mirror of
https://github.com/lospec/pixel-editor.git
synced 2023-08-10 21:12:51 +03:00
Added back rectangle tool
This commit is contained in:
parent
b2fef6154d
commit
6b739f0ea7
@ -1,6 +1,7 @@
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const ToolManager = (() => {
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brush = new BrushTool("brush", {type: 'html'}, switchTool);
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eraser = new EraserTool("eraser", {type: 'html'}, switchTool);
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rectangle = new RectangleTool("rectangle", {type: 'html'}, switchTool);
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currTool = brush;
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@ -13,7 +14,7 @@ const ToolManager = (() => {
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return;
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let mousePos = Input.getCursorPosition(mouseEvent);
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console.log("here");
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switch(mouseEvent.which) {
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case 1:
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if (!Input.isDragging()) {
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@ -47,15 +48,15 @@ const ToolManager = (() => {
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let mousePos = Input.getCursorPosition(mouseEvent);
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switch(mouseEvent.which) {
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case 0:
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case 1:
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if (Input.isDragging()) {
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currTool.onEnd(mousePos);
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}
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break;
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case 1:
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break;
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case 2:
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break;
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case 3:
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break;
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default:
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break;
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}
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@ -66,8 +67,6 @@ const ToolManager = (() => {
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}
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function switchTool(newTool) {
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console.log("switch");
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currTool.onDeselect();
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currTool = newTool;
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currTool.onSelect();
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141
js/_rectangle.js
141
js/_rectangle.js
@ -1,141 +0,0 @@
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// RECT TOOL
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// Saving the empty rect svg
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var emptyRectangleSVG = document.getElementById("rectangle-empty-button-svg");
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// and the full rect svg so that I can change them when the user changes rect modes
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var fullRectangleSVG = document.getElementById("rectangle-full-button-svg");
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// The start mode is empty rectangle
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var rectangleDrawMode = 'empty';
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// I'm not drawing a rectangle at the beginning
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var isDrawingRect = false;
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// Rect coordinates
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let startRectX;
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let startRectY;
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let endRectX;
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let endRectY;
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/** Starts drawing the rect, saves the start coordinates
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*
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* @param {*} mouseEvent
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*/
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function startRectDrawing(mouseEvent) {
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// Putting the tmp layer on top of everything
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TMPLayer.canvas.style.zIndex = parseInt(currentLayer.canvas.style.zIndex, 10) + 1;
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// Updating flag
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isDrawingRect = true;
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// Saving the start coords of the rect
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let cursorPos = Input.getCursorPosition(mouseEvent);
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startRectX = Math.floor(cursorPos[0] / zoom) + 0.5;
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startRectY = Math.floor(cursorPos[1] / zoom) + 0.5;
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drawRectangle(startRectX, startRectY);
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}
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/** Updates the rectangle preview depending on the position of the mouse
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*
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* @param {*} mouseEvent The mouseEvent from which we'll get the mouse position
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*/
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function updateRectDrawing(mouseEvent) {
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let pos = Input.getCursorPosition(mouseEvent);
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// Drawing the rect at the right position
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drawRectangle(Math.floor(pos[0] / zoom) + 0.5, Math.floor(pos[1] / zoom) + 0.5);
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}
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/** Finishes drawing the rect, decides the end coordinates and moves the preview rectangle to the
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* current layer
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*
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* @param {*} mouseEvent event from which we'll get the mouse position
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*/
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function endRectDrawing(mouseEvent) {
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// Getting the end position
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let currentPos = Input.getCursorPosition(mouseEvent);
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let tmpContext = TMPLayer.context;
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endRectX = Math.floor(currentPos[0] / zoom) + 0.5;
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endRectY = Math.floor(currentPos[1] / zoom) + 0.5;
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// Inverting end and start (start must always be the top left corner)
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if (endRectX < startRectX) {
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let tmp = endRectX;
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endRectX = startRectX;
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startRectX = tmp;
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}
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// Same for the y
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if (endRectY < startRectY) {
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let tmp = endRectY;
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endRectY = startRectY;
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startRectY = tmp;
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}
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// Resetting this
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isDrawingRect = false;
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// Drawing the rect
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startRectY -= 0.5;
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endRectY -= 0.5;
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endRectX -= 0.5;
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startRectX -= 0.5;
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// Setting the correct linewidth and colour
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currentLayer.context.lineWidth = tool.rectangle.brushSize;
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// Drawing the rect using 4 lines
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line(startRectX, startRectY, endRectX, startRectY, tool.rectangle.brushSize);
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line(endRectX, startRectY, endRectX, endRectY, tool.rectangle.brushSize);
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line(endRectX, endRectY, startRectX, endRectY, tool.rectangle.brushSize);
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line(startRectX, endRectY, startRectX, startRectY, tool.rectangle.brushSize);
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// If I have to fill it, I do so
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if (rectangleDrawMode == 'fill') {
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currentLayer.context.fillRect(startRectX, startRectY, endRectX - startRectX, endRectY - startRectY);
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}
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// Clearing the tmp canvas
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tmpContext.clearRect(0, 0, TMPLayer.canvas.width, TMPLayer.canvas.height);
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}
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/** Draws a rectangle with end coordinates given by x and y on the tmp layer (draws
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* the preview for the rectangle tool)
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*
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* @param {*} x The current end x of the rectangle
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* @param {*} y The current end y of the rectangle
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*/
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function drawRectangle(x, y) {
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// Getting the tmp context
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let tmpContext = TMPLayer.context;
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// Clearing the tmp canvas
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tmpContext.clearRect(0, 0, TMPLayer.canvas.width, TMPLayer.canvas.height);
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// Drawing the rect
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tmpContext.lineWidth = tool.rectangle.brushSize;
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// Drawing the rect
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tmpContext.beginPath();
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if ((tool.rectangle.brushSize % 2 ) == 0) {
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tmpContext.rect(startRectX - 0.5, startRectY - 0.5, x - startRectX, y - startRectY);
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}
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else {
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tmpContext.rect(startRectX, startRectY, x - startRectX, y - startRectY);
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}
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tmpContext.setLineDash([]);
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tmpContext.stroke();
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}
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/** Sets the correct tool icon depending on its mode
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*
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*/
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function setRectToolSvg() {
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if (rectangleDrawMode == 'empty') {
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emptyRectangleSVG.setAttribute('display', 'visible');
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fullRectangleSVG.setAttribute('display', 'none');
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}
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else {
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emptyRectangleSVG.setAttribute('display', 'none');
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fullRectangleSVG.setAttribute('display', 'visible');
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}
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}
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@ -1,22 +1,3 @@
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// REFACTOR: add to single Tool implementations
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// rectangle
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Events.on('click','rectangle-button', function(e){
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// If the user clicks twice on the button, they change the draw mode
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if (currentTool.name == 'rectangle') {
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if (rectangleDrawMode == 'empty') {
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rectangleDrawMode = 'fill';
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setRectToolSvg();
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}
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else {
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rectangleDrawMode = 'empty';
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setRectToolSvg();
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}
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}
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else {
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tool.rectangle.switchTo();
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}
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}, false);
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// ellipse
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Events.on('click','ellipse-button', function(e){
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// If the user clicks twice on the button, they change the draw mode
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@ -35,17 +16,6 @@ Events.on('click','ellipse-button', function(e){
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}
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}, false);
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// rectangle bigger
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Events.on('click',"rectangle-bigger-button", function(){
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tool.rectangle.brushSize++;
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}, false);
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// rectangle smaller
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Events.on('click',"rectangle-smaller-button", function(e){
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if(tool.rectangle.brushSize > 1)
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tool.rectangle.brushSize--;
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}, false);
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// ellipse bigger
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Events.on('click',"ellipse-bigger-button", function(){
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tool.ellipse.brushSize++;
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@ -5,6 +5,7 @@ var tool = {};
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//class for tools
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class Tool {
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name = "AbstractTool";
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isSelected = false;
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// Cursor and brush size
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cursorType = {};
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@ -35,6 +36,7 @@ class Tool {
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onSelect() {
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this.mainButton.parentElement.classList.add("selected");
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this.isSelected = true;
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/*
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//copy options to this object
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if (options.cursor) {
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@ -87,6 +89,7 @@ class Tool {
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onDeselect() {
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this.mainButton.parentElement.classList.remove("selected");
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this.isSelected = false;
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}
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onStart(mousePos) {
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@ -47,7 +47,6 @@
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//=include TopMenuModule.js
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//=include _rectSelect.js
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//=include _move.js
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//=include _rectangle.js
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//=include _ellipse.js
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/**event listeners**/
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@ -31,7 +31,6 @@ class BrushTool extends Tool {
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onEnd(mousePos) {
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super.onEnd(mousePos);
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this.endMousePos = mousePos;
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}
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onSelect() {
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@ -0,0 +1,153 @@
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class RectangleTool extends Tool {
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// Saving the empty rect svg
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emptyRectangleSVG = document.getElementById("rectangle-empty-button-svg");
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// and the full rect svg so that I can change them when the user changes rect modes
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fullRectangleSVG = document.getElementById("rectangle-full-button-svg");
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// Current fill mode
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currFillMode = 'empty';
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switchFunction = null;
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isDrawing = false;
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constructor(name, options, switchFunction) {
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super(name, options);
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this.switchFunction = switchFunction;
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Events.on('click', this.mainButton, this.changeFillType.bind(this));
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Events.on('click', this.biggerButton, this.increaseSize.bind(this));
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Events.on('click', this.smallerButton, this.decreaseSize.bind(this));
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}
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changeFillType() {
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if (this.isSelected)
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if (this.currFillMode == 'empty') {
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this.currFillMode = 'full';
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this.emptyRectangleSVG.setAttribute('display', 'none');
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this.fullRectangleSVG.setAttribute('display', 'visible');
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}
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else {
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this.currFillMode = 'empty'
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this.emptyRectangleSVG.setAttribute('display', 'visible');
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this.fullRectangleSVG.setAttribute('display', 'none');
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}
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else
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this.switchFunction(this);
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}
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onStart(mousePos) {
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super.onStart(mousePos);
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console.log("Rect start");
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// Putting the tmp layer on top of everything
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TMPLayer.canvas.style.zIndex = parseInt(currentLayer.canvas.style.zIndex, 10) + 1;
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// Updating flag
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this.isDrawing = true;
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this.startMousePos[0] = Math.floor(mousePos[0] / zoom) + 0.5;
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this.startMousePos[1] = Math.floor(mousePos[1] / zoom) + 0.5;
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}
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onDrag(mousePos, cursorTarget) {
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super.onDrag(mousePos);
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console.log("dragging");
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// Drawing the rect at the right position
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this.drawRect(Math.floor(mousePos[0] / zoom) + 0.5, Math.floor(mousePos[1] / zoom) + 0.5);
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}
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/** Finishes drawing the rect, decides the end coordinates and moves the preview rectangle to the
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* current layer
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*
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* @param {*} mousePos The position of the mouse when the user stopped dragging
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*/
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onEnd(mousePos) {
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super.onEnd(mousePos);
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console.log("Rect end");
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let tmpContext = TMPLayer.context;
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let endRectX = Math.floor(mousePos[0] / zoom) + 0.5;
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let endRectY = Math.floor(mousePos[1] / zoom) + 0.5;
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let startRectX = this.startMousePos[0];
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let startRectY = this.startMousePos[1];
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// Inverting end and start (start must always be the top left corner)
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if (endRectX < startRectX) {
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let tmp = endRectX;
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endRectX = startRectX;
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startRectX = tmp;
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}
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// Same for the y
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if (endRectY < startRectY) {
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let tmp = endRectY;
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endRectY = startRectY;
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startRectY = tmp;
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}
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// Drawing the rect
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startRectY -= 0.5;
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endRectY -= 0.5;
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endRectX -= 0.5;
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startRectX -= 0.5;
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// Setting the correct linewidth and colour
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currentLayer.context.lineWidth = this.currSize;
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// Drawing the rect using 4 lines
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line(startRectX, startRectY, endRectX, startRectY, this.currSize);
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line(endRectX, startRectY, endRectX, endRectY, this.currSize);
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line(endRectX, endRectY, startRectX, endRectY, this.currSize);
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line(startRectX, endRectY, startRectX, startRectY, this.currSize);
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// If I have to fill it, I do so
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if (this.currFillMode == 'fill') {
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currentLayer.context.fillRect(startRectX, startRectY, endRectX - startRectX, endRectY - startRectY);
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}
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// Update the layer preview
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currentLayer.updateLayerPreview();
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// Clearing the tmp canvas
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tmpContext.clearRect(0, 0, TMPLayer.canvas.width, TMPLayer.canvas.height);
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// I finished drawing
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this.isDrawing = false;
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}
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onSelect() {
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super.onSelect();
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}
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onDeselect() {
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super.onDeselect();
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}
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/** Draws a rectangle with end coordinates given by x and y on the tmp layer (draws
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* the preview for the rectangle tool)
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*
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* @param {*} x The current end x of the rectangle
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* @param {*} y The current end y of the rectangle
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*/
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drawRect(x, y) {
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console.log("here");
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// Getting the tmp context
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let tmpContext = TMPLayer.context;
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// Clearing the tmp canvas
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tmpContext.clearRect(0, 0, TMPLayer.canvas.width, TMPLayer.canvas.height);
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// Drawing the rect
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tmpContext.lineWidth = this.currSize;
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// Drawing the rect
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tmpContext.beginPath();
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if ((this.currSize % 2 ) == 0) {
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tmpContext.rect(this.startMousePos[0] - 0.5, this.startMousePos[1] - 0.5, x - this.startMousePos[0], y - this.startMousePos[1]);
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}
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else {
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tmpContext.rect(this.startMousePos[0], this.startMousePos[1], x - this.startMousePos[0], y - this.startMousePos[1]);
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}
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tmpContext.setLineDash([]);
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tmpContext.stroke();
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}
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}
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@ -22,18 +22,10 @@ new Tool('pan', {
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});
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new Tool('rectangle', {
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cursor: 'none',
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brushPreview: true,
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});
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new Tool('ellipse', {
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cursor: 'none',
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brushPreview: true,
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});
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new Tool('resizerectangle', {
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cursor: 'default',
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});
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new Tool('rectselect', {
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cursor: 'crosshair',
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brushPreview: true,
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Block a user