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https://github.com/lospec/pixel-editor.git
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Started lasso selection preview
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@ -293,12 +293,14 @@ class Layer {
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while (true) {
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//set pixel
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// If the current tool is the brush
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if (ToolManager.currentTool().name == 'brush' || ToolManager.currentTool().name == 'rectangle' || ToolManager.currentTool().name == 'ellipse') {
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// REFACTOR: this is terrible
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if (ToolManager.currentTool().name == 'brush' || ToolManager.currentTool().name == 'rectangle' || ToolManager.currentTool().name == 'ellipse'
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|| ToolManager.currentTool().name == 'lassoselect') {
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// I fill the rect
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currFile.currentLayer.context.fillRect(x0-Math.floor(brushSize/2), y0-Math.floor(brushSize/2), brushSize, brushSize);
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this.context.fillRect(x0-Math.floor(brushSize/2), y0-Math.floor(brushSize/2), brushSize, brushSize);
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} else if (ToolManager.currentTool().name == 'eraser') {
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// In case I'm using the eraser I must clear the rect
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currFile.currentLayer.context.clearRect(x0-Math.floor(brushSize/2), y0-Math.floor(brushSize/2), brushSize, brushSize);
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this.context.clearRect(x0-Math.floor(brushSize/2), y0-Math.floor(brushSize/2), brushSize, brushSize);
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}
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//if we've reached the end goal, exit the loop
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@ -82,8 +82,6 @@ class PixelGrid extends Layer {
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this.context.strokeStyle = Settings.getCurrSettings().pixelGridColour;
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console.log("Line ditance: " + this.lineDistance)
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// OPTIMIZABLE, could probably be a bit more elegant
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// Draw horizontal lines
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for (let i=0; i<this.canvas.width / Math.round(this.lineDistance); i++) {
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