Removed all global variables, worked on File class and put canvas resizing functions in File

This commit is contained in:
unsettledgames
2021-12-06 17:37:43 +01:00
parent d972f9c530
commit b2f5521750
32 changed files with 668 additions and 704 deletions

View File

@@ -15,25 +15,25 @@ class RectangularSelectionTool extends SelectionTool {
super.onStart(mousePos);
// Putting the vfx layer on top of everything
VFXLayer.canvas.style.zIndex = MAX_Z_INDEX;
currFile.VFXLayer.canvas.style.zIndex = MAX_Z_INDEX;
// Saving the start coords of the rect
this.startMousePos[0] = Math.round(this.startMousePos[0] / zoom) - 0.5;
this.startMousePos[1] = Math.round(this.startMousePos[1] / zoom) - 0.5;
this.startMousePos[0] = Math.round(this.startMousePos[0] / currFile.zoom) - 0.5;
this.startMousePos[1] = Math.round(this.startMousePos[1] / currFile.zoom) - 0.5;
// Avoiding external selections
if (this.startMousePos[0] < 0) {
this.startMousePos[0] = 0;
}
else if (this.startMousePos[0] > currentLayer.canvas.width) {
this.startMousePos[0] = currentLayer.canvas.width;
else if (this.startMousePos[0] > currFile.currentLayer.canvas.width) {
this.startMousePos[0] = currFile.currentLayer.canvas.width;
}
if (this.startMousePos[1] < 0) {
this.startMousePos[1] = 0;
}
else if (this.startMousePos[1] > currentLayer.canvas.height) {
this.startMousePos[1] = currentLayer.canvas.height;
else if (this.startMousePos[1] > currFile.currentLayer.canvas.height) {
this.startMousePos[1] = currFile.currentLayer.canvas.height;
}
// Drawing the rect
@@ -44,7 +44,7 @@ class RectangularSelectionTool extends SelectionTool {
super.onDrag(mousePos);
// Drawing the rect
this.drawSelection(Math.round(mousePos[0] / zoom) + 0.5, Math.round(mousePos[1] / zoom) + 0.5);
this.drawSelection(Math.round(mousePos[0] / currFile.zoom) + 0.5, Math.round(mousePos[1] / currFile.zoom) + 0.5);
}
onEnd(mousePos) {
@@ -52,8 +52,8 @@ class RectangularSelectionTool extends SelectionTool {
new HistoryState().EditCanvas();
// Getting the end position
this.endMousePos[0] = Math.round(this.endMousePos[0] / zoom) + 0.5;
this.endMousePos[1] = Math.round(this.endMousePos[1] / zoom) + 0.5;
this.endMousePos[0] = Math.round(this.endMousePos[0] / currFile.zoom) + 0.5;
this.endMousePos[1] = Math.round(this.endMousePos[1] / currFile.zoom) + 0.5;
// Inverting end and start (start must always be the top left corner)
if (this.endMousePos[0] < this.startMousePos[0]) {
@@ -81,17 +81,17 @@ class RectangularSelectionTool extends SelectionTool {
width: dataWidth,
height: dataHeight,
data: currentLayer.context.getImageData(
data: currFile.currentLayer.context.getImageData(
this.startMousePos[0], this.startMousePos[1],
dataWidth + 1, dataHeight + 1)
};
// Moving the selection to the TMP layer. It will be moved back to the original
// layer if the user will cancel or end the selection
currentLayer.context.clearRect(this.startMousePos[0] - 0.5, this.startMousePos[1] - 0.5,
currFile.currentLayer.context.clearRect(this.startMousePos[0] - 0.5, this.startMousePos[1] - 0.5,
dataWidth + 1, dataHeight + 1);
// Moving those pixels from the current layer to the tmp layer
TMPLayer.context.putImageData(this.currSelection.data, this.startMousePos[0], this.startMousePos[1]);
currFile.TMPLayer.context.putImageData(this.currSelection.data, this.startMousePos[0], this.startMousePos[1]);
this.moveTool.setSelectionData(this.currSelection, this);
console.log("data set");
@@ -107,10 +107,10 @@ class RectangularSelectionTool extends SelectionTool {
drawSelection(x, y) {
// Getting the vfx context
let vfxContext = VFXLayer.context;
let vfxContext = currFile.VFXLayer.context;
// Clearing the vfx canvas
vfxContext.clearRect(0, 0, VFXLayer.canvas.width, VFXLayer.canvas.height);
vfxContext.clearRect(0, 0, currFile.VFXLayer.canvas.width, currFile.VFXLayer.canvas.height);
vfxContext.lineWidth = 1;
vfxContext.strokeStyle = 'black';
vfxContext.setLineDash([4]);
@@ -133,11 +133,11 @@ class RectangularSelectionTool extends SelectionTool {
*/
moveAnts(x, y, width, height) {
// Getting the vfx context
let vfxContext = VFXLayer.context;
let vfxContext = currFile.VFXLayer.context;
let ret = this.currSelection;
// Clearing the vfx canvas
vfxContext.clearRect(0, 0, VFXLayer.canvas.width, VFXLayer.canvas.height);
vfxContext.clearRect(0, 0, currFile.VFXLayer.canvas.width, currFile.VFXLayer.canvas.height);
vfxContext.lineWidth = 1;
vfxContext.setLineDash([4]);