mirror of
https://github.com/lospec/pixel-editor.git
synced 2023-08-10 21:12:51 +03:00
Slightly refactored selection tool
Now the move tool doesn't depend on how the selection has been made anymore
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8df8b3ac54
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@ -29,6 +29,13 @@ class LassoSelectionTool extends SelectionTool {
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onEnd(mousePos) {
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onEnd(mousePos) {
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super.onEnd(mousePos);
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super.onEnd(mousePos);
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new HistoryState().EditCanvas();
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this.currentPixels.push[this.startMousePos[0] / currFile.zoom, this.startMousePos[1] / currFile.zoom];
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this.getSelection();
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// Switch to the move tool so that the user can move the selection
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this.switchFunc(this.moveTool);
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}
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}
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onSelect() {
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onSelect() {
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@ -46,7 +53,6 @@ class LassoSelectionTool extends SelectionTool {
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let prevPoint = [];
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let prevPoint = [];
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currFile.VFXLayer.context.clearRect(0, 0, currFile.canvasSize[0], currFile.canvasSize[1]);
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currFile.VFXLayer.context.clearRect(0, 0, currFile.canvasSize[0], currFile.canvasSize[1]);
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//currFile.VFXLayer.context.setLineDash([2, 2]);
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currFile.VFXLayer.context.strokeStyle = 'rgba(0,0,0,1)';
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currFile.VFXLayer.context.strokeStyle = 'rgba(0,0,0,1)';
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currFile.VFXLayer.context.fillStyle = 'rgba(0,0,0,1)';
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currFile.VFXLayer.context.fillStyle = 'rgba(0,0,0,1)';
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currFile.VFXLayer.context.lineWidth = 1;
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currFile.VFXLayer.context.lineWidth = 1;
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@ -32,8 +32,7 @@ class MoveSelectionTool extends DrawingTool {
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this.endSelection();
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this.endSelection();
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this.currSelection = this.lastCopiedSelection;
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this.currSelection = this.lastCopiedSelection;
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// Cut the data
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// Cut the data
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currFile.currentLayer.context.clearRect(this.currSelection.left-0.5, this.currSelection.top-0.5,
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this.selectionTool.cutSelection();
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this.currSelection.width, this.currSelection.height);
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}
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}
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pasteSelection() {
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pasteSelection() {
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@ -127,47 +126,8 @@ class MoveSelectionTool extends DrawingTool {
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endSelection() {
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endSelection() {
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if (this.currSelection == undefined)
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if (this.currSelection == undefined)
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return;
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return;
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// Clearing the tmp (move preview) and vfx (ants) layers
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currFile.TMPLayer.context.clearRect(0, 0, currFile.TMPLayer.canvas.width, currFile.TMPLayer.canvas.height);
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currFile.VFXLayer.context.clearRect(0, 0, currFile.VFXLayer.canvas.width, currFile.VFXLayer.canvas.height);
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// I have to save the underlying data, so that the transparent pixels in the clipboard
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// don't override the coloured pixels in the canvas
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let underlyingImageData = currFile.currentLayer.context.getImageData(
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this.currSelection.left, this.currSelection.top,
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this.currSelection.width+1, this.currSelection.height+1
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);
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let pasteData = this.currSelection.data.data.slice();
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for (let i=0; i<underlyingImageData.data.length; i+=4) {
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let currentMovePixel = [
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pasteData[i], pasteData[i+1], pasteData[i+2], pasteData[i+3]
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];
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let currentUnderlyingPixel = [
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underlyingImageData.data[i], underlyingImageData.data[i+1],
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underlyingImageData.data[i+2], underlyingImageData.data[i+3]
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];
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// If the pixel of the clipboard is empty, but the one below it isn't, I use the pixel below
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if (Util.isPixelEmpty(currentMovePixel)) {
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if (!Util.isPixelEmpty(currentUnderlyingPixel)) {
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pasteData[i] = currentUnderlyingPixel[0];
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pasteData[i+1] = currentUnderlyingPixel[1];
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pasteData[i+2] = currentUnderlyingPixel[2];
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pasteData[i+3] = currentUnderlyingPixel[3];
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}
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}
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}
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currFile.currentLayer.context.putImageData(new ImageData(pasteData, this.currSelection.width+1),
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this.currSelection.left, this.currSelection.top
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);
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this.currSelection = undefined;
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this.currSelection = undefined;
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currFile.currentLayer.updateLayerPreview();
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this.selectionTool.pasteSelection();
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currFile.VFXLayer.canvas.style.zIndex = MIN_Z_INDEX;
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// Switch to brush
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// Switch to brush
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this.switchFunc(this.endTool);
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this.switchFunc(this.endTool);
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}
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}
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@ -97,6 +97,61 @@ class RectangularSelectionTool extends SelectionTool {
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console.log("data set");
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console.log("data set");
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}
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}
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copySelection() {
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super.copySelection();
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}
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cutSelection() {
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super.cutSelection();
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currFile.currentLayer.context.clearRect(this.currSelection.left-0.5, this.currSelection.top-0.5,
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this.currSelection.width, this.currSelection.height);
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}
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pasteSelection() {
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super.pasteSelection();
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if (this.currSelection == undefined)
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return;
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// Clearing the tmp (move preview) and vfx (ants) layers
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currFile.TMPLayer.context.clearRect(0, 0, currFile.TMPLayer.canvas.width, currFile.TMPLayer.canvas.height);
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currFile.VFXLayer.context.clearRect(0, 0, currFile.VFXLayer.canvas.width, currFile.VFXLayer.canvas.height);
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// I have to save the underlying data, so that the transparent pixels in the clipboard
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// don't override the coloured pixels in the canvas
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let underlyingImageData = currFile.currentLayer.context.getImageData(
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this.currSelection.left, this.currSelection.top,
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this.currSelection.width+1, this.currSelection.height+1
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);
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let pasteData = this.currSelection.data.data.slice();
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for (let i=0; i<underlyingImageData.data.length; i+=4) {
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let currentMovePixel = [
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pasteData[i], pasteData[i+1], pasteData[i+2], pasteData[i+3]
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];
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let currentUnderlyingPixel = [
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underlyingImageData.data[i], underlyingImageData.data[i+1],
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underlyingImageData.data[i+2], underlyingImageData.data[i+3]
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];
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// If the pixel of the clipboard is empty, but the one below it isn't, I use the pixel below
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if (Util.isPixelEmpty(currentMovePixel)) {
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if (!Util.isPixelEmpty(currentUnderlyingPixel)) {
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pasteData[i] = currentUnderlyingPixel[0];
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pasteData[i+1] = currentUnderlyingPixel[1];
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pasteData[i+2] = currentUnderlyingPixel[2];
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pasteData[i+3] = currentUnderlyingPixel[3];
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}
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}
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}
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currFile.currentLayer.context.putImageData(new ImageData(pasteData, this.currSelection.width+1),
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this.currSelection.left, this.currSelection.top
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);
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currFile.currentLayer.updateLayerPreview();
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currFile.VFXLayer.canvas.style.zIndex = MIN_Z_INDEX;
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}
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onSelect() {
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onSelect() {
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super.onSelect();
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super.onSelect();
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}
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}
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@ -2,4 +2,8 @@ class SelectionTool extends Tool {
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constructor(name, options, switchFunc) {
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constructor(name, options, switchFunc) {
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super(name, options, switchFunc);
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super(name, options, switchFunc);
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}
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}
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cutSelection() {}
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pasteSelection(){}
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copySelection(){}
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}
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}
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