Got back to BFS

This commit is contained in:
Nicola 2022-01-05 00:10:02 +01:00
parent bd1a806f11
commit bb657976e8

View File

@ -97,59 +97,87 @@ class LassoSelectionTool extends SelectionTool {
}
isBorderOfBox(pixel) {
return pixel[0] == this.boundingBox.minX || pixel[0] == this.boundingBox.maxX ||
pixel[1] == this.boundingBox.minY || pixel[1] == this.boundingBox.maxY;
}
visit(pixel, visited) {
let toVisit = [pixel];
let selected = [];
while (toVisit.length > 0) {
pixel = toVisit.pop();
selected.push(pixel);
visited.push(pixel);
let col = currFile.VFXLayer.context.getImageData(pixel[0], pixel[1], 1, 1).data;
if (col[3] == 255)
continue;
let top, bottom, left, right;
if (pixel[1] > 0)
top = [pixel[0], pixel[1] - 1];
else
top = undefined;
if (pixel[0] > 0)
left = [pixel[0] - 1, pixel[1]];
else
left = undefined;
if (pixel[1] < currFile.canvasSize[1])
bottom = [pixel[0], pixel[1] + 1];
else
bottom = undefined;
if (pixel[0] < currFile.canvasSize[0])
right = [pixel[0] + 1, pixel[1]];
else
right = undefined;
if ((right != undefined && this.isBorderOfBox(right)) || (left != undefined && this.isBorderOfBox(left))
|| (top != undefined && this.isBorderOfBox(top)) || (bottom != undefined && this.isBorderOfBox(bottom)))
return [];
// The include problem: https://stackoverflow.com/questions/19543514/check-whether-an-array-exists-in-an-array-of-arrays
if (right != undefined && !visited.includes(right))
toVisit.push(right);
if (left != undefined && !visited.includes(left))
toVisit.push(left);
if (top != undefined && !visited.includes(top))
toVisit.push(top);
if (bottom != undefined && !visited.includes(bottom))
toVisit.push(bottom);
}
return selected;
}
getSelection() {
let selected = [];
let visited = [];
if (this.currentPixels.length <= 1){
return;
}
/** I'm once again asking you to make a BFS
* - This time since I'm dumb check all pixels in the bounding box
* - Start a BFS: stop when you reach the border of the bounding box:
* - In that case all the pixels you visited aren't part of the selection
* - Also stop when you touch black:
* - If you haven't found the border of the bounding box, then all the pixels you visited
* are inside the selection
*/
for (let x=this.boundingBox.minX; x<this.boundingBox.maxX; x++) {
for (let y=this.boundingBox.minY; y<this.boundingBox.maxY; y++) {
let toCheck = [x, y];
let intersectionCount = 0;
if (!visited.includes([x, y])) {
let insidePixels = this.visit([x,y], visited);
if (!this.currentPixels.includes(toCheck)) {
for (let index = 1; index < this.currentPixels.length; index ++){
let start = this.currentPixels[index - 1];
let end = this.currentPixels[index];
let ray = {Start: toCheck, End: [9999, 0]};
let segment = {Start: start, End: end};
let rayDistance = {
x: ray.End[0] - ray.Start[0],
y: ray.End[1] - ray.Start[1]
};
let segDistance = {
x: segment.End[0] - segment.Start[0],
y: segment.End[1] - segment.Start[1]
};
let rayLength = Math.sqrt(Math.pow(rayDistance.x, 2) + Math.pow(rayDistance.y, 2));
let segLength = Math.sqrt(Math.pow(segDistance.x, 2) + Math.pow(segDistance.y, 2));
if ((rayDistance.x / rayLength == segDistance.x / segLength) &&
(rayDistance.y / rayLength == segDistance.y / segLength))
continue;
let T2 = (rayDistance.x * (segment.Start[1] - ray.Start[1]) + rayDistance.y * (ray.Start[0] - segment.Start[0])) / (segDistance.x * rayDistance.y - segDistance.y * rayDistance.x);
let T1 = (segment.Start[0] + segDistance.x * T2 - ray.Start[0]) / rayDistance.x;
//Parametric check.
if (T1 < 0) {
continue;
for (let i=0; i<insidePixels; i++) {
selected.push(insidePixels[i]);
}
if (T2 < 0 || T2 > 1) {
continue;
}
if (isNaN(T1)) {
continue;
}
intersectionCount++;
}
if (intersectionCount & 1)
selected.push(toCheck);
}
}
}