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https://github.com/lospec/pixel-editor.git
synced 2023-08-10 21:12:51 +03:00
Removed global canvases
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6bd6515385
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@ -80,7 +80,7 @@ const Startup = (() => {
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layerListEntry = layerList.firstElementChild;
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// Creating the first layer
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currentLayer = new Layer(width, height, canvas, layerListEntry);
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currentLayer = new Layer(width, height, 'pixel-canvas', layerListEntry);
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currentLayer.canvas.style.zIndex = 2;
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}
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else {
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@ -124,10 +124,10 @@ const Startup = (() => {
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checkerBoard = new Layer(width, height, checkerBoardCanvas);
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// Creating the vfx layer on top of everything
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VFXLayer = new Layer(width, height, VFXCanvas);
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VFXLayer = new Layer(width, height, 'vfx-canvas');
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// Tmp layer to draw previews on
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TMPLayer = new Layer(width, height, TMPCanvas);
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TMPLayer = new Layer(width, height, 'tmp-canvas');
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// Pixel grid
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pixelGrid = new Layer(width, height, pixelGridCanvas);
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@ -1,2 +1,7 @@
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const MIN_Z_INDEX = -5000;
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const MAX_Z_INDEX = 5000;
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// Index of the first layer the user can use in the layers array
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const firstUserLayerIndex = 2;
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// Number of layers that are only used by the editor
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const nAppLayers = 3;
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@ -21,7 +21,7 @@ let endEllipseY;
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*/
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function startEllipseDrawing(mouseEvent) {
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// Putting the vfx layer on top of everything
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VFXCanvas.style.zIndex = parseInt(currentLayer.canvas.style.zIndex, 10) + 1;;
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VFXLayer.canvas.style.zIndex = parseInt(currentLayer.canvas.style.zIndex, 10) + 1;;
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// Updating flag
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isDrawingEllipse = true;
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@ -54,7 +54,7 @@ function updateEllipseDrawing(mouseEvent) {
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function endEllipseDrawing(mouseEvent) {
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// Getting the end position
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let currentPos = getCursorPosition(mouseEvent);
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let vfxContext = VFXCanvas.getContext("2d");
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let vfxContext = VFXLayer.context;
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endEllipseX = Math.round(currentPos[0] / zoom) + 0.5;
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endEllipseY = Math.round(currentPos[1] / zoom) + 0.5;
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@ -95,7 +95,7 @@ function endEllipseDrawing(mouseEvent) {
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}
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// Clearing the vfx canvas
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vfxContext.clearRect(0, 0, VFXCanvas.width, VFXCanvas.height);
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vfxContext.clearRect(0, 0, VFXLayer.canvas.width, VFXLayer.canvas.height);
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}
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// TODO: [ELLIPSE] Make it draw ellipse instead of copy-pasted rectangle
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@ -107,10 +107,10 @@ function endEllipseDrawing(mouseEvent) {
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*/
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function drawEllipse(x, y) {
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// Getting the vfx context
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let vfxContext = VFXCanvas.getContext("2d");
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let vfxContext = VFXLayer.context;
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// Clearing the vfx canvas
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vfxContext.clearRect(0, 0, VFXCanvas.width, VFXCanvas.height);
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vfxContext.clearRect(0, 0, VFXLayer.canvas.width, VFXLayer.canvas.height);
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// Drawing the ellipse
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vfxContext.lineWidth = tool.ellipse.brushSize;
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@ -35,7 +35,7 @@ Events.on('click',"add-layer-button", addLayer, false);
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class Layer {
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constructor(width, height, canvas, menuEntry) {
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this.canvasSize = [width, height];
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this.canvas = canvas;
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this.canvas = Util.getElement(canvas);
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this.context = this.canvas.getContext('2d');
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this.isSelected = false;
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this.isVisible = true;
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@ -78,10 +78,10 @@ window.addEventListener("mouseup", function (mouseEvent) {
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// If the user finished placing down a line, clear the tmp canvas and copy the data to the current layer
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if (currentTool.name === "line") {
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const tmpCanvas = document.getElementById('tmp-canvas');
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const tmpCanvas = TMPLayer.canvas;
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currentLayer.context.drawImage(tmpCanvas, 0, 0);
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const tmpContext = tmpCanvas.getContext('2d');
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const tmpContext = TMPLayer.context;
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tmpContext.clearRect(0, 0, tmpCanvas.width, tmpCanvas.height);
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}
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@ -12,7 +12,7 @@ function startRectSelection(mouseEvent) {
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// Saving the canvas
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new HistoryState().EditCanvas();
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// Putting the vfx layer on top of everything
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VFXCanvas.style.zIndex = MAX_Z_INDEX;
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VFXLayer.canvas.style.zIndex = MAX_Z_INDEX;
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// Saving the start coords of the rect
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let cursorPos = getCursorPosition(mouseEvent);
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@ -104,10 +104,10 @@ function cutSelection(mousePosition) {
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*/
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function drawRect(x, y) {
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// Getting the vfx context
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let vfxContext = VFXCanvas.getContext('2d');
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let vfxContext = VFXLayer.context;
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// Clearing the vfx canvas
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vfxContext.clearRect(0, 0, VFXCanvas.width, VFXCanvas.height);
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vfxContext.clearRect(0, 0, VFXLayer.canvas.width, VFXLayer.canvas.height);
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vfxContext.lineWidth = 1;
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vfxContext.strokeStyle = 'black';
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vfxContext.setLineDash([4]);
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@ -120,7 +120,7 @@ function drawRect(x, y) {
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}
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function applyChanges() {
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VFXCanvas.style.zIndex = MIN_Z_INDEX;
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VFXLayer.canvas.style.zIndex = MIN_Z_INDEX;
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}
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// Checks whether the pointer is inside the selected area or not
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@ -157,10 +157,10 @@ function cursorInSelectedArea() {
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*/
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function moveSelection(x, y, width, height) {
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// Getting the vfx context
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let vfxContext = VFXCanvas.getContext('2d');
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let vfxContext = VFXLayer.context;
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// Clearing the vfx canvas
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vfxContext.clearRect(0, 0, VFXCanvas.width, VFXCanvas.height);
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vfxContext.clearRect(0, 0, VFXLayer.canvas.width, VFXLayer.canvas.height);
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vfxContext.lineWidth = 1;
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vfxContext.setLineDash([4]);
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@ -20,7 +20,7 @@ let endRectY;
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*/
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function startRectDrawing(mouseEvent) {
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// Putting the tmp layer on top of everything
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TMPCanvas.style.zIndex = parseInt(currentLayer.canvas.style.zIndex, 10) + 1;
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TMPLayer.canvas.style.zIndex = parseInt(currentLayer.canvas.style.zIndex, 10) + 1;
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// Updating flag
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isDrawingRect = true;
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@ -51,7 +51,7 @@ function updateRectDrawing(mouseEvent) {
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function endRectDrawing(mouseEvent) {
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// Getting the end position
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let currentPos = getCursorPosition(mouseEvent);
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let tmpContext = TMPCanvas.getContext("2d");
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let tmpContext = TMPLayer.context;
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endRectX = Math.floor(currentPos[0] / zoom) + 0.5;
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endRectY = Math.floor(currentPos[1] / zoom) + 0.5;
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@ -92,7 +92,7 @@ function endRectDrawing(mouseEvent) {
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}
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// Clearing the tmp canvas
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tmpContext.clearRect(0, 0, TMPCanvas.width, TMPCanvas.height);
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tmpContext.clearRect(0, 0, TMPLayer.canvas.width, TMPLayer.canvas.height);
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}
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/** Draws a rectangle with end coordinates given by x and y on the tmp layer (draws
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@ -102,12 +102,11 @@ function endRectDrawing(mouseEvent) {
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* @param {*} y The current end y of the rectangle
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*/
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function drawRectangle(x, y) {
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console.log("drawing, color: " + TMPCanvas.getContext("2d").fillStyle);
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// Getting the tmp context
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let tmpContext = TMPCanvas.getContext("2d");
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let tmpContext = TMPLayer.context;
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// Clearing the tmp canvas
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tmpContext.clearRect(0, 0, TMPCanvas.width, TMPCanvas.height);
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tmpContext.clearRect(0, 0, TMPLayer.canvas.width, TMPLayer.canvas.height);
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// Drawing the rect
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tmpContext.lineWidth = tool.rectangle.brushSize;
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@ -138,7 +137,3 @@ function setRectToolSvg() {
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fullRectangleSVG.setAttribute('display', 'visible');
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}
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}
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function applyChanges() {
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//VFXCanvas.style.zIndex = MIN_Z_INDEX;
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}
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@ -12,10 +12,6 @@ var eyedropperPreview = document.getElementById("eyedropper-preview");
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// REFACTOR: File class?
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var canvasView = document.getElementById("canvas-view");
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// main canvas
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// REFACTOR: carefully check if it's possible to remove this one
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var canvas = document.getElementById('pixel-canvas');
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// Layers
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// REFACTOR: File class / IIFE?
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var layers = [];
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@ -25,14 +21,9 @@ var currentLayer;
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// VFX layer used to draw previews of the selection and things like that
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// REFACTOR: File class
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var VFXLayer;
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// VFX canvas
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var VFXCanvas = document.getElementById('vfx-canvas');
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// TMP layer
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// REFACTOR: File class
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var TMPLayer;
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// TMP canvas
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var TMPCanvas = document.getElementById('tmp-canvas');
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// Pixel grid layer
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// REFACTOR: File class
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@ -43,10 +34,3 @@ var pixelGridCanvas;
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// REFACTOR: I was thinking that the special layers (pixel grid, checkerboard ecc) could be an extension
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// or a variatin of the standard Layer class? I wonder if we can use inheritance or something to
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// recycle stuff
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// Index of the first layer the user can use in the layers array
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// REFACTOR: Consts?
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var firstUserLayerIndex = 2;
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// Number of layers that are only used by the editor
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// REFACTOR: Consts?
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var nAppLayers = 3;
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