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https://github.com/lospec/pixel-editor.git
synced 2023-08-10 21:12:51 +03:00
Implemented sprite resizing
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@ -105,4 +105,81 @@ function getElementAbsolutePosition(element) {
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}
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return [curleft,curtop];
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}
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}
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function nearestNeighbor (src, dst) {
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let pos = 0
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for (let y = 0; y < dst.height; y++) {
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for (let x = 0; x < dst.width; x++) {
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const srcX = Math.floor(x * src.width / dst.width)
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const srcY = Math.floor(y * src.height / dst.height)
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let srcPos = ((srcY * src.width) + srcX) * 4
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dst.data[pos++] = src.data[srcPos++] // R
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dst.data[pos++] = src.data[srcPos++] // G
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dst.data[pos++] = src.data[srcPos++] // B
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dst.data[pos++] = src.data[srcPos++] // A
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}
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}
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}
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function bilinearInterpolation (src, dst) {
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function interpolate (k, kMin, kMax, vMin, vMax) {
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return Math.round((k - kMin) * vMax + (kMax - k) * vMin)
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}
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function interpolateHorizontal (offset, x, y, xMin, xMax) {
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const vMin = src.data[((y * src.width + xMin) * 4) + offset]
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if (xMin === xMax) return vMin
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const vMax = src.data[((y * src.width + xMax) * 4) + offset]
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return interpolate(x, xMin, xMax, vMin, vMax)
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}
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function interpolateVertical (offset, x, xMin, xMax, y, yMin, yMax) {
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const vMin = interpolateHorizontal(offset, x, yMin, xMin, xMax)
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if (yMin === yMax) return vMin
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const vMax = interpolateHorizontal(offset, x, yMax, xMin, xMax)
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return interpolate(y, yMin, yMax, vMin, vMax)
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}
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let pos = 0
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for (let y = 0; y < dst.height; y++) {
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for (let x = 0; x < dst.width; x++) {
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const srcX = x * src.width / dst.width
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const srcY = y * src.height / dst.height
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const xMin = Math.floor(srcX)
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const yMin = Math.floor(srcY)
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const xMax = Math.min(Math.ceil(srcX), src.width - 1)
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const yMax = Math.min(Math.ceil(srcY), src.height - 1)
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dst.data[pos++] = interpolateVertical(0, srcX, xMin, xMax, srcY, yMin, yMax) // R
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dst.data[pos++] = interpolateVertical(1, srcX, xMin, xMax, srcY, yMin, yMax) // G
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dst.data[pos++] = interpolateVertical(2, srcX, xMin, xMax, srcY, yMin, yMax) // B
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dst.data[pos++] = interpolateVertical(3, srcX, xMin, xMax, srcY, yMin, yMax) // A
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}
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}
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}
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function resizeImageData (image, width, height, algorithm) {
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algorithm = algorithm || 'bilinear-interpolation'
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let resize
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switch (algorithm) {
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case 'nearest-neighbor': resize = nearestNeighbor; break
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case 'bilinear-interpolation': resize = bilinearInterpolation; break
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default: throw new Error(`Unknown algorithm: ${algorithm}`)
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}
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const result = new ImageData(width, height)
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resize(image, result)
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return result
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}
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@ -41,6 +41,8 @@ function initResizeSpriteInputs() {
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function resizeSprite() {
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let newWidth, newHeight;
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let imageDatas = [];
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let layerIndex = 0;
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rcPivot = "middle";
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// Updating values if the user didn't press enter
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@ -67,12 +69,27 @@ function resizeSprite() {
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console.log(newWidth + ", " + newHeight);
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// Get all the image datas
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for (let i=0; i<layers.length; i++) {
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if (layers[i].menuEntry != null) {
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imageDatas.push(layers[i].context.getImageData(
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0, 0, layers[0].canvasSize[0], layers[0].canvasSize[1])
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);
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}
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}
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// Resizing the canvas
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resizeCanvas(null, {x: newWidth, y: newHeight});
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// Get all the image datas
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// Resize the canvases
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// Resize the image datas
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// Put the image datas on the new canvases
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for (let i=0; i<layers.length; i++) {
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if (layers[i].menuEntry != null) {
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layers[i].context.putImageData(
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resizeImageData(imageDatas[layerIndex], newWidth, newHeight, 'nearest-neighbor'), 0, 0
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);
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layerIndex++;
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}
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}
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closeDialogue();
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}
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