Fixed bug when loading an image

This commit is contained in:
unsettledgames 2021-04-25 12:57:28 +02:00
parent 04afee2172
commit ba969aeffb
3 changed files with 5 additions and 4 deletions

View File

@ -86,6 +86,6 @@ function createPaletteFromLayers() {
}
}
//create palette form colors array
//createColorPalette(colorPaletteArray, false);
//create palette from colors array
createColorPalette(colorPaletteArray, true);
}

View File

@ -35,6 +35,7 @@ document.getElementById('open-image-browse-holder').addEventListener('change', f
//draw the image onto the canvas
currentLayer.context.drawImage(img, 0, 0);
console.log("qui");
createPaletteFromLayers();
//track google event

View File

@ -154,7 +154,7 @@ function newPixel (width, height, editorMode, fileContent = null) {
// This is not the first Pixel anymore
firstPixel = false;
// Now, if I opened a file
// Now, if I opened an LPE file
if (fileContent != null) {
// I add every layer the file had in it
for (let i=0; i<fileContent['nLayers']; i++) {
@ -207,7 +207,7 @@ function newFromTemplate(preset, x, y) {
if (preset != '') {
setText('palette-button-splash', presets[preset].palette);
setText('palette-button', presets[preset].palette);
x = presets[preset].width;
y = presets[preset].height;
}