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Fixed some bugs 🆒
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@@ -18,6 +18,34 @@ function line(x0,y0,x1,y1, brushSize) {
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currentLayer.context.clearRect(x0-Math.floor(eraserSize/2), y0-Math.floor(eraserSize/2), eraserSize, eraserSize);
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}
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//if we've reached the end goal, exit the loop
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if ((x0==x1) && (y0==y1)) break;
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var e2 = 2*err;
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if (e2 >-dy) {err -=dy; x0+=sx;}
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if (e2 < dx) {err +=dx; y0+=sy;}
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}
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}
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//draw a line between two points on canvas
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function lineOnLayer(x0,y0,x1,y1, brushSize, context) {
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var dx = Math.abs(x1-x0);
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var dy = Math.abs(y1-y0);
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var sx = (x0 < x1 ? 1 : -1);
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var sy = (y0 < y1 ? 1 : -1);
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var err = dx-dy;
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while (true) {
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//set pixel
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// If the current tool is the brush
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if (currentTool == 'pencil' || currentTool == 'rectangle') {
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// I fill the rect
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context.fillRect(x0-Math.floor(brushSize/2), y0-Math.floor(brushSize/2), brushSize, brushSize);
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} else if (currentTool == 'eraser') {
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// In case I'm using the eraser I must clear the rect
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context.clearRect(x0-Math.floor(eraserSize/2), y0-Math.floor(eraserSize/2), eraserSize, eraserSize);
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}
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//if we've reached the end goal, exit the loop
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if ((x0==x1) && (y0==y1)) break;
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var e2 = 2*err;
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