Updated splash page

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Nicola 2022-01-31 23:50:18 +01:00
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Hi! Welcome to the latest version of the Pixel Editor. It's been quite a while! Most of the changes happened behind
the scenes: we worked very hard to refactor the code, make it a bit more modern and scalable so that contributions will,
hopefully, be easier to make.</br></br>
We have some good news for users as well!
Heyo! New pixel editor update, with some very requested changes. After the code refactoring, adding features
is way easier: I introduced some more selection tools, the ellipse tool and an info bar in the top menu :)
<h2>Pixel Grid</h2>
<h2>Lasso tool</h2>
Finally! With the lasso tool you're not forced to select rectangular areas anymore. Have fun selecting, cutting,
copying and pasting any kind of selection with pixel-perfect precision.
I've worked a bit on the pixel grid to make it look a bit better and less intrusive when zooming in. You can see the
difference in behaviour between the new grid (left) and the old grid (right) in the image below.
<img src="grid.png"/>
In addition, the pixel grid will now automatically be hidden when the zoom level becomes too low: in that way looking at big
sprites becomes a lot less performance-heavy and it doesn't cause lag.
</br><img src="lassoselect-tutorial.gif"/>
<h2>Quality of life</h2>
<h2>Magic wand</h2>
In addition to the lasso tool, we added a new selection tool: the magic wand. You can use it to select
contiguous areas of the same colour! If you need to exactly select the pixels of a certain colour, you're
probably going to find the magic wand useful.
I've added some quality of life improvements, sometimes subtle (maybe you won't notice but you'd have definitely noticed
the absence of them), sometimes a bit more noticeable. For example:
</br><img src="magicwand-tutorial.gif"/>
<h2>Ellipse tool</h2>
I added a cute friend for the rectangle tool: with the ellipse tool you'll be able to draw circles and
ellipses of all sizes. The tool works similarly to the rectangle tool: select it to draw empty ellipses,
click on the ellipse button again to draw filled ellipses.
</br><img src="ellipse-tutorial.gif"/>
<h2>Tool tutorials</h2>
I know what you're thinking, "wow those gifs are so cute, that guy must have put a lot of love in them".
Well, I'm glad you like them, and I have good news for you: there are more! Move the cursor on a tool
button: after a little a small tutorial explaining how to use the tool will appear. Hope it's useful for
everyone who's new to the editor!
</br><img src="tool-tutorials.gif"/>
<h2>Top bar info</h2>
Depending on the tool you're using, you'll notice that the top right part of the editor will slightly change.
When using a resizable tool (eraser, brush, rectangle, ellipse, line), it's now possible to select a precise
size by typing it in the input field that appears when you select it. More features that make use of the
top bar are planned.
<h2>Bug fixes and minor details</h2>
<ul>
<li>It's now possible to delete a layer by selecting it and hitting "DEL"</li>
<li>When adding a colour to the palette, it is automatically selected</li>
<li>Thanks to <a href="https://github.com/NSSure">NSSure</a>, you can now select a name for your exported / saved project</li>
<li>The brush preview should now be less intrusive while still being visible</li>
</ul>
<h2> Important bug fixes</h2>
A lot of nasty bugs have been fixed! Please, if you know more we aren't aware of, <a href="https://github.com/lospec/pixel-editor">
feel free to open an issue or make a pull request.</a>
<ul>
<li>Fixed the bug that caused file corruptions</li>
<li>Fixed fill tool not working and creating hundreds of similar colours in certain browsers</li>
<li>Fixed the build procedure for Windows</li>
<li>Fixed the editor ignoring the scale factor when exporting</li>
<li>Squares in the splash page are now...well...actual squares</li>
<li>Using the mouse when a dialogue popup is open will no longer edit the canvas</li>
<li>For coders: the selection system has been uniformed</li>
<li>Tool buttons have been shrinked to make room for more</li>
</ul>
<h2>End of log</h2>
That's all for this update! We have some cool things planned for the near future, so stay tuned :)</br>
You've reached the end of this log, congrats. Special thanks to Jaman on Discord, who's helping us and
who found a quite nasty bug in the selectiont tools. Hope to see you soon in a new log!</br>
- <a href="https://github.com/unsettledgames">Unsettled</a>
</br></br>
P.S.: we're always looking for contributors! Join the <a href="https://discord.com/invite/QjsgTQM">Lospec discord</a> to get in touch!
P.S.: we're always looking for contributors! Join the <a href="https://discord.com/invite/QjsgTQM">Lospec discord</a> to get in touch
or have a look at the <a href="https://github.com/lospec/pixel-edior">editor repository</a>!

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Hi! Welcome to the latest version of the Pixel Editor. It's been quite a while! Most of the changes happened behind
the scenes: we worked very hard to refactor the code, make it a bit more modern and scalable so that contributions will,
hopefully, be easier to make.</br></br>
We have some good news for users as well!
<h2>Pixel Grid</h2>
I've worked a bit on the pixel grid to make it look a bit better and less intrusive when zooming in. You can see the
difference in behaviour between the new grid (left) and the old grid (right) in the image below.
<img src="grid.png"/>
In addition, the pixel grid will now automatically be hidden when the zoom level becomes too low: in that way looking at big
sprites becomes a lot less performance-heavy and it doesn't cause lag.
<h2>Quality of life</h2>
I've added some quality of life improvements, sometimes subtle (maybe you won't notice but you'd have definitely noticed
the absence of them), sometimes a bit more noticeable. For example:
<ul>
<li>It's now possible to delete a layer by selecting it and hitting "DEL"</li>
<li>When adding a colour to the palette, it is automatically selected</li>
<li>Thanks to <a href="https://github.com/NSSure">NSSure</a>, you can now select a name for your exported / saved project</li>
<li>The brush preview should now be less intrusive while still being visible</li>
</ul>
<h2> Important bug fixes</h2>
A lot of nasty bugs have been fixed! Please, if you know more we aren't aware of, <a href="https://github.com/lospec/pixel-editor">
feel free to open an issue or make a pull request.</a>
<ul>
<li>Fixed the bug that caused file corruptions</li>
<li>Fixed fill tool not working and creating hundreds of similar colours in certain browsers</li>
<li>Fixed the build procedure for Windows</li>
<li>Fixed the editor ignoring the scale factor when exporting</li>
</ul>
<h2>End of log</h2>
That's all for this update! We have some cool things planned for the near future, so stay tuned :)</br>
- <a href="https://github.com/unsettledgames">Unsettled</a>
</br></br>
P.S.: we're always looking for contributors! Join the <a href="https://discord.com/invite/QjsgTQM">Lospec discord</a> to get in touch!