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https://github.com/lospec/pixel-editor.git
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Removed _loadPalette.js and moved its logic to FileManager.js
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@ -1,8 +1,13 @@
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// TODO: the button to load a palette disappeared for some reason, should add it back
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const FileManager = (() => {
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const FileManager = (() => {
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// Binding the browse holder change event to file loading
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// Binding the browse holder change event to file loading
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const browseHolder = document.getElementById('open-image-browse-holder');
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const browseHolder = document.getElementById('open-image-browse-holder');
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const browsePaletteHolder = document.getElementById('load-palette-browse-holder');
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Events.on('change', browseHolder, loadFile);
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Events.on('change', browseHolder, loadFile);
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Events.on('change', browsePaletteHolder, loadPalette);
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function saveProject() {
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function saveProject() {
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//create name
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//create name
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@ -188,6 +193,55 @@ const FileManager = (() => {
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return JSON.stringify(dictionary);
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return JSON.stringify(dictionary);
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}
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}
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function loadPalette() {
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if (this.files && this.files[0]) {
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//make sure file is allowed filetype
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var fileContentType = this.files[0].type;
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if (fileContentType == 'image/png' || fileContentType == 'image/gif') {
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//load file
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var fileReader = new FileReader();
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fileReader.onload = function(e) {
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var img = new Image();
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img.onload = function() {
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//draw image onto the temporary canvas
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var loadPaletteCanvas = document.getElementById('load-palette-canvas-holder');
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var loadPaletteContext = loadPaletteCanvas.getContext('2d');
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loadPaletteCanvas.width = img.width;
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loadPaletteCanvas.height = img.height;
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loadPaletteContext.drawImage(img, 0, 0);
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//create array to hold found colors
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var colorPalette = [];
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var imagePixelData = loadPaletteContext.getImageData(0,0,this.width, this.height).data;
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//loop through pixels looking for colors to add to palette
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for (var i = 0; i < imagePixelData.length; i += 4) {
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const newColor = {r:imagePixelData[i],g:imagePixelData[i + 1],b:imagePixelData[i + 2]};
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var color = '#' + Color.rgbToHex(newColor);
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if (colorPalette.indexOf(color) == -1) {
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colorPalette.push(color);
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}
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}
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//add to palettes so that it can be loaded when they click okay
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palettes['Loaded palette'] = {};
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palettes['Loaded palette'].colors = colorPalette;
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Util.setText('palette-button', 'Loaded palette');
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Util.setText('palette-button-splash', 'Loaded palette');
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toggle('palette-menu-splash');
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};
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img.src = e.target.result;
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};
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fileReader.readAsDataURL(this.files[0]);
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}
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else alert('Only PNG and GIF files are supported at this time.');
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}
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}
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return {
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return {
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saveProject,
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saveProject,
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exportProject,
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exportProject,
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@ -1,52 +0,0 @@
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//this is called when a user picks a file after selecting "load palette" from the new pixel dialogue
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// REFACTOR: ColorModule? Or maybe move it to _palettes and give a name to that IIFE
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// TODO: load palette from .lpe file
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document.getElementById('load-palette-browse-holder').addEventListener('change', function () {
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if (this.files && this.files[0]) {
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//make sure file is allowed filetype
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var fileContentType = this.files[0].type;
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if (fileContentType == 'image/png' || fileContentType == 'image/gif') {
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//load file
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var fileReader = new FileReader();
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fileReader.onload = function(e) {
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var img = new Image();
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img.onload = function() {
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//draw image onto the temporary canvas
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var loadPaletteCanvas = document.getElementById('load-palette-canvas-holder');
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var loadPaletteContext = loadPaletteCanvas.getContext('2d');
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loadPaletteCanvas.width = img.width;
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loadPaletteCanvas.height = img.height;
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loadPaletteContext.drawImage(img, 0, 0);
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//create array to hold found colors
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var colorPalette = [];
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var imagePixelData = loadPaletteContext.getImageData(0,0,this.width, this.height).data;
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//loop through pixels looking for colors to add to palette
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for (var i = 0; i < imagePixelData.length; i += 4) {
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const newColor = {r:imagePixelData[i],g:imagePixelData[i + 1],b:imagePixelData[i + 2]};
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var color = '#' + Color.rgbToHex(newColor);
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if (colorPalette.indexOf(color) == -1) {
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colorPalette.push(color);
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}
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}
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//add to palettes so that it can be loaded when they click okay
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palettes['Loaded palette'] = {};
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palettes['Loaded palette'].colors = colorPalette;
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Util.setText('palette-button', 'Loaded palette');
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Util.setText('palette-button-splash', 'Loaded palette');
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toggle('palette-menu-splash');
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};
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img.src = e.target.result;
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};
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fileReader.readAsDataURL(this.files[0]);
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}
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else alert('Only PNG and GIF files are supported at this time.');
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}
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});
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@ -39,9 +39,6 @@
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//=include _paletteBlock.js
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//=include _paletteBlock.js
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//=include SplashPage.js
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//=include SplashPage.js
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/**load file**/
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//=include _loadPalette.js
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/**buttons**/
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/**buttons**/
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//=include _toolButtons.js
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//=include _toolButtons.js
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//=include FileManager.js
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//=include FileManager.js
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