mirror of
https://github.com/lospec/pixel-editor.git
synced 2023-08-10 21:12:51 +03:00
Fixed a horrible bug that happened when moving layers
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d9d1406d57
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349a4417d8
@ -10,9 +10,6 @@ function fillCheckerboard() {
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var context = checkerBoard.context;
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context.clearRect(0, 0, canvasSize[0], canvasSize[1]);
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console.log(canvasSize);
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console.log(checkerBoardSquareSize);
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// Cycling through the canvas (using it as a matrix)
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for (var i=0; i<canvasSize[0] / checkerBoardSquareSize; i++) {
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nSquaresFilled = 0;
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35
js/_layer.js
35
js/_layer.js
@ -183,7 +183,6 @@ class Layer {
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}
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layerDragDrop(element) {
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console.log("Elemento: " + element.dataTransfer.getData('text/html'));
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if (element.stopPropagation) {
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element.stopPropagation(); // Stops some browsers from redirecting.
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}
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@ -193,7 +192,6 @@ class Layer {
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let toDropID = element.dataTransfer.getData('text/html');
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let thisID = this.id;
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console.log("ID di quello spostato: " + toDropID + ", di quello su cui metterlo: " + thisID);
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swapLayerEntries(toDropID, thisID);
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}
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@ -204,7 +202,6 @@ class Layer {
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}
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layerDragEnd(element) {
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console.log(currentLayer);
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this.classList.remove('layerdragover');
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}
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@ -237,18 +234,14 @@ class Layer {
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toggleLock() {
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if (this.isLocked) {
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console.log("unlocked");
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this.unlock();
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}
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else {
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console.log("locked");
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this.lock();
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}
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}
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toggleVisibility() {
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console.log(this);
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if (this.isVisible) {
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this.hide();
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}
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@ -330,11 +323,8 @@ function swapLayerEntries(id1, id2) {
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let entry1 = document.getElementById(id1);
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let entry2 = document.getElementById(id2);
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console.log("id1: " + id1);
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console.log("id2: " + id2);
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console.log("entry1: " + entry1);
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console.log("entry2: " + entry2);
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console.log("entry 1: " + id1);
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console.log("entry 2: " + id2);
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let layer1 = getLayerByID(id1);
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let layer2 = getLayerByID(id2);
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@ -343,19 +333,30 @@ function swapLayerEntries(id1, id2) {
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let after2 = entry2.nextSibling;
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let parent = entry1.parentNode;
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console.log("prima: " + layer1.canvas.style.zIndex);
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console.log("prima: " + layer2.canvas.style.zIndex);
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tmpZIndex = layer1.canvas.style.zIndex;
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layer1.canvas.style.zIndex = layer2.canvas.style.zIndex;
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layer2.canvas.style.zIndex = tmpZIndex;
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console.log("fatto");
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parent.insertBefore(entry2, entry1);
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if (after2) {
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if (after2 == entry1) {
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parent.prepend(entry1);
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}
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else {
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parent.insertBefore(entry1, after2);
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}
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} else {
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parent.appendChild(entry1);
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}
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tmpZIndex = layer1.canvas.style.zIndex;
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console.log("1: " + layer1.canvas.style.zIndex);
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console.log("2: " + layer2.canvas.style.zIndex);
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layer1.canvas.style.zIndex = layer2.canvas.style.zIndex;
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layer2.canvas.style.zIndex = tmpZIndex;
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console.log("dopo: " + layer1.canvas.style.zIndex);
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console.log("dopo: " + layer2.canvas.style.zIndex);
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}
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// Finds a layer given its name
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@ -36,8 +36,6 @@ window.addEventListener("mousedown", function (mouseEvent) {
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currentTool.updateCursor();
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console.log(currentLayer.isLocked);
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if (!currentLayer.isLocked && canDraw) {
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draw(mouseEvent);
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}
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@ -47,7 +45,6 @@ window.addEventListener("mousedown", function (mouseEvent) {
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tool.pencil.previousBrushSize = tool.pencil.brushSize;
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}
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else if (currentTool.name == 'eraser' && mouseEvent.which == 3) {
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console.log('resize eraser')
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currentTool = tool.resizeeraser;
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tool.eraser.previousBrushSize = tool.eraser.brushSize;
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}
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@ -87,12 +84,9 @@ window.addEventListener("mouseup", function (mouseEvent) {
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var colors = document.getElementsByClassName('color-button');
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for (var i = 0; i < colors.length; i++) {
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console.log(colors[i].jscolor.toString());
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//if picked color matches this color
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if (newColor == colors[i].jscolor.toString()) {
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console.log('color found');
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//remove current color selection
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var selectedColor = document.querySelector("#colors-menu li.selected")
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if (selectedColor) selectedColor.classList.remove("selected");
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@ -111,7 +105,6 @@ window.addEventListener("mouseup", function (mouseEvent) {
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}
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}
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else if (currentTool.name == 'fill' && mouseEvent.target.className == 'drawingCanvas') {
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//console.log('filling')
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//get cursor postion
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var cursorLocation = getCursorPosition(mouseEvent);
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@ -341,7 +334,6 @@ function draw (mouseEvent) {
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else if (currentTool.name == 'rectselect') {
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if (dragging && !isRectSelecting && mouseEvent.target.className == 'drawingCanvas') {
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isRectSelecting = true;
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console.log("cominciata selezione su " + mouseEvent.target.className);
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startRectSelection(mouseEvent);
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}
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else if (dragging && isRectSelecting) {
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