Refactored History into an IIFE

Divided History states and actual History management, refactored all occurrences of history-related functions to use the new version.
This commit is contained in:
unsettledgames 2021-07-14 22:20:55 +02:00
parent e4ecc3d607
commit 6c8ec8e7a9
14 changed files with 508 additions and 553 deletions

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@ -41,7 +41,7 @@ const ColorModule = (() => {
newColor.a = 255;
//save undo state
new HistoryStateEditColor(hexElementValue.toLowerCase(), Color.rgbToHex(oldColor));
new HistoryStates.EditColor(hexElementValue.toLowerCase(), Color.rgbToHex(oldColor));
//get the currently selected color
const currentlyEditedColor = document.getElementsByClassName('jscolor-active')[0];
@ -138,7 +138,7 @@ const ColorModule = (() => {
currentLayer.context.fillStyle = '#' + newColor;
//add history state
new HistoryStateAddColor(addedColor.firstElementChild.jscolor.toString());
new HistoryStates.AddColor(addedColor.firstElementChild.jscolor.toString());
//show color picker
addedColor.firstElementChild.jscolor.show();

484
js/History.js Normal file
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@ -0,0 +1,484 @@
/** How the history works
* - undoStates stores the states that can be undone
* - redoStates stores the states that can be redone
* - undo() undoes an action and adds it to the redoStates
* - redo() redoes an action and adds it to the undoStates
* - Each HistoryState must implement an undo() and redo() function
* Those functions actually implement the undo and redo mechanism for that action,
* so you'll need to save the data you need as attributes in the constructor. For example,
* for the HistoryStateAddColour, the added colour is saved so that it can be removed in
* undo() or added back in redo().
* - Each HistoryState must call saveHistoryState(this) so that it gets added to the stack
*
*/
const History = (() => {
const undoLogStyle = 'background: #87ff1c; color: black; padding: 5px;';
let undoStates = [];
let redoStates = [];
//rename to add undo state
function saveHistoryState (state) {
//get current canvas data and save to undoStates array
undoStates.push(state);
//limit the number of states to settings.numberOfHistoryStates
if (undoStates.length > settings.numberOfHistoryStates) {
undoStates = undoStates.splice(-settings.numberOfHistoryStates, settings.numberOfHistoryStates);
}
//there is now definitely at least 1 undo state, so the button shouldnt be disabled
document.getElementById('undo-button').classList.remove('disabled');
//there should be no redoStates after an undoState is saved
redoStates = [];
}
function undo () {
//if there are any states saved to undo
if (undoStates.length > 0) {
document.getElementById('redo-button').classList.remove('disabled');
// get state
var undoState = undoStates[undoStates.length-1];
// add it to redo states
redoStates.push(undoState);
//remove from the undo list
undoStates.splice(undoStates.length-1,1);
//restore the state
undoState.undo();
//if theres none left to undo, disable the option
if (undoStates.length == 0)
document.getElementById('undo-button').classList.add('disabled');
}
}
function redo () {
console.log("Redo");
if (redoStates.length > 0) {
//enable undo button
document.getElementById('undo-button').classList.remove('disabled');
//get state
var redoState = redoStates[redoStates.length-1];
// Add it to undo states
undoStates.push(redoState);
//remove from redo array (do this before restoring the state, else the flatten state will break)
redoStates.splice(redoStates.length-1,1);
//restore the state
redoState.redo();
//if theres none left to redo, disable the option
if (redoStates.length == 0)
document.getElementById('redo-button').classList.add('disabled');
}
}
return {
redo,
undo,
saveHistoryState
}
})();
const HistoryStates = {
ResizeSprite: function(xRatio, yRatio, algo, oldData) {
this.xRatio = xRatio;
this.yRatio = yRatio;
this.algo = algo;
this.oldData = oldData;
this.undo = function() {
let layerIndex = 0;
currentAlgo = algo;
resizeSprite(null, [1 / this.xRatio, 1 / this.yRatio]);
// Also putting the old data
for (let i=0; i<layers.length; i++) {
if (layers[i].menuEntry != null) {
layers[i].context.putImageData(this.oldData[layerIndex], 0, 0);
layerIndex++;
layers[i].updateLayerPreview();
}
}
};
this.redo = function() {
currentAlgo = algo;
resizeSprite(null, [this.xRatio, this.yRatio]);
};
History.saveHistoryState(this);
},
ResizeCanvas: function (newSize, oldSize, imageDatas, trim) {
this.oldSize = oldSize;
this.newSize = newSize;
this.imageDatas = imageDatas;
this.trim = trim;
this.undo = function() {
let dataIndex = 0;
// Resizing the canvas
resizeCanvas(null, oldSize, null, false);
// Putting the image datas
for (let i=0; i<layers.length; i++) {
if (layers[i].menuEntry != null) {
layers[i].context.putImageData(this.imageDatas[dataIndex], 0, 0);
dataIndex++;
}
}
};
this.redo = function() {
if (!this.trim) {
resizeCanvas(null, newSize, null, false);
}
else {
trimCanvas(null, false);
}
};
History.saveHistoryState(this);
},
FlattenVisible: function(flattened) {
this.nFlattened = flattened;
this.undo = function() {
for (let i=0; i<this.nFlattened; i++) {
undo();
}
};
this.redo = function() {
for (let i=0; i<this.nFlattened; i++) {
redo();
}
};
History.saveHistoryState(this);
},
FlattenTwoVisibles: function(belowImageData, afterAbove, layerIndex, aboveLayer, belowLayer) {
this.aboveLayer = aboveLayer;
this.belowLayer = belowLayer;
this.belowImageData = belowImageData;
this.undo = function() {
canvasView.append(aboveLayer.canvas);
layerList.insertBefore(aboveLayer.menuEntry, afterAbove);
belowLayer.context.clearRect(0, 0, belowLayer.canvasSize[0], belowLayer.canvasSize[1]);
belowLayer.context.putImageData(this.belowImageData, 0, 0);
belowLayer.updateLayerPreview();
layers.splice(layerIndex, 0, aboveLayer);
};
this.redo = function() {
mergeLayers(belowLayer.context, aboveLayer.context);
// Deleting the above layer
aboveLayer.canvas.remove();
aboveLayer.menuEntry.remove();
layers.splice(layers.indexOf(aboveLayer), 1);
};
History.saveHistoryState(this);
},
FlattenAll: function(nFlattened) {
this.nFlattened = nFlattened;
this.undo = function() {
for (let i=0; i<this.nFlattened - nAppLayers; i++) {
undo();
}
};
this.redo = function() {
for (let i=0; i<this.nFlattened - nAppLayers; i++) {
redo();
}
};
History.saveHistoryState(this);
},
MergeLayer: function(aboveIndex, aboveLayer, belowData, belowLayer) {
this.aboveIndex = aboveIndex;
this.belowData = belowData;
this.aboveLayer = aboveLayer;
this.belowLayer = belowLayer;
this.undo = function() {
layerList.insertBefore(this.aboveLayer.menuEntry, this.belowLayer.menuEntry);
canvasView.append(this.aboveLayer.canvas);
belowLayer.context.clearRect(0, 0, this.belowLayer.canvasSize[0], this.belowLayer.canvasSize[1]);
belowLayer.context.putImageData(this.belowData, 0, 0);
belowLayer.updateLayerPreview();
layers.splice(this.aboveIndex, 0, this.aboveLayer);
};
this.redo = function() {
aboveLayer.selectLayer();
merge(false);
};
History.saveHistoryState(this);
},
RenameLayer: function(oldName, newName, layer) {
this.edited = layer;
this.oldName = oldName;
this.newName = newName;
this.undo = function() {
layer.menuEntry.getElementsByTagName("p")[0].innerHTML = oldName;
};
this.redo = function() {
layer.menuEntry.getElementsByTagName("p")[0].innerHTML = newName;
};
History.saveHistoryState(this);
},
DuplicateLayer: function(addedLayer, copiedLayer) {
this.addedLayer = addedLayer;
this.copiedLayer = copiedLayer;
this.undo = function() {
addedLayer.selectLayer();
deleteLayer(false);
};
this.redo = function() {
copiedLayer.selectLayer();
duplicateLayer(null, false);
};
History.saveHistoryState(this);
},
DeleteLayer: function(layerData, before, index) {
this.deleted = layerData;
this.before = before;
this.index = index;
this.undo = function() {
canvasView.append(this.deleted.canvas);
if (this.before != null) {
layerList.insertBefore(this.deleted.menuEntry, this.before);
}
else {
layerList.prepend(this.deleted.menuEntry);
}
layers.splice(this.index, 0, this.deleted);
};
this.redo = function() {
this.deleted.selectLayer();
deleteLayer(false);
};
History.saveHistoryState(this);
},
MoveTwoLayers: function(layer, oldIndex, newIndex) {
this.layer = layer;
this.oldIndex = oldIndex;
this.newIndex = newIndex;
this.undo = function() {
layer.canvas.style.zIndex = oldIndex;
};
this.redo = function() {
layer.canvas.style.zIndex = newIndex;
};
History.saveHistoryState(this);
},
MoveLayer: function(afterToDrop, toDrop, staticc, nMoved) {
this.beforeToDrop = afterToDrop;
this.toDrop = toDrop;
this.undo = function() {
toDrop.menuEntry.remove();
if (afterToDrop != null) {
layerList.insertBefore(toDrop.menuEntry, afterToDrop)
}
else {
layerList.append(toDrop.menuEntry);
}
for (let i=0; i<nMoved; i++) {
undo();
}
};
this.redo = function() {
moveLayers(toDrop.menuEntry.id, staticc.menuEntry.id, true);
};
History.saveHistoryState(this);
},
AddLayer: function(layerData, index) {
this.added = layerData;
this.index = index;
this.undo = function() {
if (layers.length - nAppLayers > this.index + 1) {
layers[this.index + 1].selectLayer();
}
else {
layers[this.index - 1].selectLayer();
}
this.added.canvas.remove();
this.added.menuEntry.remove();
layers.splice(index, 1);
};
this.redo = function() {
canvasView.append(this.added.canvas);
layerList.prepend(this.added.menuEntry);
layers.splice(this.index, 0, this.added);
};
History.saveHistoryState(this);
},
//prototype for undoing canvas changes
EditCanvas: function() {
this.canvasState = currentLayer.context.getImageData(0, 0, canvasSize[0], canvasSize[1]);
this.layerID = currentLayer.id;
this.undo = function () {
var stateLayer = getLayerByID(this.layerID);
var currentCanvas = stateLayer.context.getImageData(0, 0, canvasSize[0], canvasSize[1]);
stateLayer.context.putImageData(this.canvasState, 0, 0);
this.canvasState = currentCanvas;
stateLayer.updateLayerPreview();
};
this.redo = function () {
var stateLayer = getLayerByID(this.layerID);
var currentCanvas = stateLayer.context.getImageData(0, 0, canvasSize[0], canvasSize[1]);
stateLayer.context.putImageData(this.canvasState, 0, 0);
this.canvasState = currentCanvas;
stateLayer.updateLayerPreview();
};
//add self to undo array
History.saveHistoryState(this);
},
//prototype for undoing added colors
AddColor: function(colorValue) {
this.colorValue = colorValue;
this.undo = function () {
ColorModule.deleteColor(this.colorValue);
};
this.redo = function () {
ColorModule.addColor(this.colorValue);
};
//add self to undo array
History.saveHistoryState(this);
},
//prototype for undoing deleted colors
DeleteColor: function(colorValue) {
this.colorValue = colorValue;
this.canvas = currentLayer.context.getImageData(0, 0, canvasSize[0], canvasSize[1]);
this.undo = function () {
var currentCanvas = currentLayer.context.getImageData(0, 0, canvasSize[0], canvasSize[1]);
currentLayer.context.putImageData(this.canvas, 0, 0);
ColorModule.addColor(this.colorValue);
this.canvas = currentCanvas;
};
this.redo = function () {
var currentCanvas = currentLayer.context.getImageData(0, 0, canvasSize[0], canvasSize[1]);
currentLayer.context.putImageData(this.canvas, 0, 0);
ColorModule.deleteColor(this.colorValue);
this.canvas = currentCanvas;
};
//add self to undo array
History.saveHistoryState(this);
},
//prototype for undoing colors edits
EditColor: function(newColorValue, oldColorValue) {
this.newColorValue = newColorValue;
this.oldColorValue = oldColorValue;
this.canvas = currentLayer.context.getImageData(0, 0, canvasSize[0], canvasSize[1]);
this.undo = function () {
var currentCanvas = currentLayer.context.getImageData(0, 0, canvasSize[0], canvasSize[1]);
currentLayer.context.putImageData(this.canvas, 0, 0);
//find new color in palette and change it back to old color
var colors = document.getElementsByClassName('color-button');
for (var i = 0; i < colors.length; i++) {
//console.log(newColorValue, '==', colors[i].jscolor.toString());
if (newColorValue == colors[i].jscolor.toString()) {
colors[i].jscolor.fromString(oldColorValue);
break;
}
}
this.canvas = currentCanvas;
};
this.redo = function () {
var currentCanvas = currentLayer.context.getImageData(0, 0, canvasSize[0], canvasSize[1]);
currentLayer.context.putImageData(this.canvas, 0, 0);
//find old color in palette and change it back to new color
var colors = document.getElementsByClassName('color-button');
for (var i = 0; i < colors.length; i++) {
//console.log(oldColorValue, '==', colors[i].jscolor.toString());
if (oldColorValue == colors[i].jscolor.toString()) {
colors[i].jscolor.fromString(newColorValue);
break;
}
}
this.canvas = currentCanvas;
};
//add self to undo array
History.saveHistoryState(this);
}
}

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@ -139,10 +139,10 @@ for (var i = 1; i < mainMenuItems.length; i++) {
break;
//Edit Menu
case 'Undo':
undo();
History.undo();
break;
case 'Redo':
redo();
History.redo();
break;
//Palette Menu

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@ -22,7 +22,7 @@ function fill(cursorLocation) {
}
//save history state
new HistoryStateEditCanvas();
new HistoryStates.EditCanvas();
//saveHistoryState({type: 'canvas', canvas: context.getImageData(0, 0, canvasSize[0], canvasSize[1])});
//console.log('filling at '+ Math.floor(cursorLocation[0]/zoom) + ','+ Math.floor(cursorLocation[1]/zoom));

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@ -1,529 +0,0 @@
/** How the history works
* - undoStates stores the states that can be undone
* - redoStates stores the states that can be redone
* - undo() undoes an action and adds it to the redoStates
* - redo() redoes an action and adds it to the undoStates
* - Each HistoryState must implement an undo() and redo() function
* Those functions actually implement the undo and redo mechanism for that action,
* so you'll need to save the data you need as attributes in the constructor. For example,
* for the HistoryStateAddColour, the added colour is saved so that it can be removed in
* undo() or added back in redo().
* - Each HistoryState must call saveHistoryState(this) so that it gets added to the stack
*
*/
var undoStates = [];
var redoStates = [];
const undoLogStyle = 'background: #87ff1c; color: black; padding: 5px;';
function HistoryStateResizeSprite(xRatio, yRatio, algo, oldData) {
this.xRatio = xRatio;
this.yRatio = yRatio;
this.algo = algo;
this.oldData = oldData;
this.undo = function() {
let layerIndex = 0;
currentAlgo = algo;
resizeSprite(null, [1 / this.xRatio, 1 / this.yRatio]);
// Also putting the old data
for (let i=0; i<layers.length; i++) {
if (layers[i].menuEntry != null) {
layers[i].context.putImageData(this.oldData[layerIndex], 0, 0);
layerIndex++;
layers[i].updateLayerPreview();
}
}
redoStates.push(this);
};
this.redo = function() {
console.log("REDOOOO");
console.log("Ratio: " + this.xRatio + "," + this.yRatio);
currentAlgo = algo;
resizeSprite(null, [this.xRatio, this.yRatio]);
undoStates.push(this);
};
saveHistoryState(this);
}
function HistoryStateResizeCanvas(newSize, oldSize, imageDatas, trim) {
this.oldSize = oldSize;
this.newSize = newSize;
this.imageDatas = imageDatas;
this.trim = trim;
this.undo = function() {
let dataIndex = 0;
// Resizing the canvas
resizeCanvas(null, oldSize, null, false);
// Putting the image datas
for (let i=0; i<layers.length; i++) {
if (layers[i].menuEntry != null) {
layers[i].context.putImageData(this.imageDatas[dataIndex], 0, 0);
dataIndex++;
}
}
redoStates.push(this);
};
this.redo = function() {
if (!this.trim) {
resizeCanvas(null, newSize, null, false);
}
else {
trimCanvas(null, false);
}
undoStates.push(this);
};
saveHistoryState(this);
}
function HistoryStateFlattenVisible(flattened) {
this.nFlattened = flattened;
this.undo = function() {
for (let i=0; i<this.nFlattened; i++) {
undo();
}
redoStates.push(this);
};
this.redo = function() {
for (let i=0; i<this.nFlattened; i++) {
redo();
}
undoStates.push(this);
};
saveHistoryState(this);
}
function HistoryStateFlattenTwoVisibles(belowImageData, afterAbove, layerIndex, aboveLayer, belowLayer) {
this.aboveLayer = aboveLayer;
this.belowLayer = belowLayer;
this.belowImageData = belowImageData;
this.undo = function() {
canvasView.append(aboveLayer.canvas);
layerList.insertBefore(aboveLayer.menuEntry, afterAbove);
belowLayer.context.clearRect(0, 0, belowLayer.canvasSize[0], belowLayer.canvasSize[1]);
belowLayer.context.putImageData(this.belowImageData, 0, 0);
belowLayer.updateLayerPreview();
layers.splice(layerIndex, 0, aboveLayer);
redoStates.push(this);
};
this.redo = function() {
mergeLayers(belowLayer.context, aboveLayer.context);
// Deleting the above layer
aboveLayer.canvas.remove();
aboveLayer.menuEntry.remove();
layers.splice(layers.indexOf(aboveLayer), 1);
undoStates.push(this);
};
saveHistoryState(this);
}
function HistoryStateFlattenAll(nFlattened) {
this.nFlattened = nFlattened;
this.undo = function() {
for (let i=0; i<this.nFlattened - nAppLayers; i++) {
undo();
}
redoStates.push(this);
};
this.redo = function() {
for (let i=0; i<this.nFlattened - nAppLayers; i++) {
redo();
}
undoStates.push(this);
};
saveHistoryState(this);
}
function HistoryStateMergeLayer(aboveIndex, aboveLayer, belowData, belowLayer) {
this.aboveIndex = aboveIndex;
this.belowData = belowData;
this.aboveLayer = aboveLayer;
this.belowLayer = belowLayer;
this.undo = function() {
layerList.insertBefore(this.aboveLayer.menuEntry, this.belowLayer.menuEntry);
canvasView.append(this.aboveLayer.canvas);
belowLayer.context.clearRect(0, 0, this.belowLayer.canvasSize[0], this.belowLayer.canvasSize[1]);
belowLayer.context.putImageData(this.belowData, 0, 0);
belowLayer.updateLayerPreview();
layers.splice(this.aboveIndex, 0, this.aboveLayer);
redoStates.push(this);
};
this.redo = function() {
aboveLayer.selectLayer();
merge(false);
undoStates.push(this);
};
saveHistoryState(this);
}
function HistoryStateRenameLayer(oldName, newName, layer) {
this.edited = layer;
this.oldName = oldName;
this.newName = newName;
this.undo = function() {
layer.menuEntry.getElementsByTagName("p")[0].innerHTML = oldName;
redoStates.push(this);
};
this.redo = function() {
layer.menuEntry.getElementsByTagName("p")[0].innerHTML = newName;
undoStates.push(this);
};
saveHistoryState(this);
}
function HistoryStateDuplicateLayer(addedLayer, copiedLayer) {
this.addedLayer = addedLayer;
this.copiedLayer = copiedLayer;
this.undo = function() {
addedLayer.selectLayer();
deleteLayer(false);
redoStates.push(this);
};
this.redo = function() {
copiedLayer.selectLayer();
duplicateLayer(null, false);
undoStates.push(this);
};
saveHistoryState(this);
}
function HistoryStateDeleteLayer(layerData, before, index) {
this.deleted = layerData;
this.before = before;
this.index = index;
this.undo = function() {
canvasView.append(this.deleted.canvas);
if (this.before != null) {
layerList.insertBefore(this.deleted.menuEntry, this.before);
}
else {
layerList.prepend(this.deleted.menuEntry);
}
layers.splice(this.index, 0, this.deleted);
redoStates.push(this);
};
this.redo = function() {
this.deleted.selectLayer();
deleteLayer(false);
undoStates.push(this);
};
saveHistoryState(this);
}
function HistoryStateMoveTwoLayers(layer, oldIndex, newIndex) {
this.layer = layer;
this.oldIndex = oldIndex;
this.newIndex = newIndex;
this.undo = function() {
layer.canvas.style.zIndex = oldIndex;
redoStates.push(this);
};
this.redo = function() {
layer.canvas.style.zIndex = newIndex;
undoStates.push(this);
};
saveHistoryState(this);
}
function HistoryStateMoveLayer(afterToDrop, toDrop, staticc, nMoved) {
this.beforeToDrop = afterToDrop;
this.toDrop = toDrop;
this.undo = function() {
toDrop.menuEntry.remove();
if (afterToDrop != null) {
layerList.insertBefore(toDrop.menuEntry, afterToDrop)
}
else {
layerList.append(toDrop.menuEntry);
}
for (let i=0; i<nMoved; i++) {
undo();
}
redoStates.push(this);
};
this.redo = function() {
moveLayers(toDrop.menuEntry.id, staticc.menuEntry.id, true);
undoStates.push(this);
};
saveHistoryState(this);
}
function HistoryStateAddLayer(layerData, index) {
this.added = layerData;
this.index = index;
this.undo = function() {
redoStates.push(this);
if (layers.length - nAppLayers > this.index + 1) {
layers[this.index + 1].selectLayer();
}
else {
layers[this.index - 1].selectLayer();
}
this.added.canvas.remove();
this.added.menuEntry.remove();
layers.splice(index, 1);
};
this.redo = function() {
undoStates.push(this);
canvasView.append(this.added.canvas);
layerList.prepend(this.added.menuEntry);
layers.splice(this.index, 0, this.added);
};
saveHistoryState(this);
}
//prototype for undoing canvas changes
function HistoryStateEditCanvas () {
this.canvasState = currentLayer.context.getImageData(0, 0, canvasSize[0], canvasSize[1]);
this.layerID = currentLayer.id;
this.undo = function () {
var stateLayer = getLayerByID(this.layerID);
var currentCanvas = stateLayer.context.getImageData(0, 0, canvasSize[0], canvasSize[1]);
stateLayer.context.putImageData(this.canvasState, 0, 0);
this.canvasState = currentCanvas;
redoStates.push(this);
stateLayer.updateLayerPreview();
};
this.redo = function () {
console.log("YEET");
var stateLayer = getLayerByID(this.layerID);
var currentCanvas = stateLayer.context.getImageData(0, 0, canvasSize[0], canvasSize[1]);
stateLayer.context.putImageData(this.canvasState, 0, 0);
this.canvasState = currentCanvas;
undoStates.push(this);
stateLayer.updateLayerPreview();
};
//add self to undo array
saveHistoryState(this);
}
//prototype for undoing added colors
function HistoryStateAddColor (colorValue) {
this.colorValue = colorValue;
this.undo = function () {
redoStates.push(this);
ColorModule.deleteColor(this.colorValue);
};
this.redo = function () {
ColorModule.addColor(this.colorValue);
undoStates.push(this);
};
//add self to undo array
saveHistoryState(this);
}
//prototype for undoing deleted colors
function HistoryStateDeleteColor (colorValue) {
this.colorValue = colorValue;
this.canvas = currentLayer.context.getImageData(0, 0, canvasSize[0], canvasSize[1]);
this.undo = function () {
var currentCanvas = currentLayer.context.getImageData(0, 0, canvasSize[0], canvasSize[1]);
currentLayer.context.putImageData(this.canvas, 0, 0);
ColorModule.addColor(this.colorValue);
this.canvas = currentCanvas;
redoStates.push(this);
};
this.redo = function () {
var currentCanvas = currentLayer.context.getImageData(0, 0, canvasSize[0], canvasSize[1]);
currentLayer.context.putImageData(this.canvas, 0, 0);
ColorModule.deleteColor(this.colorValue);
this.canvas = currentCanvas;
undoStates.push(this);
};
//add self to undo array
saveHistoryState(this);
}
//prototype for undoing colors edits
function HistoryStateEditColor (newColorValue, oldColorValue) {
this.newColorValue = newColorValue;
this.oldColorValue = oldColorValue;
this.canvas = currentLayer.context.getImageData(0, 0, canvasSize[0], canvasSize[1]);
this.undo = function () {
var currentCanvas = currentLayer.context.getImageData(0, 0, canvasSize[0], canvasSize[1]);
currentLayer.context.putImageData(this.canvas, 0, 0);
//find new color in palette and change it back to old color
var colors = document.getElementsByClassName('color-button');
for (var i = 0; i < colors.length; i++) {
//console.log(newColorValue, '==', colors[i].jscolor.toString());
if (newColorValue == colors[i].jscolor.toString()) {
colors[i].jscolor.fromString(oldColorValue);
break;
}
}
this.canvas = currentCanvas;
redoStates.push(this);
};
this.redo = function () {
var currentCanvas = currentLayer.context.getImageData(0, 0, canvasSize[0], canvasSize[1]);
currentLayer.context.putImageData(this.canvas, 0, 0);
//find old color in palette and change it back to new color
var colors = document.getElementsByClassName('color-button');
for (var i = 0; i < colors.length; i++) {
//console.log(oldColorValue, '==', colors[i].jscolor.toString());
if (oldColorValue == colors[i].jscolor.toString()) {
colors[i].jscolor.fromString(newColorValue);
break;
}
}
this.canvas = currentCanvas;
undoStates.push(this);
};
//add self to undo array
saveHistoryState(this);
}
//rename to add undo state
function saveHistoryState (state) {
//get current canvas data and save to undoStates array
undoStates.push(state);
//limit the number of states to settings.numberOfHistoryStates
if (undoStates.length > settings.numberOfHistoryStates) {
undoStates = undoStates.splice(-settings.numberOfHistoryStates, settings.numberOfHistoryStates);
}
//there is now definitely at least 1 undo state, so the button shouldnt be disabled
document.getElementById('undo-button').classList.remove('disabled');
//there should be no redoStates after an undoState is saved
redoStates = [];
}
function undo () {
//if there are any states saved to undo
if (undoStates.length > 0) {
document.getElementById('redo-button').classList.remove('disabled');
//get state
var undoState = undoStates[undoStates.length-1];
//console.log(undoState);
//remove from the undo list
undoStates.splice(undoStates.length-1,1);
//restore the state
undoState.undo();
//if theres none left to undo, disable the option
if (undoStates.length == 0)
document.getElementById('undo-button').classList.add('disabled');
}
}
function redo () {
if (redoStates.length > 0) {
//enable undo button
document.getElementById('undo-button').classList.remove('disabled');
//get state
var redoState = redoStates[redoStates.length-1];
//remove from redo array (do this before restoring the state, else the flatten state will break)
redoStates.splice(redoStates.length-1,1);
//restore the state
redoState.redo();
//if theres none left to redo, disable the option
if (redoStates.length == 0)
document.getElementById('redo-button').classList.add('disabled');
}
//console.log(undoStates);
//console.log(redoStates);
}

View File

@ -90,13 +90,13 @@ function KeyPress(e) {
case 90:
//CTRL+ALT+Z redo
if (keyboardEvent.altKey && keyboardEvent.ctrlKey)
redo();
History.redo();
if (!selectionCanceled) {
tool.pencil.switchTo()
}
//CTRL+Z undo
else if (keyboardEvent.ctrlKey) {
undo();
History.undo();
if (!selectionCanceled) {
tool.pencil.switchTo()
}
@ -107,9 +107,9 @@ function KeyPress(e) {
break;
//redo - ctrl y
case 89:
if (keyboardEvent.ctrlKey)
redo();
break;
if (keyboardEvent.ctrlKey)
History.redo();
break;
case 32:
spacePressed=true;
break;

View File

@ -551,7 +551,7 @@ if (!window.jscolor) { window.jscolor = (function () {
//if they clicked on the delete button [lospec]
if (e.target.className == 'delete-color-button') {
//saveHistoryState({type: 'deletecolor', colorValue: jsc.picker.owner.toString(), canvas: canvas.context.getImageData(0, 0, canvasSize[0], canvasSize[1])});
new HistoryStateDeleteColor(jsc.picker.owner.toString());
new HistoryStates.DeleteColor(jsc.picker.owner.toString());
ColorModule.deleteColor(jsc.picker.owner.styleElement);
}

View File

@ -189,7 +189,7 @@ class Layer {
let name = this.menuEntry.getElementsByTagName("p")[0].innerHTML;
this.name = name;
new HistoryStateRenameLayer(oldLayerName, name, currentLayer);
new HistoryStates.RenameLayer(oldLayerName, name, currentLayer);
oldLayerName = null;
}
}
@ -310,7 +310,7 @@ function flatten(onlyVisible) {
merge();
}
new HistoryStateFlattenAll(nToFlatten);
new HistoryStates.FlattenAll(nToFlatten);
}
else {
// Getting all the visible layers
@ -332,7 +332,7 @@ function flatten(onlyVisible) {
for (let i=0; i<visibleLayers.length - 1; i++) {
nToFlatten++;
console.log(visibleLayers[i].menuEntry.nextElementSibling);
new HistoryStateFlattenTwoVisibles(
new HistoryStates.FlattenTwoVisibles(
visibleLayers[i + 1].context.getImageData(0, 0, visibleLayers[i].canvasSize[0], visibleLayers[i].canvasSize[1]),
visibleLayers[i].menuEntry.nextElementSibling,
layers.indexOf(visibleLayers[i]),
@ -347,7 +347,7 @@ function flatten(onlyVisible) {
layers.splice(layers.indexOf(visibleLayers[i]), 1);
}
new HistoryStateFlattenVisible(nToFlatten);
new HistoryStates.FlattenVisible(nToFlatten);
// Updating the layer preview
currentLayer.updateLayerPreview();
}
@ -410,7 +410,7 @@ function deleteLayer(saveHistory = true) {
layers.splice(layerIndex, 1);
if (saveHistory) {
new HistoryStateDeleteLayer(toDelete, previousSibling, layerIndex);
new HistoryStates.DeleteLayer(toDelete, previousSibling, layerIndex);
}
}
@ -463,7 +463,7 @@ function duplicateLayer(event, saveHistory = true) {
newLayer.updateLayerPreview();
// Basically "if I'm not adding a layer because redo() is telling meto do so", then I can save the history
if (saveHistory) {
new HistoryStateDuplicateLayer(newLayer, currentLayer);
new HistoryStates.DuplicateLayer(newLayer, currentLayer);
}
}
@ -556,7 +556,7 @@ function addLayer(id, saveHistory = true) {
}
// Basically "if I'm not adding a layer because redo() is telling meto do so", then I can save the history
if (saveHistory) {
new HistoryStateAddLayer(newLayer, index);
new HistoryStates.AddLayer(newLayer, index);
}
return newLayer;

View File

@ -23,7 +23,7 @@ window.addEventListener("mousedown", function (mouseEvent) {
currentTool = tool.eyedropper;
else if (mouseEvent.target.className == 'drawingCanvas' &&
(currentTool.name == 'pencil' || currentTool.name == 'eraser' || currentTool.name == 'rectangle' || currentTool.name == 'ellipse' || currentTool.name === 'line'))
new HistoryStateEditCanvas();
new HistoryStates.EditCanvas();
else if (currentTool.name == 'moveselection') {
if (!cursorInSelectedArea() &&
((mouseEvent.target.id == 'canvas-view') || mouseEvent.target.className == 'drawingCanvas')) {

View File

@ -106,5 +106,5 @@ function endSelection() {
currentLayer.updateLayerPreview();
// Saving the history
new HistoryStateEditCanvas();
new HistoryStates.EditCanvas();
}

View File

@ -10,7 +10,7 @@ let endY;
*/
function startRectSelection(mouseEvent) {
// Saving the canvas
new HistoryStateEditCanvas();
new HistoryStates.EditCanvas();
// Putting the vfx layer on top of everything
VFXCanvas.style.zIndex = MAX_Z_INDEX;

View File

@ -116,7 +116,7 @@ function resizeCanvas(event, size, customData, saveHistory = true) {
// Saving the history only if I'm not already undoing or redoing
if (saveHistory && event != null) {
// Saving history
new HistoryStateResizeCanvas(
new HistoryStates.ResizeCanvas(
{x: parseInt(layers[0].canvasSize[0]) + rcBorders.left + rcBorders.right,
y: parseInt(layers[0].canvasSize[1]) + rcBorders.top + rcBorders.bottom},

View File

@ -121,7 +121,7 @@ function resizeSprite(event, ratio) {
// Copying the image data
imageDatasCopy = rsImageDatas.slice();
// Saving the history
new HistoryStateResizeSprite(newWidth / oldWidth, newHeight / oldHeight, currentAlgo, imageDatasCopy);
new HistoryStates.ResizeSprite(newWidth / oldWidth, newHeight / oldHeight, currentAlgo, imageDatasCopy);
}
// Resizing the canvas

View File

@ -6,6 +6,7 @@
//=include Input.js
//=include Color.js
//=include Dialogue.js
//=include History.js
/**init**/
//=include _consts.js
@ -29,7 +30,6 @@
//=include _getCursorPosition.js
//=include _fill.js
//=include _line.js
//=include _history.js
//=include _checkerboard.js
//=include _pixelGrid.js
//=include _layer.js