mirror of
https://github.com/lospec/pixel-editor.git
synced 2023-08-10 21:12:51 +03:00
Revert "Commit before dropping the fill tool idea and reverting to the first lasso version"
This reverts commit 5b6b3d33bc
.
This commit is contained in:
parent
5b6b3d33bc
commit
bd1a806f11
14
js/Util.js
14
js/Util.js
@ -1,20 +1,6 @@
|
||||
// Acts as a public static class
|
||||
class Util {
|
||||
|
||||
/** Colors a pixel in an image data
|
||||
*
|
||||
* @param {*} tempImage The imagedata to paint
|
||||
* @param {*} pixelPos Index of the pixel
|
||||
* @param {*} fillColor Color to use to paint
|
||||
*/
|
||||
static colorPixel(tempImage, pixelPos, fillColor) {
|
||||
//console.log('colorPixel:',pixelPos);
|
||||
tempImage.data[pixelPos] = fillColor.r;
|
||||
tempImage.data[pixelPos + 1] = fillColor.g;
|
||||
tempImage.data[pixelPos + 2] = fillColor.b;
|
||||
tempImage.data[pixelPos + 3] = 255;
|
||||
}
|
||||
|
||||
/** Tells if a pixel is empty (has alpha = 0)
|
||||
*
|
||||
* @param {*} pixel
|
||||
|
@ -66,7 +66,7 @@ class Layer {
|
||||
|
||||
Events.onCustom("del", this.tryDelete.bind(this));
|
||||
|
||||
this.context.imageSmoothingEnabled = false;
|
||||
this.menuEntry.getElementsByTagName("canvas")[0].getContext('2d').imageSmoothingEnabled = false;
|
||||
}
|
||||
|
||||
this.initialize();
|
||||
|
@ -1,7 +1,7 @@
|
||||
class LassoSelectionTool extends SelectionTool {
|
||||
currentPixels = [];
|
||||
currSelection = {};
|
||||
boundingBox = {minX: 99999, maxX: -1, minY: 99999, maxY: -1};
|
||||
boundingBox = {minX: 9999999, maxX: -1, minY: 9999999, maxY: -1};
|
||||
|
||||
constructor (name, options, switchFunc, moveTool) {
|
||||
super(name, options, switchFunc, moveTool);
|
||||
@ -11,41 +11,39 @@ class LassoSelectionTool extends SelectionTool {
|
||||
onStart(mousePos) {
|
||||
super.onStart(mousePos);
|
||||
|
||||
let mouseX = Math.floor(mousePos[0] / currFile.zoom);
|
||||
let mouseY = Math.floor(mousePos[1] / currFile.zoom);
|
||||
|
||||
// Putting the vfx layer on top of everything
|
||||
currFile.VFXLayer.canvas.style.zIndex = MAX_Z_INDEX;
|
||||
// clearSelection();
|
||||
this.currentPixels = [];
|
||||
this.drawSelection();
|
||||
this.currentPixels.push([mouseX, mouseY]);
|
||||
|
||||
this.boundingBox = {minX: 99999, maxX: -1, minY: 99999, maxY: -1};
|
||||
this.checkBoundingBox(mouseX, mouseY);
|
||||
this.currentPixels.push([mousePos[0] / currFile.zoom, mousePos[1] / currFile.zoom]);
|
||||
}
|
||||
|
||||
onDrag(mousePos) {
|
||||
super.onDrag(mousePos);
|
||||
|
||||
let mouseX = Math.floor(mousePos[0] / currFile.zoom);
|
||||
let mouseY = Math.floor(mousePos[1] / currFile.zoom);
|
||||
let mouseX = mousePos[0] / currFile.zoom;
|
||||
let mouseY = mousePos[1] / currFile.zoom;
|
||||
|
||||
if (this.currentPixels[this.currentPixels.length - 1] != mousePos)
|
||||
this.currentPixels.push([mouseX, mouseY]);
|
||||
this.currentPixels.push([mousePos[0] / currFile.zoom, mousePos[1] / currFile.zoom]);
|
||||
this.drawSelection();
|
||||
this.checkBoundingBox(mouseX, mouseY);
|
||||
|
||||
if (mouseX > this.boundingBox.maxX)
|
||||
this.boundingBox.maxX = Math.floor(mouseX);
|
||||
if (mouseX < this.boundingBox.minX)
|
||||
this.boundingBox.minX = Math.floor(mouseX);
|
||||
if (mouseY < this.boundingBox.minY)
|
||||
this.boundingBox.minY = Math.floor(mouseY);
|
||||
if (mouseY > this.boundingBox.maxY)
|
||||
this.boundingBox.maxY = Math.floor(mouseY);
|
||||
}
|
||||
|
||||
onEnd(mousePos) {
|
||||
super.onEnd(mousePos);
|
||||
new HistoryState().EditCanvas();
|
||||
|
||||
let mouseX = Math.floor(mousePos[0] / currFile.zoom);
|
||||
let mouseY = Math.floor(mousePos[1] / currFile.zoom);
|
||||
|
||||
this.currentPixels.push(this.currentPixels[0]);
|
||||
this.checkBoundingBox(mouseX, mouseY);
|
||||
this.currentPixels.push([this.startMousePos[0] / currFile.zoom, this.startMousePos[1] / currFile.zoom]);
|
||||
this.getSelection();
|
||||
|
||||
// Switch to the move tool so that the user can move the selection
|
||||
@ -53,18 +51,6 @@ class LassoSelectionTool extends SelectionTool {
|
||||
this.moveTool.setSelectionData(null, this);
|
||||
}
|
||||
|
||||
checkBoundingBox(mouseX, mouseY) {
|
||||
if (mouseX > this.boundingBox.maxX)
|
||||
this.boundingBox.maxX = mouseX;
|
||||
else if (mouseX < this.boundingBox.minX)
|
||||
this.boundingBox.minX = mouseX;
|
||||
|
||||
if (mouseY < this.boundingBox.minY)
|
||||
this.boundingBox.minY = mouseY;
|
||||
else if (mouseY > this.boundingBox.maxY)
|
||||
this.boundingBox.maxY = mouseY;
|
||||
}
|
||||
|
||||
onSelect() {
|
||||
super.onSelect();
|
||||
}
|
||||
@ -77,6 +63,7 @@ class LassoSelectionTool extends SelectionTool {
|
||||
if (this.currentPixels.length <= 1)
|
||||
return;
|
||||
let point = [];
|
||||
let prevPoint = [];
|
||||
|
||||
currFile.VFXLayer.context.clearRect(0, 0, currFile.canvasSize[0], currFile.canvasSize[1]);
|
||||
currFile.VFXLayer.context.strokeStyle = 'rgba(0,0,0,1)';
|
||||
@ -90,15 +77,17 @@ class LassoSelectionTool extends SelectionTool {
|
||||
if (index == 0)
|
||||
currFile.VFXLayer.context.moveTo(point[0], point[1]);
|
||||
else {
|
||||
prevPoint = this.currentPixels[index- 1];
|
||||
currFile.VFXLayer.context.lineTo(point[0], point[1]);
|
||||
currFile.VFXLayer.drawLine(Math.floor(prevPoint[0]), Math.floor(prevPoint[1]),
|
||||
Math.floor(point[0]), Math.floor(point[1]), 1);
|
||||
}
|
||||
}
|
||||
|
||||
currFile.VFXLayer.context.filter = "url(#remove-alpha)"
|
||||
currFile.VFXLayer.context.lineTo(this.currentPixels[0][0], this.currentPixels[0][1]);
|
||||
currFile.VFXLayer.context.stroke();
|
||||
currFile.VFXLayer.drawLine(Math.floor(prevPoint[0]), Math.floor(prevPoint[1]),
|
||||
Math.floor(this.startMousePos[0] / currFile.zoom), Math.floor(this.startMousePos[1] / currFile.zoom), 1);
|
||||
currFile.VFXLayer.context.lineTo(this.startMousePos[0] / currFile.zoom, this.startMousePos[1] / currFile.zoom);
|
||||
|
||||
currFile.VFXLayer.context.filter = "none";
|
||||
currFile.VFXLayer.context.fillStyle = 'rgba(0,0,0,0.3)';
|
||||
currFile.VFXLayer.context.fill();
|
||||
currFile.VFXLayer.context.closePath();
|
||||
@ -114,70 +103,56 @@ class LassoSelectionTool extends SelectionTool {
|
||||
return;
|
||||
}
|
||||
|
||||
currFile.VFXLayer.context.fillStyle = "blue";
|
||||
currFile.VFXLayer.context.fillRect(this.boundingBox.minX, this.boundingBox.minY, 1, 1);
|
||||
currFile.VFXLayer.context.fillRect(this.boundingBox.minX, this.boundingBox.maxY, 1, 1);
|
||||
currFile.VFXLayer.context.fillRect(this.boundingBox.maxX, this.boundingBox.maxY, 1, 1);
|
||||
currFile.VFXLayer.context.fillRect(this.boundingBox.maxX, this.boundingBox.minY, 1, 1);
|
||||
|
||||
let fillPoint = [];
|
||||
let found = false;
|
||||
// Find a point inside the selection
|
||||
while (!found) {
|
||||
let nIntersections = 0;
|
||||
let prevPoint = -1;
|
||||
fillPoint = [Math.round(Math.random() * (this.boundingBox.maxX - this.boundingBox.minX)),
|
||||
Math.round(Math.random() * (this.boundingBox.maxY - this.boundingBox.minY))];
|
||||
|
||||
currFile.VFXLayer.context.fillStyle = "green";
|
||||
currFile.VFXLayer.context.fillRect(fillPoint[0], fillPoint[1], 1, 1);
|
||||
// Count the number of intersections with the shape
|
||||
for (let i=0; i<this.currentPixels.length; i++) {
|
||||
if (fillPoint[0] == this.currentPixels[i][0] && this.currentPixels[i][1] != prevPoint)
|
||||
nIntersections++;
|
||||
prevPoint = this.currentPixels[i][1];
|
||||
}
|
||||
|
||||
if (nIntersections & 1)
|
||||
found = true;
|
||||
}
|
||||
|
||||
console.log("Point: ");
|
||||
console.log(fillPoint);
|
||||
|
||||
|
||||
/*for (let x=this.boundingBox.minX+1; x<this.boundingBox.maxX; x++) {
|
||||
for (let y=this.boundingBox.minY+1; y<this.boundingBox.maxY; y++) {
|
||||
for (let x=this.boundingBox.minX; x<this.boundingBox.maxX; x++) {
|
||||
for (let y=this.boundingBox.minY; y<this.boundingBox.maxY; y++) {
|
||||
let toCheck = [x, y];
|
||||
let intersectionCount = 0;
|
||||
|
||||
if (currFile.VFXLayer.context.getImageData(toCheck[0], toCheck[1], 1, 1).data[3] != 255) {
|
||||
// Start from the pixel to check
|
||||
let currPos = [toCheck[0], toCheck[1]];
|
||||
// Finish when you get the pixel to check
|
||||
let endPos = [toCheck[0], this.boundingBox.maxX];
|
||||
let prevColor = 0;
|
||||
if (!this.currentPixels.includes(toCheck)) {
|
||||
for (let index = 1; index < this.currentPixels.length; index ++){
|
||||
let start = this.currentPixels[index - 1];
|
||||
let end = this.currentPixels[index];
|
||||
|
||||
let ray = {Start: toCheck, End: [9999, 0]};
|
||||
let segment = {Start: start, End: end};
|
||||
let rayDistance = {
|
||||
x: ray.End[0] - ray.Start[0],
|
||||
y: ray.End[1] - ray.Start[1]
|
||||
};
|
||||
let segDistance = {
|
||||
x: segment.End[0] - segment.Start[0],
|
||||
y: segment.End[1] - segment.Start[1]
|
||||
};
|
||||
|
||||
let rayLength = Math.sqrt(Math.pow(rayDistance.x, 2) + Math.pow(rayDistance.y, 2));
|
||||
let segLength = Math.sqrt(Math.pow(segDistance.x, 2) + Math.pow(segDistance.y, 2));
|
||||
|
||||
if ((rayDistance.x / rayLength == segDistance.x / segLength) &&
|
||||
(rayDistance.y / rayLength == segDistance.y / segLength))
|
||||
continue;
|
||||
|
||||
let T2 = (rayDistance.x * (segment.Start[1] - ray.Start[1]) + rayDistance.y * (ray.Start[0] - segment.Start[0])) / (segDistance.x * rayDistance.y - segDistance.y * rayDistance.x);
|
||||
let T1 = (segment.Start[0] + segDistance.x * T2 - ray.Start[0]) / rayDistance.x;
|
||||
|
||||
//Parametric check.
|
||||
if (T1 < 0) {
|
||||
continue;
|
||||
}
|
||||
if (T2 < 0 || T2 > 1) {
|
||||
continue;
|
||||
}
|
||||
if (isNaN(T1)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Go down: if you meet a pixel of the border, increase the number of intersections
|
||||
while (currPos[1] <= endPos[1]) {
|
||||
let pixel = currFile.VFXLayer.context.getImageData(currPos[0],
|
||||
currPos[1], 1, 1).data;
|
||||
if (pixel[3] == 255 && prevColor != 255) {
|
||||
// Check if there's a closing pixel below
|
||||
intersectionCount++;
|
||||
}
|
||||
currPos[1]++;
|
||||
prevColor = pixel[3];
|
||||
}
|
||||
|
||||
// If the number of intersections is even (0 or 2), then the pixel is outside the
|
||||
// seleted region
|
||||
if (intersectionCount & 1)
|
||||
selected.push(toCheck);
|
||||
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
for (let i=0; i<selected.length; i++) {
|
||||
currFile.VFXLayer.context.fillStyle = "red";
|
||||
|
@ -1,16 +1,5 @@
|
||||
<!-- CANVASES -->
|
||||
<div id="canvas-view">
|
||||
<!-- FILTERS -->
|
||||
<svg width="0" height="0" style="position:absolute;z-index:-1;">
|
||||
<defs>
|
||||
<filter id="remove-alpha" x="0" y="0" width="100%" height="100%">
|
||||
<feComponentTransfer>
|
||||
<feFuncA type="discrete" tableValues="0 1"></feFuncA>
|
||||
</feComponentTransfer>
|
||||
</filter>
|
||||
</defs>
|
||||
</svg>
|
||||
|
||||
<canvas id="vfx-canvas" class = "drawingCanvas"></canvas>
|
||||
<canvas id = "tmp-canvas" class = "drawingCanvas"></canvas>
|
||||
<canvas id="pixel-canvas" class = "drawingCanvas"></canvas>
|
||||
|
Loading…
Reference in New Issue
Block a user