Made the color picker an IIFE

This commit is contained in:
unsettledgames
2021-12-04 23:11:21 +01:00
parent 07ed24cc6b
commit 71bfe543a5
11 changed files with 802 additions and 781 deletions

View File

@ -278,4 +278,38 @@ class Layer {
(destination.width - previewWidth) / 2, (destination.height - previewHeight) / 2,
previewWidth, previewHeight);
}
drawLine(x0,y0,x1,y1, brushSize) {
var dx = Math.abs(x1-x0);
var dy = Math.abs(y1-y0);
var sx = (x0 < x1 ? 1 : -1);
var sy = (y0 < y1 ? 1 : -1);
var err = dx-dy;
while (true) {
//set pixel
// If the current tool is the brush
if (ToolManager.currentTool().name == 'brush' || ToolManager.currentTool().name == 'rectangle' || ToolManager.currentTool().name == 'ellipse') {
// I fill the rect
currentLayer.context.fillRect(x0-Math.floor(brushSize/2), y0-Math.floor(brushSize/2), brushSize, brushSize);
} else if (ToolManager.currentTool().name == 'eraser') {
// In case I'm using the eraser I must clear the rect
currentLayer.context.clearRect(x0-Math.floor(brushSize/2), y0-Math.floor(brushSize/2), brushSize, brushSize);
}
//if we've reached the end goal, exit the loop
if ((x0==x1) && (y0==y1)) break;
var e2 = 2*err;
if (e2 >-dy) {
err -=dy;
x0+=sx;
}
if (e2 < dx) {
err +=dx;
y0+=sy;
}
}
}
}