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https://github.com/lospec/pixel-editor.git
synced 2023-08-10 21:12:51 +03:00
Removed all global variables, worked on File class and put canvas resizing functions in File
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@ -11,7 +11,7 @@ class FillTool extends Tool {
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if (target.className != 'drawingCanvas')
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return;
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this.fill(mousePos);
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currentLayer.updateLayerPreview();
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currFile.currentLayer.updateLayerPreview();
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new HistoryState().EditCanvas();
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}
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@ -40,20 +40,20 @@ class FillTool extends Tool {
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}
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//temporary image holds the data while we change it
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let tempImage = currentLayer.context.getImageData(0, 0, canvasSize[0], canvasSize[1]);
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let tempImage = currFile.currentLayer.context.getImageData(0, 0, canvasSize[0], canvasSize[1]);
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//this is an array that holds all of the pixels at the top of the cluster
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let topmostPixelsArray = [[Math.floor(cursorLocation[0]/zoom), Math.floor(cursorLocation[1]/zoom)]];
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let topmostPixelsArray = [[Math.floor(cursorLocation[0]/currFile.zoom), Math.floor(cursorLocation[1]/currFile.zoom)]];
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//console.log('topmostPixelsArray:',topmostPixelsArray)
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//the offset of the pixel in the temp image data to start with
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let startingPosition = (topmostPixelsArray[0][1] * canvasSize[0] + topmostPixelsArray[0][0]) * 4;
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let startingPosition = (topmostPixelsArray[0][1] * currFile.canvasSize[0] + topmostPixelsArray[0][0]) * 4;
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//the color of the cluster that is being filled
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let clusterColor = [tempImage.data[startingPosition],tempImage.data[startingPosition+1],tempImage.data[startingPosition+2], tempImage.data[startingPosition+3]];
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//the color to fill with
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let fillColor = Color.hexToRgb(currentLayer.context.fillStyle);
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let fillColor = Color.hexToRgb(currFile.currentLayer.context.fillStyle);
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//if you try to fill with the same color that's already there, exit the function
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if (clusterColor[0] == fillColor.r &&
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@ -78,18 +78,18 @@ class FillTool extends Tool {
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//this variable holds the index of where the starting values for the current pixel are in the data array
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//we multiply the number of rows down (y) times the width of each row, then add x. at the end we multiply by 4 because
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//each pixel has 4 values, rgba
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let pixelPos = (y * canvasSize[0] + x) * 4;
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let pixelPos = (y * currFile.canvasSize[0] + x) * 4;
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//move up in the image until you reach the top or the pixel you hit was not the right color
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while (y-- >= 0 && matchStartColor(tempImage, pixelPos, clusterColor)) {
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pixelPos -= canvasSize[0] * 4;
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pixelPos -= currFile.canvasSize[0] * 4;
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}
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pixelPos += canvasSize[0] * 4;
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pixelPos += currFile.canvasSize[0] * 4;
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++y;
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reachLeft = false;
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reachRight = false;
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while (y++ < canvasSize[1] - 1 && matchStartColor(tempImage, pixelPos, clusterColor)) {
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while (y++ < currFile.canvasSize[1] - 1 && matchStartColor(tempImage, pixelPos, clusterColor)) {
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colorPixel(tempImage, pixelPos, fillColor);
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if (x > 0) {
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if (matchStartColor(tempImage, pixelPos - 4, clusterColor)) {
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@ -103,7 +103,7 @@ class FillTool extends Tool {
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}
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}
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if (x < canvasSize[0] - 1) {
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if (x < currFile.canvasSize[0] - 1) {
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if (matchStartColor(tempImage, pixelPos + 4, clusterColor)) {
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if (!reachRight) {
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topmostPixelsArray.push([x + 1, y]);
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@ -115,10 +115,10 @@ class FillTool extends Tool {
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}
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}
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pixelPos += canvasSize[0] * 4;
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pixelPos += currFile.canvasSize[0] * 4;
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}
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}
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currentLayer.context.putImageData(tempImage, 0, 0);
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currFile.currentLayer.context.putImageData(tempImage, 0, 0);
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}
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onDrag(mousePos, cursorTarget) {
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