Fixed new pixel creation bug and preview canvas blurriness

It's now possible to create a new project of a different size from the one decided when opening the app. Also fixed a bug that made the layer preview canvases blurry. They're now pixel perfect.
This commit is contained in:
unsettledgames
2020-06-20 22:49:02 +02:00
parent ab4129546c
commit d9d1406d57
5 changed files with 66 additions and 19 deletions

View File

@@ -5,23 +5,50 @@ function newPixel (width, height, palette) {
layerList = document.getElementById("layers-menu");
layerListEntry = layerList.firstElementChild;
firstPixel = false;
// Setting up the current layer
currentLayer = new Layer(width, height, canvas, layerListEntry);
canvas.style.zIndex = 2;
}
else {
let nLayers = layers.length;
for (let i=2; i < layers.length - 2; i++) {
let currentEntry = layers[i].menuEntry;
let associatedLayer;
if (currentEntry != null) {
// Getting the associated layer
associatedLayer = getLayerByID(currentEntry.id);
// Deleting its canvas
associatedLayer.canvas.remove();
// Adding the id to the unused ones
unusedIDs.push(currentEntry.id);
// Removing the entry from the menu
currentEntry.remove();
}
}
// Removing the old layers from the list
for (let i=2; i<nLayers - 2; i++) {
layers.splice(2, 1);
}
// Setting up the current layer
layers[1] = new Layer(width, height, layers[1].canvas, layers[1].menuEntry);
currentLayer = layers[1];
layerCount = 1;
canvas = currentLayer.canvas;
context = currentLayer.context;
canvas.style.zIndex = 2;
// TODO: clean layers before creating a new pixel
// Devo togliere tutte le entries tranne la prima
// Devo pulire la preview della prima entry
// Devo cancellare tutte le tele tranne quella con id pixel-canvas
}
// Setting up the current layer
currentLayer = new Layer(width, height, canvas, layerListEntry);
canvas.style.zIndex = 2;
// Cloning the entry so that when I change something on the first layer, those changes aren't
// propagated to the other ones
layerListEntry = layerListEntry.cloneNode(true);
// Adding the checkerboard behind it
checkerBoard = new Layer(width, height, checkerBoardCanvas);
@@ -33,11 +60,16 @@ function newPixel (width, height, palette) {
canvasSize = currentLayer.canvasSize;
// Adding the first layer and the checkerboard to the list of layers
layers.push(checkerBoard);
layers.push(currentLayer);
layers.push(VFXLayer);
layers.push(TMPLayer);
if (firstPixel) {
// Cloning the entry so that when I change something on the first layer, those changes aren't
// propagated to the other ones
layerListEntry = layerListEntry.cloneNode(true);
// Adding the first layer and the checkerboard to the list of layers
layers.push(checkerBoard);
layers.push(currentLayer);
layers.push(VFXLayer);
layers.push(TMPLayer);
}
//remove current palette
colors = document.getElementsByClassName('color-button');
@@ -92,4 +124,5 @@ function newPixel (width, height, palette) {
document.getElementById('save-as-button').classList.remove('disabled');
documentCreated = true;
}
firstPixel = false;
}