
|
/* console.log("axis origin Y = " + axisOriginY);
|
||||||
|
console.log("originPixelY = " + originPixelY); */
|
||||||
|
if (tool.rectangle.brushSize % 2 == 0) {
|
||||||
|
mirrorX = Math.floor(axisOriginX - Math.abs(axisOriginX - originPixelX));
|
||||||
|
} else {
|
||||||
|
mirrorX = Math.floor(axisOriginX - Math.abs(axisOriginX - originPixelX)) - 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// console.log("assigning _ends");
|
||||||
|
_endMirrorRectX = mirrorX;
|
||||||
|
_endMirrorRectY = originPixelY;
|
||||||
|
|
||||||
|
switch (shapeType) {
|
||||||
|
case ShapeType.RECT:
|
||||||
|
|
||||||
|
// mirror drawing
|
||||||
|
console.log("vertical end rect");
|
||||||
|
endRectDrawing(mirrorX, y, 2);
|
||||||
|
|
||||||
|
if (horizontalSimmetryVisible) {
|
||||||
|
// I have to draw the shape into the fourth quadrant
|
||||||
|
__endMirrorRectX = _endMirrorRectX;
|
||||||
|
__endMirrorRectY = endMirrorRectY;
|
||||||
|
endRectDrawing(mirrorX, __endMirrorRectY);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
return {
|
||||||
|
hSymmetricCanvas,
|
||||||
|
vSymmetricCanvas,
|
||||||
|
initSymmetricCanvas,
|
||||||
|
getHorizontalSymmetryVisible,
|
||||||
|
getVerticalSymmetryVisible,
|
||||||
|
ShapeType,
|
||||||
|
startShapeDrawingSpecular,
|
||||||
|
updateShapeDrawingSpecular,
|
||||||
|
endShapeDrawingSpecular,
|
||||||
|
drawBrushSpecular
|
||||||
|
}
|
||||||
|
|
||||||
|
})();
|
@ -27,6 +27,7 @@
|
|||||||
/** SPECIAL LAYERS **/
|
/** SPECIAL LAYERS **/
|
||||||
//=include layers/Checkerboard.js
|
//=include layers/Checkerboard.js
|
||||||
//=include layers/PixelGrid.js
|
//=include layers/PixelGrid.js
|
||||||
|
//=include layers/SymmetryModule.js
|
||||||
|
|
||||||
/** TOOLS **/
|
/** TOOLS **/
|
||||||
//=include tools/DrawingTool.js
|
//=include tools/DrawingTool.js
|
||||||
|
@ -5,5 +5,7 @@
|
|||||||
<canvas id="pixel-canvas" class = "drawingCanvas"></canvas>
|
<canvas id="pixel-canvas" class = "drawingCanvas"></canvas>
|
||||||
<canvas id="checkerboard" class = "drawingCanvas"></canvas>
|
<canvas id="checkerboard" class = "drawingCanvas"></canvas>
|
||||||
<canvas id="pixel-grid" class = "drawingCanvas"></canvas>
|
<canvas id="pixel-grid" class = "drawingCanvas"></canvas>
|
||||||
|
<canvas id="horizontal-symmetric" class="drawingCanvas"></canvas>
|
||||||
|
<canvas id="vertical-symmetric" class ="drawingCanvas"></canvas>
|
||||||
</div>
|
</div>
|
||||||
<div id="canvas-view-shadow"></div>
|
<div id="canvas-view-shadow"></div>
|
@ -24,6 +24,8 @@
|
|||||||
<button>View</button>
|
<button>View</button>
|
||||||
<ul>
|
<ul>
|
||||||
<li><button id="toggle-pixelgrid-button" onclick="currFile.pixelGrid.togglePixelGrid()">Show pixel grid</button></li>
|
<li><button id="toggle-pixelgrid-button" onclick="currFile.pixelGrid.togglePixelGrid()">Show pixel grid</button></li>
|
||||||
|
<li><button id="toggle-horizontal-simmetry-button">Horizontal Simmetry (Off)</button></li>
|
||||||
|
<li><button id="toggle-vertical-simmetry-button">Vertical Simmetry (Off)</button></li>
|
||||||
</ul>
|
</ul>
|
||||||
</li>
|
</li>
|
||||||
<li>
|
<li>
|
||||||
|
Loading…
Reference in New Issue
Block a user