mirror of
https://github.com/lospec/pixel-editor.git
synced 2023-08-10 21:12:51 +03:00
Started refactoring the code
- Can now zoom without selecting the zom tool - Moved updateCursor to the tool class, deleted _updateCursor.js - Removed as many references to canvas as possible, removed every global reference to context - Added methods in Tool class to move the brush preview
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03ba3fe245
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466eb0580c
@ -44,7 +44,7 @@ on('click', 'add-color-button', function(){
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//add new color and make it selected
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var addedColor = addColor(newColor);
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addedColor.classList.add('selected');
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context.fillStyle = '#' + newColor;
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currentLayer.context.fillStyle = '#' + newColor;
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//add history state
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//saveHistoryState({type: 'addcolor', colorValue: addedColor.firstElementChild.jscolor.toString()});
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@ -30,7 +30,5 @@ function line(x0,y0,x1,y1, brushSize) {
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err +=dx;
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y0+=sy;
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}
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console.log(x0 + ", " + x1);
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}
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}
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@ -1,5 +1,5 @@
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var currentMouseEvent;
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var lastMousePos;
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var lastMouseMovePos;
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//mousedown - start drawing
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window.addEventListener("mousedown", function (mouseEvent) {
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@ -12,7 +12,7 @@ window.addEventListener("mousedown", function (mouseEvent) {
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//prevent right mouse clicks and such, which will open unwanted menus
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//mouseEvent.preventDefault();
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lastPos = getCursorPosition(mouseEvent);
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lastMouseClickPos = getCursorPosition(mouseEvent);
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dragging = true;
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//left or right click ?
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@ -176,23 +176,21 @@ function setPreviewPosition(preview, cursor, size){
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//mouse is moving on canvas
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window.addEventListener("mousemove", draw, false);
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function draw (mouseEvent) {
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lastMousePos = getCursorPosition(mouseEvent);
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lastMouseMovePos = getCursorPosition(mouseEvent);
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// Saving the event in case something else needs it
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currentMouseEvent = mouseEvent;
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var cursorLocation = lastMousePos;
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var cursorLocation = lastMouseMovePos;
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//if a document hasnt yet been created or the current layer is locked, exit this function
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if (!documentCreated || dialogueOpen || !currentLayer.isVisible || currentLayer.isLocked) return;
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// Moving brush preview
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currentTool.moveBrushPreview(cursorLocation);
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// Hiding eyedropper, will be shown if it's needed
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eyedropperPreview.style.display = 'none';
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if (currentTool.name == 'pencil') {
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//move the brush preview
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brushPreview.style.left = cursorLocation[0] + currentLayer.canvas.offsetLeft - tool.pencil.brushSize * zoom / 2 + 'px';
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brushPreview.style.top = cursorLocation[1] + currentLayer.canvas.offsetTop - tool.pencil.brushSize * zoom / 2 + 'px';
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//hide brush preview outside of canvas / canvas view
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if (mouseEvent.target.className == 'drawingCanvas'|| mouseEvent.target.className == 'drawingCanvas')
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brushPreview.style.visibility = 'visible';
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@ -202,13 +200,13 @@ function draw (mouseEvent) {
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//draw line to current pixel
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if (dragging) {
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if (mouseEvent.target.className == 'drawingCanvas' || mouseEvent.target.className == 'drawingCanvas') {
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line(Math.floor(lastPos[0]/zoom),Math.floor(lastPos[1]/zoom),Math.floor(cursorLocation[0]/zoom),Math.floor(cursorLocation[1]/zoom), tool.pencil.brushSize);
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lastPos = cursorLocation;
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line(Math.floor(lastMouseClickPos[0]/zoom),Math.floor(lastMouseClickPos[1]/zoom),Math.floor(cursorLocation[0]/zoom),Math.floor(cursorLocation[1]/zoom), tool.pencil.brushSize);
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lastMouseClickPos = cursorLocation;
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}
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}
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//get lightness value of color
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var selectedColor = context.getImageData(Math.floor(cursorLocation[0]/zoom),Math.floor(cursorLocation[1]/zoom),1,1).data;
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var selectedColor = currentLayer.context.getImageData(Math.floor(cursorLocation[0]/zoom),Math.floor(cursorLocation[1]/zoom),1,1).data;
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var colorLightness = Math.max(selectedColor[0],selectedColor[1],selectedColor[2])
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//for the darkest 50% of colors, change the brush preview to dark mode
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@ -219,11 +217,6 @@ function draw (mouseEvent) {
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}
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// Decided to write a different implementation in case of differences between the brush and the eraser tool
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else if (currentTool.name == 'eraser') {
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// Uses the same preview as the brush
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//move the brush preview
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brushPreview.style.left = cursorLocation[0] + canvas.offsetLeft - currentTool.brushSize * zoom / 2 + 'px';
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brushPreview.style.top = cursorLocation[1] + canvas.offsetTop - currentTool.brushSize * zoom / 2 + 'px';
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//hide brush preview outside of canvas / canvas view
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if (mouseEvent.target.className == 'drawingCanvas' || mouseEvent.target.className == 'drawingCanvas')
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brushPreview.style.visibility = 'visible';
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@ -233,8 +226,8 @@ function draw (mouseEvent) {
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//draw line to current pixel
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if (dragging) {
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if (mouseEvent.target.className == 'drawingCanvas' || mouseEvent.target.className == 'drawingCanvas') {
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line(Math.floor(lastPos[0]/zoom),Math.floor(lastPos[1]/zoom),Math.floor(cursorLocation[0]/zoom),Math.floor(cursorLocation[1]/zoom), currentTool.brushSize);
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lastPos = cursorLocation;
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line(Math.floor(lastMouseClickPos[0]/zoom),Math.floor(lastMouseClickPos[1]/zoom),Math.floor(cursorLocation[0]/zoom),Math.floor(cursorLocation[1]/zoom), currentTool.brushSize);
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lastMouseClickPos = cursorLocation;
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}
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}
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@ -242,10 +235,6 @@ function draw (mouseEvent) {
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}
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else if (currentTool.name == 'rectangle')
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{
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//move the brush preview
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brushPreview.style.left = cursorLocation[0] + currentLayer.canvas.offsetLeft - currentTool.brushSize * zoom / 2 + 'px';
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brushPreview.style.top = cursorLocation[1] + currentLayer.canvas.offsetTop - currentTool.brushSize * zoom / 2 + 'px';
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//hide brush preview outside of canvas / canvas view
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if (mouseEvent.target.className == 'drawingCanvas'|| mouseEvent.target.className == 'drawingCanvas')
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brushPreview.style.visibility = 'visible';
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@ -261,7 +250,7 @@ function draw (mouseEvent) {
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}
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else if (currentTool.name == 'pan' && dragging) {
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// Setting first layer position
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setCanvasOffset(layers[0].canvas, layers[0].canvas.offsetLeft + (cursorLocation[0] - lastPos[0]), layers[0].canvas.offsetTop + (cursorLocation[1] - lastPos[1]));
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setCanvasOffset(layers[0].canvas, layers[0].canvas.offsetLeft + (cursorLocation[0] - lastMouseClickPos[0]), layers[0].canvas.offsetTop + (cursorLocation[1] - lastMouseClickPos[1]));
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// Copying that position to the other layers
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for (let i=1; i<layers.length; i++) {
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layers[i].copyData(layers[0]);
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@ -284,7 +273,7 @@ function draw (mouseEvent) {
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}
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else if (currentTool.name == 'resizebrush' && dragging) {
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//get new brush size based on x distance from original clicking location
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var distanceFromClick = cursorLocation[0] - lastPos[0];
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var distanceFromClick = cursorLocation[0] - lastMouseClickPos[0];
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//var roundingAmount = 20 - Math.round(distanceFromClick/10);
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//this doesnt work in reverse... because... it's not basing it off of the brush size which it should be
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var brushSizeChange = Math.round(distanceFromClick/10);
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@ -294,31 +283,27 @@ function draw (mouseEvent) {
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tool.pencil.brushSize = Math.max(1,newBrushSize);
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//fix offset so the cursor stays centered
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brushPreview.style.left = lastPos[0] + currentLayer.canvas.offsetLeft - tool.pencil.brushSize * zoom / 2 + 'px';
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brushPreview.style.top = lastPos[1] + currentLayer.canvas.offsetTop - tool.pencil.brushSize * zoom / 2 + 'px';
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tool.pencil.moveBrushPreview(lastMouseClickPos);
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currentTool.updateCursor();
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}
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else if (currentTool.name == 'resizeeraser' && dragging) {
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//get new brush size based on x distance from original clicking location
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var distanceFromClick = cursorLocation[0] - lastPos[0];
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var distanceFromClick = cursorLocation[0] - lastMouseClickPos[0];
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//var roundingAmount = 20 - Math.round(distanceFromClick/10);
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//this doesnt work in reverse... because... it's not basing it off of the brush size which it should be
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var eraserSizeChange = Math.round(distanceFromClick/10);
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var newEraserSizeChange = tool.eraser.previousBrushSize + eraserSizeChange;
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//set the brush to the new size as long as its bigger than 1
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tool.eraser.brushSize = Math.max(1,newEraserSizeChange);
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//fix offset so the cursor stays centered
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brushPreview.style.left = lastPos[0] + currentLayer.canvas.offsetLeft - tool.eraser.brushSize * zoom / 2 + 'px';
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brushPreview.style.top = lastPos[1] + currentLayer.canvas.offsetTop - tool.eraser.brushSize * zoom / 2 + 'px';
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tool.eraser.brushSize = Math.max(1,newEraserSizeChange);
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//fix offset so the cursor stays centered
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tool.eraser.moveBrushPreview(lastMouseClickPos);
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currentTool.updateCursor();
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}
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else if (currentTool.name == 'resizerectangle' && dragging) {
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//get new brush size based on x distance from original clicking location
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var distanceFromClick = cursorLocation[0] - lastPos[0];
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var distanceFromClick = cursorLocation[0] - lastMouseClickPos[0];
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//var roundingAmount = 20 - Math.round(distanceFromClick/10);
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//this doesnt work in reverse... because... it's not basing it off of the brush size which it should be
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var rectangleSizeChange = Math.round(distanceFromClick/10);
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@ -327,10 +312,8 @@ function draw (mouseEvent) {
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//set the brush to the new size as long as its bigger than 1
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tool.rectangle.brushSize = Math.max(1,newRectangleSize);
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//fix offset so the cursor stays centered
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brushPreview.style.left = lastPos[0] + currentLayer.canvas.offsetLeft - tool.rectangle.brushSize * zoom / 2 + 'px';
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brushPreview.style.top = lastPos[1] + currentLayer.canvas.offsetTop - tool.rectangle.brushSize * zoom / 2 + 'px';
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//fix offset so the cursor stays centered
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tool.rectangle.moveBrushPreview(lastMouseClickPos);
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currentTool.updateCursor();
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}
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else if (currentTool.name == 'rectselect') {
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@ -356,25 +339,21 @@ function draw (mouseEvent) {
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}
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}
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//mousewheel scrroll
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//mousewheel scroll
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canvasView.addEventListener("wheel", function(mouseEvent){
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if (currentTool.name == 'zoom' || mouseEvent.altKey) {
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let mode;
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if (mouseEvent.deltaY < 0){
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mode = 'in';
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}
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else if (mouseEvent.deltaY > 0) {
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mode = 'out';
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}
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// Changing zoom and position of the first layer
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changeZoom(layers[0], mode, getCursorPosition(mouseEvent));
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for (let i=1; i<layers.length; i++) {
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// Copying first layer's data into the other layers
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layers[i].copyData(layers[0]);
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}
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let mode;
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if (mouseEvent.deltaY < 0){
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mode = 'in';
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}
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else if (mouseEvent.deltaY > 0) {
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mode = 'out';
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}
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// Changing zoom and position of the first layer
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changeZoom(layers[0], mode, getCursorPosition(mouseEvent));
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for (let i=1; i<layers.length; i++) {
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// Copying first layer's data into the other layers
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layers[i].copyData(layers[0]);
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}
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});
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@ -8,9 +8,8 @@ function newPixel (width, height, editorMode, fileContent = null) {
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layerList = document.getElementById("layers-menu");
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layerListEntry = layerList.firstElementChild;
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// Setting up the current layer
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currentLayer = new Layer(width, height, canvas, layerListEntry);
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canvas.style.zIndex = 2;
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currentLayer.canvas.style.zIndex = 2;
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}
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else {
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let nLayers = layers.length;
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@ -41,9 +40,7 @@ function newPixel (width, height, editorMode, fileContent = null) {
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layers[1] = new Layer(width, height, layers[1].canvas, layers[1].menuEntry);
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currentLayer = layers[1];
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canvas = currentLayer.canvas;
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context = currentLayer.context;
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canvas.style.zIndex = 2;
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currentLayer.canvas.style.zIndex = 2;
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}
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// Adding the checkerboard behind it
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34
js/_tools.js
34
js/_tools.js
@ -64,6 +64,40 @@ class Tool {
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//change cursor
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this.updateCursor();
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}
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updateCursor () {
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//switch to that tools cursor
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canvasView.style.cursor = this.cursor || 'default';
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//if the tool uses a brush preview, make it visible and update the size
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if (this.brushPreview) {
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//console.log('brush size',this.currentBrushSize)
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brushPreview.style.display = 'block';
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brushPreview.style.width = this.currentBrushSize * zoom + 'px';
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brushPreview.style.height = this.currentBrushSize * zoom + 'px';
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}
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//show / hide eyedropper color preview
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if (this.eyedropperPreview) eyedropperPreview.style.display = 'block';
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else eyedropperPreview.style.display = 'none';
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//moveSelection
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if (currentTool.name == 'moveselection') {
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if (cursorInSelectedArea()) {
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canMoveSelection = true;
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canvasView.style.cursor = 'move';
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brushPreview.style.display = 'none';
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}
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else {
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canvasView.style.cursor = 'crosshair';
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}
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}
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}
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moveBrushPreview(cursorLocation) {
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brushPreview.style.left = cursorLocation[0] + currentLayer.canvas.offsetLeft - this.currentBrushSize * zoom / 2 + 'px';
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brushPreview.style.top = cursorLocation[1] + currentLayer.canvas.offsetTop - this.currentBrushSize * zoom / 2 + 'px';
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}
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}
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@ -1,35 +0,0 @@
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//set the correct cursor for the current tool
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Tool.prototype.updateCursor = function () {
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//console.log('updateCursor()', currentTool)
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//switch to that tools cursor
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canvasView.style.cursor = this.cursor || 'default';
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//if the tool uses a brush preview, make it visible and update the size
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if (this.brushPreview) {
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//console.log('brush size',this.currentBrushSize)
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brushPreview.style.display = 'block';
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brushPreview.style.width = this.currentBrushSize * zoom + 'px';
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brushPreview.style.height = this.currentBrushSize * zoom + 'px';
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}
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//show / hide eyedropper color preview
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if (this.eyedropperPreview) eyedropperPreview.style.display = 'block';
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else eyedropperPreview.style.display = 'none';
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//moveSelection
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if (currentTool.name == 'moveselection') {
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if (cursorInSelectedArea()) {
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canMoveSelection = true;
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canvasView.style.cursor = 'move';
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brushPreview.style.display = 'none';
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}
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else {
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canvasView.style.cursor = 'crosshair';
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}
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}
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}
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/*global Tool, dragging, canvasView, brushPreview, canMoveSelection, cursorInSelectedArea, eyedropperPreview, zoom, currentTool */
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//init variables
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var canvasSize,zoom;
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var dragging = false;
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var lastPos = [0,0];
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var lastMouseClickPos = [0,0];
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var dialogueOpen = false;
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var documentCreated = false;
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var pixelEditorMode;
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@ -26,7 +26,6 @@ var popUpContainer = document.getElementById("pop-up-container");
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// main canvas
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var canvas = document.getElementById('pixel-canvas');
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var context = canvas.getContext('2d');
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var currentGlobalColor;
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// Layers
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new Tool('rectselect', {
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cursor: 'crosshair',
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brushPreview: true,
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});
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@ -187,6 +187,7 @@
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</li>
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</ul>
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<!-- TOOL PREVIEWS -->
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<div id="eyedropper-preview"></div>
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<div id="brush-preview"></div>
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Reference in New Issue
Block a user